Impalazon needs a merc...but which? I decided to make an Impalazon for fun. So far, its been pretty fun. With 8 players, I was able to take out Andariel in 12 hits. If you think of the slow attack of Impale as a casting delay, its not so bad. Anyhow, I'm wondering what a good merc should be. Act 2 Might merc would be good for amplifying the damage of Impale by 330%, however, it would only increase the leech of when I use the lightning skills. Act 2 Def Merc would be good in general to avoid being hit and would therefore allow me to make more Impale hits. However, since I'm already covering physical and lightning hits, I kinda feel like I should either have the elemental damage of Act 3 (probably cold) or the ranged, fast damage of Act 1 (again, cold). Although with Act 2, it would be a whole team of Spear-users with the Valk as well. Any ideas?