Important Math Question before Blizzcon Okay, so going over some of the stuff in the wiki, I have some questions about gear/skill scaling. I can't make it to Blizzcon, but was hoping someone could answer a couple of math questions for me. To start, let's define some terms. Let's take an average wizard, casting an average spell, Arcane Orb. Let's also take an average barbarian, using an average skill, Cleave. Here comes the algebra soup: A = final damage of arcane orb C = final damage of cleave B = base damage of arcane orb, goes up w/ points in the skill W = base weapon damage for the barbarian, goes up w/ better weapons S = gear scaling factor for spells, let's call it spell power, and it is found on gear, normally P = gear scaling factor for melee skills, let's call it attack power X, Y, and Z are constants. They increase based on skill, how many points in the skill, and passives. Here's the standard way most games do it. A = B + X*S C = Y*W + Z*P Pretty easy to handle, pretty easy to add in crit/haste damage calculations, too. Here's what it looks like D3 is doing. A = B + X*S*B = B[1 + X*S] C = Y*W*Z*P Am I reading the wiki wrong? Is this really how they are handling gear scaling damage?