Got most upset when i found a +3 bh (and a couple of other skills) white scepter and imbued it to try and get the +2 paladin skill mod and some other nice mods to only find that it rerolls the skills when it is imbued.ElDrunko said:It always gets reset. This happens with all kinds of weapons/armor. Say you have a superior armor with +15% ED, it will not have that extra 15% ED after being imbued. I assume the same goes for skills on weapons such as scepters or wands. So basically, no, the skills won't stay.
As pointed about above, unfortunately the "staffmods" are rerolled when imbuing. You could start with a wonderful +3 Blessed Hammer +3 Concentration +3 Redemption scepter and after imbuing have something with no staffmods at all, or be something like +1 Sacrifice +1 Warmth. There is an explantion of staffmod generation in one of the Statistics Forum FAQs but it is oriented to LoD. Probably a lot of what is said there applies to Classic but I don't know how much. The examples there involve assassin claws but the mechanics are the same for all staffmods.MalcolmSex said:hey when i imbue a item with a +skiller on it will it stay like that once imubued?