Infinity Conviction Aura question

derrickstaggers

Diabloii.Net Member
Infinity Conviction Aura question

Ok, Infinity polearm has -Ligh Resist AND Conviction on it.

Now, Conviction actually reads "Lowers MAXIMUM resistances by XX%"

So on Non immune monsters get -85 to Maximum lightning resists correct?

MEANING their maximum can only be 15(as their maximum would be 100%)

So lets say that the monster has 95 Lightning resists and i have a infinity pole arm on. The MOB gets -85 Max resists which the MAX it COULD have would be 100% making his new mac 15%. Now I have -55 Enemy Lightning Resist on the pole arm too... but thats not to the MAX just the current...

So, if I am looking at this corect, the creature still has 95 lightning resist, but, his max is 15, so he right now has 95/15... and my -55 would make it 40/15 ... correct???

here is what I mean, Originally I thought that the -85 from conviction was just going to take him down by 85 lightning resist, PLUS another 55% from the - ligh resist on the polearm.

Here is my question. How is monster resistsances calculated??

Hard to explain what I am asking. Ok a player has a pally with GEAR that gives him +100 to his lightning ressts, but his MAX is only 75.. so ...100/75.. so if i gave him -55 lightning resists he would have 45/75 making his current resistance only 45. Now, Having Conviction AND -55 to enemy ligh resist.. if I am thinking through this right, the conviction would bring his "max" to -10 and so he would have 100/-10(making his current -10) and -55 making it 45/-10.

SO the question is does that hold consistant with monsters? Do MOB's have a (%% from items/mods)/(max resist) system, or is it that the mob simply has 1 modifier.. 95% resist.... so if it loses 85% max its at 10% and then the -55% will take it to -45 since it only has 1 modifier?

Or, its the -to max thing just like the + to max thing? A item that gives +5 to max lightning resist ALSO gives +5 to the total.. so if you were at 75/75 and you put on a itme that gave +5 max, it would put you at 80/80 insted of just increasing the cap(like 75/80). So does the -max do the same thing where is also subtracts 85 from the current for the conviction?
 

bovine

Diabloii.Net Member
Re: Infinity Conviction Aura question

Conviction is for everyone, -lit res is only for the person carring the weapon.

Also keep in mind it works diffrently when you talk about mobs or players.

I would point you to the right posts, but I dn't know where they are. To learn about PVP res issues, read the PVP forum, I'm sure theres a sticky there about it.

But ofr mobs, you only get 15% or so of the -res when breaking imnunities.
 

derrickstaggers

Diabloii.Net Member
Re: Infinity Conviction Aura question

Conviction is for everyone, -lit res is only for the person carring the weapon.

Also keep in mind it works diffrently when you talk about mobs or players.

I would point you to the right posts, but I dn't know where they are. To learn about PVP res issues, read the PVP forum, I'm sure theres a sticky there about it.

But ofr mobs, you only get 15% or so of the -res when breaking imnunities.
Exactaly.. thats my question in regards to PvE...

Do monsters have a Total/Max type of system like players do?

Does the Conviction Aura ONLY take away from the maxx possible resists?

Does Conviction take from the max AND the current like the +max rests does?

If I am holding the infinity polearm, and i shoot a lightning bolt a a monster that had 95 lightning resist, would it make me hit against 10 light resist??......(total(95) - 0/max(95) - 85) making it 95/10 THEN the -55 enemy ligh resists makes it 40/10 meaning the resist still is 10 since its the max the mob can have(even though it HAS 40 left) OR does conviction take it down to 10, and the the -55 lightning rests take it to -45 lightning resist???


 

Jaedhann

Diabloii.Net Member
Re: Infinity Conviction Aura question

I think you got confused with the -enemy MAX light res. Just regard the -resist by conviction as it is. It just gives -85 resist to monsters. Forget about the max part.

It works on 100% efficiency to monsters that have up to 99 resist. For monsters with 100% resistance or greater conviction works on 20% efficiency, thus lowering monster resistance with 15%. This will break most lighting immune monster, but leaves them at a high resist (minimally 100-17 = 83%). Some monsters have a lightning resist greater then 117% and are unbreakable by the infinity aura.)

After conviction has done it's job, the -55 to enemy lighting resist comes into work, but only if you carry the weapon. It further reduces the lightning resist of monsters by 55%. For monsters that remain immune afetr conviction it does bupkis, zilch, nada.

i hope i made things a little more clear.

-Jae
 

ProfessionalBerg

Diabloii.Net Member
Re: Infinity Conviction Aura question

http://battle.net/diablo2exp/skills/paladin-offense.shtml#conviction

I don't see no "max" here, and I trust AS (at least on this one). You are thinking WAAAAY too complicated. It works just as simply as by reducing enemy resists. That's it. It can break immunities, but then it only works at 1/5th of it's effectiveness. If you break the immunity, and if you wear any -monster resist gear (like Griffon's Eye, facets, or you carry the Infinity yourself), the mod will work on the monster reducing the resist by said amount. But it only works IF and IF the immunity is broken.
 

helvete

Diabloii.Net Member
Re: Infinity Conviction Aura question

http://battle.net/diablo2exp/skills/paladin-offense.shtml#conviction

I don't see no "max" here, and I trust AS (at least on this one). You are thinking WAAAAY too complicated. It works just as simply as by reducing enemy resists. That's it. It can break immunities, but then it only works at 1/5th of it's effectiveness. If you break the immunity, and if you wear any -monster resist gear (like Griffon's Eye, facets, or you carry the Infinity yourself), the mod will work on the monster reducing the resist by said amount. But it only works IF and IF the immunity is broken.
Also, there's a hard cap of -100 on every resist. Nothing can bring you (or any monster) lower.



 

Leetus

Diabloii.Net Member
Re: Infinity Conviction Aura question

Some monsters have a lightning resist greater then 117% and are unbreakable by the infinity aura.)
i tried something with 2 chars. a cold sorc and a paladin with maxed conviction. (-150) i went to the countess on hell with both, and the aura did not break the immunity on cold. i dont know if it was a bug or what but i was dissapointed. and those rogues have 150 cold resist.


 

lionheartthebrave

Diabloii.Net Member
Re: Infinity Conviction Aura question

Read the rest of Jae's post

It works on 100% efficiency to monsters that have up to 99 resist. For monsters with 100% resistance or greater conviction works on 20% efficiency
150 -(150*0.2) =120, so they will still be immune

btw this thread is 10 months old


 
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