Improving-pala

asafalfa

Diabloii.Net Member
Improving-pala

Hey guys ...
Ok my Hammer pala is level 90 finely and i think i finely found the stuff i needed for I'm completely ...
my equipment is : Shako+ber ,Enigma Body Armor,Arachnid Mesh-Spiderweb Sash,Magefist-Light Gauntlets,Waterwalk-Sharkskin Boots,hoto,maras amu,Herald of Zakarum+whitestone(resis),soj , wisp (17%resis absorb),Hellfire Torch,Annihilus,coa ... and 8 skillers combat...
let's say i don't have any problems .. but the only thing that dmg me is soals in hell ...
1. i thought that wisp will help but i don't feel any changes , so i wanted to ask u guys if tounder gods can help me more then wisp ring ... (i didn't thought about searching for tg only because i don't want to **** my fcr)...
2. I'm thinking to change is the herald with the white stone , i want to put ber instead of white stone... that way ill have 32% dmg reduced .. but for this i need sc +5 all resis .. so if u guys know where can i found them (mf act) ill be happy ...
If u guys can open my eye and tell me more how to improve it ill be happy ...
3.some one told me that i can change my boots to a Infernostride boots ... for the 5%+ more fire resis then my waterwalk ... what do u think about that :\?...
p.s and how can i deal with dollzz argg:\....
 

MrKaxe

Diabloii.Net Site Pal
As you have Enigma, tele away from the Dolls then stand still...sounds suicidal i know but your Merc will move towards the Doll rush and they will target him as you are backing away...let the merc do the dirty work i say...thats what they are paid for!

Judging by the fact you are lvl 90 i'm assuming you don't have many skill points left and any spares would be in Holy Shield i guess...well, if you have spare points, then in regards to Souls damage, stuff some points into Resist Lightening aura to raise your max Light res if you are that worried...if you have no spare skills, even in HC with that gear you described...GET UP IN THE SOULS FACES!! Tele right into a group (i'm serious) and with your huge FCR and Damage you will take them out before they have a chance to say "I have a stupid lightning attack that everyone fears!"
Before using that tactic, let me know what your life is as my pala has 4k+ with BO and similar equipment to what you outlined and he does just fine against Souls...some situations require discretion but hey...its a Hammerdin...'nuff said...

dk
 

asafalfa

Diabloii.Net Member
=))))

heheh that was funy to read :flip: ....
Ummm with my coa booboo i get 3300 life ,17k def and 16k dmg...

What do u think about my ideas to change my whitestone to a ber and the boots .?
U have an idea where can i found a sc ;) ...
 

PhatTrumpet

Diabloii.Net Member
Wisp -> slight reduction in lightning damage
TGod's -> essentially immune to PvM lightning damage (provided you maintain max resists)

Seems like an easy decision to me, but now you're 15%FCR short of the 75% breakpoint. How do we fix this?

My first thought would be to switch out HoZ for a 35%FCR 'Spirit' in a high-resists Pally shield, since you don't appear to have any FHR on the rest of your gear (not good) and the +stats on HoZ have already been accounted for with TGod's. 'HotO' + 35%FCR 'Spirit' already gets you the 75% breakpoint, so you wouldn't need the Magefists anymore (could go with Bloodfist instead... or Chance Guards, or Frosties, whatever you need). Since you don't need the Wisp anymore you could also switch it out for another SoJ (making up for the lost +2 Combat on HoZ), or a Ravenfrost to help your blocking and so that you don't get frozen.

The other option would be to keep the HoZ and switch out the SoJ and Wisp for two tasty rare FCR rings, although I think HoZ is overrated (and overpriced). A good 'Spirit' is actually better in many situations.

Oh, and don't bother switching out the Waterwalks for Infernostrides. If anything, switch 'em out for Hotspurs, but fire dmg shouldn't be an issue.
 

Tor Land

Diabloii.Net Member
hotspur is good with spirit to make up for the "lost" fire resist :) . Me myself use 45 base res spirit shield with hotspur *safety freak*

OT: Only thing i'm worried about is big groups of Hell temptress.. Anyone know what kinda damage they do?
 

zrk

Diabloii.Net Member
If i were you id change the combat skillers for resist/life small charms to stack your fire res and light res up, arachnid for tgods, hoto for wizardspike. Lower damage, higher safety. Its up to you to decide which is more important but dont be surprised if a pack of conviction souls or venom lords toast you. I wouldnt worry too much about fhr since if something attacks you that does over 1/12 life (that is, over 300 life per shot)repeatedly you should alt+f4 outta there instead of trying to be heroic.
 

