Important Druid Debate - Please Read

oodjob

Diabloii.Net Member
Important Druid Debate - Please Read

"After study of 1.11b patch and experiace duelign I've come to these rough conclusions.

There is now a block cooldown timer in 1.11b that is set off by entrign either hit recovery animation or block animation. It's 10 frames. once the animation starts a character can't block for 10 frames.

Fury's attack is interuptible so every time he blocks or is hit he shows animation for it and is unable to block for 10 frames. Agaisnt 4 frame zealers he is only able to block about 30% of the time with 75% block.

fhr and fbr are also glitched. Having more of one than another in certain ratios will prevent you from blocking even more. I don't understand how this works onyl that it definetly does.

please post your thoughts and ideas"

THIS WAS NOT WRITTEN BY ME JUST TO MAKE THAT CLEAR. A guy by the name of MyEnemy wrote this on a different website. After I read it, I was not entirely sure what to make of it. All thoughts, opinions, ideas about this statement are welcomed because I am very curious and unsure. If this is true then my heart might just stop.
 

Verashiden

Diabloii.Net Member
Well, to clear things up:

There is indeed a block timer. This is used to prevent "block lock" that made Kicksins haxxor in earlier patches. I get mixed reports from this timer as some say you still block, but don't show an animation, and others claim you can't block at all during the duration. Same for FHR.

Ink raised a point with if you Shaeled SS, you would be better off with 42 FHR than going up to 86 for blocking purposes. This wasn't proven one way or another as when trying both, nobody notice a considerable difference (if someone did find a difference, please do correct me).
 

oodjob

Diabloii.Net Member
Well, to clear things up:

There is indeed a block timer. This is used to prevent "block lock" that made Kicksins haxxor in earlier patches. I get mixed reports from this timer as some say you still block, but don't show an animation, and others claim you can't block at all during the duration. Same for FHR.

Ink raised a point with if you Shaeled SS, you would be better off with 42 FHR than going up to 86 for blocking purposes. This wasn't proven one way or another as when trying both, nobody notice a considerable difference (if someone did find a difference, please do correct me).
So pretty much what you are saying is you do not know. That is a really scary thing to me. :shocked:



 

Porky

Diabloii.Net Member
It's basically that since theres now a 10frame block timer, if you have, lets say a 6frame faster block rate, there are 4 frames that you can not block and are open to being hit.
 

oodjob

Diabloii.Net Member
It's basically that since theres now a 10frame block timer, if you have, lets say a 6frame faster block rate, there are 4 frames that you can not block and are open to being hit.
So then, in the end, does it even pay off to have a lower block rate if that just means there will be more frames for you to be hit?



 

slothkin

Diabloii.Net Member
Well, to clear things up:

Ink raised a point with if you Shaeled SS, you would be better off with 42 FHR than going up to 86 for blocking purposes. (if someone did find a difference, please do correct me).
I could get quite a bit more life if this were true. Anyone know for sure?


 

Jary

Diabloii.Net Member
I'd prolly believe ink more if he actually put together a vid or actual proof behind where he gets most of it. ppl just eat it up 'cause it's ink.

I asked him how he knew and he said the Summit actually announced it. I've run searches and looked all over summit for hours for evidence of this... nothing. Then he directed me to a forum of his "Proof" or "evidence" and it was just a buncha hacks speculating this and that, nobody really having any proof so don't believe everything you hear.
 

AnimeCraze

Diabloii.Net Member
Well, does it apply to all classes? If so, someone get a paladin and a bearsin or kicker and test it out. Paladin has 2 frame block (with holy shield), and with the sin's rapid attack, it will make a large statistical difference that one can determine. If not, the statistical difference will be harder to see, but is probably still significant.
 

Porky

Diabloii.Net Member
Well, Ink is probably the best Fury druid I've ever met, so I'm assuming he knows what he's talking about. And he gave me a link to the notes about the 1.11 patch that stated the block timer thingy-majigger. The only really thing that he has told me that I have actually tested is that using a slower weapon is better as you are able to block more and get hit less. When using my Mauler, even though everyone told me that a 5fpa caddy was the only choice for it, using an 8frame ebotdz worked 2x as good.

I'm not saying that the whole lower block rate thing is true, because I find it out that they would have a rune that gives FBR when it makes your blocking worse, but Ink does seem to know what he's talking about.
 

Jary

Diabloii.Net Member
It's basically that since theres now a 10frame block timer, if you have, lets say a 6frame faster block rate, there are 4 frames that you can not block and are open to being hit.
mm... I don't think that's right. I believe it has more to do with attacking and block recovery than being able to block. I could be wrong, but this was my understanding..

okay, the 10 frame maximum cool down means that if you block at 6 frames (lets assume shael) that your block animation will be triggered, however there's a 4 frame cooldown until the block animation can be triggered again. Therefore, if you're swinging with a 4 frame weapon... you will be able to land another hit in-between this margin, but due to the glitch you will automiss until the cool down expires, kinda like you're "overswinging". Inks solution had to do with faster block, slower attack speed, therefore more consistent hits.

Scenario that porky was speaking was switching to Grief PB (7fpa) vs 4 frame PB in a FC duel, the grief will hit slower but more consistent hits, or miss less I should say due to the cooldown. However, this only applies to duels with interuptible attacks... zeal, smiter are uninteruptible. On the other side, dueling against smite, elemental, hammers, etc doesn't apply because those cannot be blocked. Again, this is basically what I've been told, I could be wrong but it's what I remember. However, till I actually get some hard evidence I really have no choice but to ignore it 'cause I've searched all over curious about this and found nothing, from any legitimate sources that is.



 

oodjob

Diabloii.Net Member
Interesting. I now have read a lot more about this problem but no where closer to really understanding it. It seems like no one really knows for sure whether these statements are true or not since (like most Diablo 2 technical questions) they are hard to prove true or false. I think I will settle with Jary's last word and be content and not worry about it or change anything on my Druid. :cool:
 
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