[caption id="attachment_384099" align="alignright" width="243"] HFAs: soon to suck slightly less![/caption]More good news about the upcoming Patch 2.3, with fixes/changes/improvements to the Infernal Machine event. Infernal Machine Fixes: Socketed Hellfire Amulet! Here's Travis Day's statement: Will we see any changes to the Infernal Machine in patch 2.3.0?!? As I remember I saw a post or video of the devs saying that there will be changes in a/the next content patch. Travis Day: This is a very large patch so we were unable to fit ALL the awesome changes into the preview blog. There are changes to the Hellfire event structure coming in the next patch. Keywardens will now directly drop Infernal Machines instead of Keys and the Hellfire Amulet now has a socket built in. Check them out once they hit ptr and let us know what you all think! =)[source]http://www.diabloii.net/blizzard-tracker/devthread/us/18194644512[/source] The inherent socket has been the #1 fan request for improving the HFA (and HFR) since Legendary Gems made sockets in jewelry desirable, so cheers on that fix, though it would be nice if the Hellfire Ring got a socket as well. It's so far from BiS potential as a ring that it could use any help. (Or Kanai's Cube give it new life, with that huge +EXP% affix there for the taking?) I am curious to see how the drop rates and overall progress changes. Will KWs dropping Machines instead of keys effectively make it 4x faster to farm? Also, what about drop rates with T7-T10 coming? Currently you've got a 50% chance of a Key and 100% chance of an Organ dropping on T6, but that'll surely change with 4 more difficulty levels and KWs dropping machines directly. We hosted a community discussion of how best to improve the Infernal Machine a couple of months ago, and got a lot of useful survey results and dozens of comments. The most popular idea from feedback was Lanth's idea that instead of dropping a key (or not) each time, the Keywardens should drop key materials. Say you needed 10 key mats to make each key, and the KWs always dropped at least one, and could drop up to 10 (scaling with higher difficulty). The best aspect of that idea is that you'd never run a KW and get nothing, so it wouldn't feel like a wasted run. Doesn't seem that Bliz has taken that idea to heart, alas. [poll id="214"]Continue reading the Original Blog Post.