Tor Land

Diabloii.Net Member
GET UP IN THE SOULS FACES!! Tele right into a group (i'm serious) and with your huge FCR and Damage you will take them out before they have a chance to say "I have a stupid lightning attack that everyone fears!"
Before using that tactic, let me know what your life is as my pala has 4k+ with BO and similar equipment to what you outlined and he does just fine against Souls...some situations require discretion but hey...its a Hammerdin...'nuff said...
dk
I'm going to assume that you are using a "chicken" cheat, because doing that against souls\w convict in a bit of lag will kill you eventually.



 

Tai.

Diabloii.Net Member
I see no proof to be assuming anyone's a hacker here, it was the tactic I used on the last Hammerdin I made ( the only one with Enigma and HoTO) if you stay at range they can hit you, but you can't hit them, so you can either try and lure them, or tele in and start spamming, if you get the first set of hammers off before theyve oriented themselves to fire, they all get locked in and are easy to clean up.

He also stated that this was a tactic HE used with a 4k life pally, so clearly it isn't meant for untwinked play, if you can spare the life loss from a shot or two this is actually a much safer way to do it than to charge them through their lanes of fire.

Cheers
-Tai
 

Socialism

Diabloii.Net Member
I'm going to assume that you are using a "chicken" cheat, because doing that against souls\w convict in a bit of lag will kill you eventually.
I can tank Conviction souls easily; I'm at maxed resists (overstacked) and use a 20%
absorb Wisp Projector. I have 2.5k HP with CTA BO, and I do 11k hammer damage.

I've lagged out plenty of times vs. might exploding dolls, conviction souls, and even
ancients (all in hell) and survived - no chicken here, I don't bother to save/exit.



 

asafalfa

Diabloii.Net Member
Hey guys !!

After i done reading what PhatTrumpet said .
I made a few changes i hope ull like it , again tell me what u think ...(all of u )
Hoto +ber ,Enigma-Body Armor ,2x Soj, maras amu, coa ,hoto (40),spirit (32 fcr),hoz (but i dont use it),aldurs boots,megafist,Tgods,torch and ann charm ,4xsc +5allres,6skillers..

i must say that soals is not a problem any more!...
about my dmg i make 13-14k now ... (less) and my def is 13k life 3.4k ...
My fcr is 92 total ... about the fhr only 55 (spirit-def 143 Oo)...

Thx u all :wave:


If u (all) got any ideas tell me ...
 

MrKaxe

Diabloii.Net Site Pal
I was going to make an angry reply to being called a cheat as that insulted me to that fact i have played HC since the start and developed many a tactic but Tai n Socialism backed my bold claim for the situation with souls so thxxx guys :heart:

The other reason i can tank Souls like that is my pally's merc has a 'safety buffer' if you will...he is an Act 3 Cold Wolf (solid freeze) with 'Lawbringer' sword, Ancients Pledge, Fortitude Balrog Skin and Naj's Circlet (to equip the damn thing!) so when i tele into the pack they are monetarily stunned from the Sanctuary aura so they don't even have a chance to do their 'melee lightning' attack (the huge mana burn one, not the huge dmg) so it's 80% safe to do what i said with 4k life and etc...i can list his gear if someone asks but it's the same cheeze setup which is why i hardly use him...

And to the OP: That setup sounds fine...you're dmg is still 'uge for PvM and sounds safe as houses...i find FHR a bit overrated tbh...not saying i don't have any but i always try to have at least 30-40% on all chars (a reasonable BP) as it is very useful but Resistances are my thing...that and huge life... :laugh:

Have fun with the Pala asafalfa!
 

ToolMan

Diabloii.Net Member
Wisp -> slight reduction in lightning damage
TGod's -> essentially immune to PvM lightning damage (provided you maintain max resists)

I was just about to mention this. Thundergods is about the only way your going to stay safe from souls.
 
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