Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Inferobarb

Discussion in 'Single Player Forum' started by skoolbus, Apr 18, 2005.

  1. skoolbus

    skoolbus IncGamers Member

    Joined:
    Dec 31, 2004
    Messages:
    2,278
    Likes Received:
    10
    Trophy Points:
    255
    Inferobarb

    Right now I am thinking of making an inferno barb using two flamebellows, do they stack giving me a lvl 30+ inferno? Can I use magefists to further boost this?

    What are some other items which have charges that you can make a char around? I was thinking about maybe a Hydradin using Dragonscale and HF aura, that might be cool to get a pally with huge fire damage, but it's hard to get synergies to hydra on a pally. So are there any items with charges to skills that are easy to synergize with other items?
     
  2. NSXdreamer

    NSXdreamer IncGamers Member

    Joined:
    Dec 7, 2003
    Messages:
    2,940
    Likes Received:
    0
    Trophy Points:
    255
    The thing is without fire mastery, your damage will suck, you are gonna have to be really patient to get that char to pat.
     
  3. Mankey

    Mankey IncGamers Member

    Joined:
    Mar 31, 2005
    Messages:
    323
    Likes Received:
    0
    Trophy Points:
    62
    Not to mention inferno isn't the most reliable of skills... and flame below isn't going to be availible early on... So you'll really have to plan this out. The inferno on flame below is more of a "look what i can do" kind of thing... But still if you want to make a build out of it... be my guest.
     
  4. sunbearie

    sunbearie IncGamers Member

    Joined:
    Jun 25, 2003
    Messages:
    1,785
    Likes Received:
    0
    Trophy Points:
    120
    Fireball and Firebolt charges synergise hydra as well so get 2 rings with fire-bolt charges. FB is taken from 2 piece trangs, ie. basically your "standard Fire Templar" He may not have fire mastery but maxed conviction should give the pally a bit more punch.

    IIRC, the inferno bug is basically that it does 1/3 of the listed damage. hence it deals a lot less damage than expected. I'm not sure how well lvl 36 with +skills will work in hell. There's no synergy for inferno as well except warmth which can't be gotten anywhere.

    +to all skills also work so 2 SoJ will improve your inferno as well as a subtantial mana boost. You need a lot of mana for inferno. Basically focus on +skills, mana and life.

    Possibly a frenzier/mage hydride?

    You could also party with a conviction pally and a lower resist necro :lol:
     
  5. BFD

    BFD IncGamers Member

    Joined:
    Apr 11, 2004
    Messages:
    315
    Likes Received:
    0
    Trophy Points:
    62
    Hmm, I thought that it was 1/2 damage the same as Arctic Blast.

    I wonder if you used 4 pieces of the Trang's set to get Meteor, if the flamebellows would synergize with it?
     
  6. corax

    corax IncGamers Member

    Joined:
    Jan 11, 2004
    Messages:
    15,690
    Likes Received:
    48
    Trophy Points:
    350
    Artic Blast, Inferno, and the inferno sin trap all do 28% listed damage.

    secondly my inferno barb is currently lvl 74 or so and has ~lvl 50 inferno.
    I was going to use dual frostwinds on switch for artic blast but the damage was about 60 a sec so it wouldnt of been viable at all. however a barb using artic blast uses the leap graphic so he hovers when he casts it. awesomeness

    my barb uses warcry as a backup instead, doing 500 or so damage

    Weapons:dual +3 fire, +18 inferno flamebellows, both with rare -15% req jewels.
    helmet:Shako
    Armour: Skin Of vipermagi, id like a +3 inferno, 10%+ ormus robes.
    gloves: Magefist
    boots: marrowwalks
    belt: atm is exceptional lenymo, will change to arachnid mesh
    Amulet: Mara's
    Rings: dual SOJ's
    weapon switch: Hoto and echoing crystal sword for warcry
    Charms: warcry skillers and +life/mana boosters

    he is pretty fun and uses a HF merc
     
  7. sunbearie

    sunbearie IncGamers Member

    Joined:
    Jun 25, 2003
    Messages:
    1,785
    Likes Received:
    0
    Trophy Points:
    120
    Meteor doesn't synergise inferno.

    Would +warmth on Ormus work as well?

    Nicely done Corax! how much damage do you do?

    PS: any reason for HotO instead of another enchoing? They're both +3 skills rite?
     
  8. corax

    corax IncGamers Member

    Joined:
    Jan 11, 2004
    Messages:
    15,690
    Likes Received:
    48
    Trophy Points:
    350
    of the top of my head i do ~170 actual inferno damage a second. and such is my mana regen that my orb doesnt move at all. :D

    HoTo has FC and resists which is helpful for WC spamming. not too mention flails look cool.
     
  9. Mankey

    Mankey IncGamers Member

    Joined:
    Mar 31, 2005
    Messages:
    323
    Likes Received:
    0
    Trophy Points:
    62
    Ormus robes +skills arn't oSkills since they have that nice "(Sorceress Only)" thing after words... So nither would help as far as synergizing/ adding to total sLvl of inferno. As far as why a hoto instead... Dunno. maybe for the FCR/Mana on it when he uses war cry.... ?
     
  10. sunbearie

    sunbearie IncGamers Member

    Joined:
    Jun 25, 2003
    Messages:
    1,785
    Likes Received:
    0
    Trophy Points:
    120
    Only 170 damage per sec and the build still works? Wow :thumbsup:

    I forgot abt the HoTO for WC spamming :rolleyes: Figured it was only used as a pre-buff.
     

Share This Page