Influencing Drops
(note: I also posted this on the Battle.net forums)
After playing Diablo II for a bit today, I came up with a question and suggestion for Diablo III.
The question being: In Diablo III, is there any way to influence the drops you get? Example being; If I wanted an item relating to fire (be it fire resist, absorb, damage, etc etc) could I make it more likely that such an item would drop?
If not, then my suggestion would be to have an influencing system for drops. Of course this could ignore set and unique items -- but it could really help someone find a 'better' item. I by no means suggest that this be a system in which to abuse to acquire uber-weapons and armor. -- but merely a tool to point drops in a specific direction. Here's what I was thinking...
You talk to an NPC to give you an armor/weapon type listing.
You pick [Sword], costing you [X] amount of gold.
The NPC bestows a sword 'buff' onto your character.
The next Unique Monster you kill has a X% better chance to drop a sword.
It's not a 100% deal that the sword will drop, something else still could drop -- like an axe. It's not 100% that if a sword does drop, that it will be any good. However, if you're in need of a sword to possibly replace your current -- you at least know you're doing something that will likely produce swords for you to choose from. The system is literally just a way to point drops in a particular direction while not necessarily breaking the game.
With elements, the process could vary a little bit...
Talk to an NPC to give you a list of elements
You pick [Arcane], costing you a Amethyst + [X] amount of gold.
The NPC bestows an arcane 'buff' onto your character.
The next Unique Monster you kill has a X% better chance that the item that drops will have an 'Arcane' attribute.
The items (if any) dropped aren't 100% to have the elemental attribute selected. The attribute could be anything (pending character level, difficulty level, and monster level) such as; arcane damage, arcane resist, arcane absorb, etc etc). It might also not be on an item you want. If I wanted a Helmet with Arcane Resist, the Unique Monster -- using the Arcane 'Buff' -- might drop a wand with 1-10 Arcane Damage or something of the like.
Like I said before, the suggestion isn't meant to be game breaking. It's just a suggested system to help narrow down the search for specific items. I suggest this because right now I'm playing a new Assassin in Diablo II and I really want some armor with +resists. But I keep getting normal items, and most of them aren't armor drops. And that's where the thought originated. An influence system would at least better my chances at finding armor. The NPC quests don't have to be as I provided either, I just really wanted to get the idea across because I thought it would be a fun feature. I'm open to feedback, or any ideas you all may have about how to implement a such a system.