Ideas on respecing How do you think respecing should be implemented in D3, was the mechanism used in d2 patch 1.13 sufficient? The 1 full respec per level is good in priciple but you are never sure when to use it so not to waste it (ignoring cube recipes to grant more). I would like D3 to also have some for of limited respec option aswell, to allow experimentation with the various skills (& traits), especially since you are going to concentrate on 7 active skills. The suggestion I have is that when you only have 1 point in a skill/trait you are able to reassign it to another skill/trait at will. Once you put a 2nd point into any skill/trait then they are locked and cannot be changed until a full respec is used. This will allow you test out new skills/traits and runestone effects in those skills freely and decide if they suit your characters play style without penalty of wasting a skill point or deciding to start over again if you really didn't like the choices you initially made. I really hated the fact with D2 that you had to research and decide in advance of playing a character what your skill allocation upto say level 65 needed to be to ensure you didn't break the build and would be able to survive solo in hell.