IK Barb for pvp

Orphens Song

Diabloii.Net Member
Wouldn't mind learning myself, except I'm planning on using duel doombringers instead of the maul with ik set. :thumbsup:
 

rikstaker

Diabloii.Net Member
:jig:

2nd part first:

Ik maul is base speed 10, with 40% wias it comes to -30.
To hit the lwbp of -60 it needs further 30% wias.

So two ias jewels or two shaels or a combo of both gets the job done.<=Thats what you should socket it with regardless of pvp/pvm.

IK barb is nowhere near viable in pvp:

against barbs:no shield & just 20%dr-expect to get creamed in seconds.

against casters:2h-inability to stack resists with a resists shield or alternate weapon(wizzy/silence/beast-ar&dmg)restrained by the set gear,no tele,no freedom to move around anything except jewelry,If you do, you loose the complete set bonus,50 resists all in particular,whats the point?

general:range2 & no openwounds possibility whatsoever-that pretty much seals the coffin.

you can friendly duel other ik/2h barbs or non pvp built characters with mixed results.

was the second post sarcasm?

Rik
 

reddusk5

Banned
First of all, thanks Rik, you are of course right in everything you said (more or less).

Secondly; BAH!
What am I to do with my IK set and desire to put said set to use?

Thirdly; what should I use for a barb for PvP, taking into consideration that I don't own, and in general don't condone the use of enigma in PvP?
 

[exile]

Diabloii.Net Member
the IK set, as with all the class-specific sets, were made for balanced PVM characters. PVP is NOT the ideal place for glowing/faded/vampired :)D) characters. IMO, IK is still the cheapest and most viable bunch of PVM equipment for a barb. not too sure about its efficiency for MFing, but it's certainly not a bad choice.

for pvp: yeah, rik's right, check the guide.
 

Lodragon

Diabloii.Net Member
Actually

Yes the Ik set is very viable in Pvp....despite what many think any player with a decent amount of skill will do very nicely in duels with the IK set
 

mstrnicegui

Diabloii.Net Member
Lodragon, if you're referring to public duels, I'd agree. Most people can't put together a whole set of appropriate unique equipment and don't have the same skill as in more organized dueling circles. But if you move into said organized duels, you'll get creamed since no chance for open wounds and crushing blow sucks in pvp.
 

repoarto

Diabloii.Net Member
Wondering

Why all you praise in name of open wounds?

I play with 85lvl ik-barb in hardcore and life with bo is 4,2k and 2,9-4,7k ww damage, amulet can have tele-charges lvl req 48 and ik-maul has 40%cb wich is very good mod in it ^^

I havent tested him in pvp, cause he is pvm char but i have seen/builded couple barbs in my playing years and i think that example 4,2k life is pretty good ;) (not best possible charms, not even close)

Crushing blow takes 10% or 25% from life, cant remember wich is correct number..

But always have to remember when gear is giving more pressure to skill to be able to use it in 100% efficiency, the real good players gets their change to shine ^^


-Arto-
 

mstrnicegui

Diabloii.Net Member
In pvp, open wounds kicks crushing blow's butt. The reverse is true for pvm.

in pvp cb takes away 1/10th of a player's remaining life. So, as you go along in a duel, cb does less and less dmg. If you're dueling bvb against another barb with 5k life and your first hit triggers cb, you will have done 500 dmg (4.5k remaining) + whatever weapon dmg minus any pvp penalties to that. Next, 450 dmg, 4.05k remaining, 405 dmg, etc. As you can see, cb does fairly respectable pvp dmg for high life opponents. The problem against high life opponents is high def. For cb to be effective against high def opponents, you'd want it to be triggered often. That doesn't happen. Also, cb is resisted by pdr.

in pvp ow does 1/4 its usual dmg which is based on a players clvl. There is no decrease in dmg output as the opponent's life closes in on zero. Since I used the example on high def/life opponents, I'll continue that. dmg per second for clvl 85 = 61 dmg/sec over 8 seconds. In bvb dueling, it isn't unreasonable for 8 seconds to go by without a hit, so you're causing dmg to your opponents after the fact. The dmg totals to 480 dmg over 8 seconds of unresistable torture.

with cb, by the time you get the player's life below 4k it does less dmg than ow. And the situation only gets worse the closer to zero you get.

Now, in pvm cb rules the house against high life monsters, because they are much easier to hit and often don't have the penalties that come with pvp. Not to mention their life often ranges in the 10-20k area, so significantly more dmg will be taken with cb than ow as only cb scales with life.
 

repoarto

Diabloii.Net Member
uhhuh

Thx for info, i havent thinked that much from that angle

Hm.. gotta check what itamz give that fun open wounds ^^

-Arto-
 
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