Ideas for poison/fend zon Starting up with a new and different kind of build always seems more exciting then the typical standards so I created a new amazon to play around with, originally I was going to go with a all spear kind of team/play for pvm. I saw something like this on here before and thought it would be good fun having myself, a valkery, and the merc all using big pokey sticks running around stabbing people to our hearts content. The skill set up was going to look something like this: 20 fend 20 valkery 20 decoy Rest filled in the passives to fill out gaps and some in a lightning skill possibly for the tough physical immunes. Yes, I am very aware of the glitch with fend and that the passives will cause all remaining attacks in the chain to miss, but jab just doesn't cut it, and impale is way to slow, so without using elemental skills fend is it, and I am very partial to this build using a tough valkery as it wouldn't be a cool build without one. Moving on though, after progressing through and reaching hell mode I determined that just stabbing everything probably wasn't going to cut it so it would be good to weaken the masses with something powerful but allow me to still stab all I wanted. Lightning skills take up too many skills to be extremely powerful, and I would probably end up just throwing tons of lightning instead of actually stabing like I orginally intended. So with that in mind I decided on poison as the way to go. It only requires 2 skills to max out the damage, does great damage over time, and has a timer there by actually physically limiting the number I can throw so I can get back to the real action of tanking with a big stick. So in that interest I am currently arranging my skills to end up with this: 20 poison Javelin 20 plague Javelin 20 fend 20 valkery Rest in prereq's, some spread around the rest of the passives Once again as mentioned before I know about the glitch and I'm currently working with it, its not that bad as long as you do seperate clicks instead of holding down the button continuously (annoying but more effective). Stats are pretty standard: str: enough for gear (lycanders) dex: enough for gear (lycanders) vit: rest energy: none Right now my gear setup looks like the following: Weapon 1: Eth Titans Revenge Shield: Up for debate, possibly SS, or spirit (both more str), currently a unique spiked shield found in normal. Weapon 2: Lycanders Ceremonial Pike (would really like to get either an up'd one or an eth one, or both, although they are hard to come by on Non-ladder without paying a lot), could possibly switch this with an ebotd pokey stick (recommendations welcome) Helm: Shako with 4/5 die psn facet Armor: Bramble Wyrmhide 44% psn (thanks Queen Mebd) Amulet: Cats Eye (for dex and frw) Ring 1: BulKathos (4% ll) Ring 2: Ravenfrost Belt: Tal Rasha's (for dex currently, recommendations?) Gloves: Rare gloves (2 passive skills, 3 life leach, 20 ias iirc, switch to trangs for psn damage?) Boots: Waterwalks (for dex, maybe gore riders?) Currently around level 68 or so, no where near finished obviously. I believe I have a low torch for her, but no anni so this may fill in some stats. Mercenary, Act 2 offensive merc for the might aura, haven't even really considered his gear too much as of yet, but I would say a pride polearm would do wonders for the physical damage but once again is difficult to get on non ladder, other options include ebotd for damage, or reapers for decrep. Also not opposed to changing him to a defiance or holy freezer merc if others think that would be more beneficial then a might aura. Also looking for helm/armor suggestions. Right now I think his setup is: Helm: Tal's helm Armor: Shaftstop Weap: Big rare pokey stick Strategy is pretty simple, get a nice big group together, throw in a plague Javelin or two and then run in and fend all remaining. Any input is greatly appreciated, I know crawlingdeadman said he would put in some input from a different thread a while back so it will be interesting to see what he has to say. Thanks for reading!