TienJe
Diabloii.Net Member
just one critique max. when you switch the claws, you are effective changing which claw is primary and which is secondary. the last claw to get placed is the secondary claw, even if its in the secondary slot. it was pretty hard for me to follow without you switching weapons to reset the claws, though your conclusions seem about right.Gloveside claw is by default primary, when you wsm bug your equip, you lift and equip the gloveside claw, then the bootside claw becomes primary since it is the first equipped claw, which overrides the default until you swap to cta or something else that resets it.
So by using warfist/runic, the warfist has to be gloveside, and thus the offhand claw when you wsm bug.
Fools just interacts in an odd way with ww, only one ar value is used for both claws attacks with ww, the displayed ar on your character screen is false.
Primary hand fools = both claws get ar bonus, however the ar is not as high as the character screen states
Offhand fools = neither claw gets any ar bonus
You can read about the testing I did on this here:
http://forums.diabloii.net/showthread.php?t=532804
reupload of the test I did since old link died:
http://media.putfile.com/fools-claw-ar-on-ww
If anyone sees any loopholes in my testing please point them out, but Im fairly sure this is how fools works with ww.
So yeah.. warfist = offhand = fools is pointless.
i'd like to do some of my own testing, so lmk if you want to do some.