Ideas for 4th and 5th classes

NASE

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

The problem with Range skills is that they conflict the whole Fury system Blizzard is trying to achieve.
I you could stay back and shoot from a distance, you wouldn't need to rush into the hit of the fight from battle to battle, hoping your Fury will last.
War Cries can be good, since they more closed ranged (D2-wise)
Perhaps it is.



P.S. Theoretically (yet I'm not sure the lore covers this) you could shapeshift in some sort of 'non-hell demons'. In 'nature demons'. And the, you can go many ways. 'Demons' from the poles are cold based, from the sahara fire based etc.



 

Knight_Wolf

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

The problem however, remains that there are not Shapes (in plural) to Shift other than the Druid's forest animals. And we know the Druid is out.
Why? ... i think Blizz can be more creative than reusing the Druid forest animals for a new SS class .... actually now the Demonic class idea people have been talking about is perfect for a ShapeShifting .... if that demonic class (or rather a Vizjerei mage versed in demonic studies .. since they already can summon and control demons) can summon demons and make them take over his body making it look like he actually transformed (kinda like the vessels in D3 but unlike them he can keep the demons under his control) ... this way it will fit with D3 lore perfectly and open up possiblities for new forms of transformations/shapeshifting.

And of course the demons the the Vizjerei mage summons are unique to him .. they probably don't exist in the game on their own.

We can have a demon that makes him a rapid violent melee fighter, Another that's ranged and can use powerful magic, a third that can use items and has various item enhancing skills .. there could be many ideas for the three or four transformations the Vizjerei mage can turn into.

And the Vizjerei original body should be frail by default and he doesn't have many skills (other than the transformation ones) except maybe one or tow skill at the top of each tree (and each one of the three trees is dedicated to skills that one of his three forms can use).


I think this idea could work .. and mixed with the color aura thing (each from having an aura that changes color depending on trained skills so each player will end up with a different colored demonic aura for each from depending on what skills he invested in .. to make each player feel and look unique).


 

Fruitvendor

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

i agree, chance i am right is slim. and the range class could be holy i guess, but is a holy ranged person called?

Also there is no garentee there will be a shape shifting class. they already stated the no go on the druid, and what other class do we know that can have shape shifting powers. and the WD is a summoner.
.
Can't believe I read all 5 pages.. ha!

I have to admit since english isn't my first language I have not read and understood the entire Diablo story lines fully. So please forgive me if what i'm saying is in conflict with the diablo mythology.

Since Archangel Tyrael is so cool , perhaps after Baal has fallen, he started to have some good time with some random human hot chick. As a result, we have a half breed of half angel half human character who is then able to fight from a distance while remaining holy.

Maybe he/she can shapeshift too? Well, probably not into animals but summons some sort of spirit on top of the character in a translucent form to assist him with melee matters. Similar to those human controlled robots in the Matrix where the guy sits inside the robot and the robot mimics the persons movements. In this case, spirits instead of robots.

Oh yea, she/he doesn't walk, he/she floats.

What do you guys think?



 
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LaZeR

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

Why? ... i think Blizz can be more creative than reusing the Druid forest animals for a new SS class .... actually now the Demonic class idea people have been talking about is perfect for a ShapeShifting .... if that demonic class (or rather a Vizjerei mage versed in demonic studies .. since they already can summon and control demons) can summon demons and make them take over his body making it look like he actually transformed (kinda like the vessels in D3 but unlike them he can keep the demons under his control) ... this way it will fit with D3 lore perfectly and open up possiblities for new forms of transformations/shapeshifting.

And of course the demons the the Vizjerei mage summons are unique to him .. they probably don't exist in the game on their own.

We can have a demon that makes him a rapid violent melee fighter, Another that's ranged and can use powerful magic, a third that can use items and has various item enhancing skills .. there could be many ideas for the three or four transformations the Vizjerei mage can turn into.

And the Vizjerei original body should be frail by default and he doesn't have many skills (other than the transformation ones) except maybe one or tow skill at the top of each tree (and each one of the three trees is dedicated to skills that one of his three forms can use).


I think this idea could work .. and mixed with the color aura thing (each from having an aura that changes color depending on trained skills so each player will end up with a different colored demonic aura for each from depending on what skills he invested in .. to make each player feel and look unique).
Yeah, well except for Demons, there are no shapes to shift, since Shapeshifting is a known and "realistic" method, you don't expect your SS char to be an elephant nor a cat.
Your idea actually sound pretty cool, but having more than 1 Demon Shape to take makes your char a bit TOO Demonic IMO =S


 

MrPenalty

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

This isn't a character idea per say.. but a few ability ideas i thought would be cool/useful.

Doppleganger: When used you become a clone of the targetted character (possibly monster). At level 1 you might have 50% strength,damage of the target but at the highest level this would become 75-85%. It would have a diverse range of applications. If your party needs an additional spellcaster than you simply change into the Warlock in your party and amp your spellcasting firepower. You would get all the skills of the target to use. Need more tanking? Become the Barbarian in your party. You would never be as strong or effective as the original player, but the ability would be lots of fun for the advanced players.

Transforming into Monsters could be possible.. although probably harder to implement. Maybe have a lesser power on the same tree that would allow you to absorb the immunities of nearby monsters. Surrounded by fire immune (and likely fire breathing) you would absorb their immunity and be resistant.. plus your own fire attacks would now hurt them.
 

PahaLukki

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

How about a shield knight, with the best term being crusader. I know this sort of has been suggested in other threads, but here's my take on it..

It should focus on blocking and slower tank-like advance (or retreat!). It could have a slow-moving body block stance that prevents enemies moving past him from the sides in hallways (not too overblown an effect, but effectively a slightly larger width than it would block normally), and a few of these could "push" enemies sorta like in that scene at the cliffs in 300. Main idea of course being not to get swarmed because it would not have the AoE control that barbarians obviously now have, and no, I don't necessarily want any Spartans in Diablo though I wouldn't object 1H pilums and shields in melee.. but mainly just the old warrior-like character. Half damage or immunity to projectiles like WC3 footmen as well could be a skill.

Aside that, they should disregard the paladiny stuff. Who wants lame knights that cast fists of justice or hammers instead of actually fighting? They are just... gahd.. I hated those stupid cookie paladins running around with a wizardspike in hand, casting hammers. Why not just put on robes then and get a staff
--> Oh yeah, a staff wielding melee class would actually be nice. Sort of like the monk in Hellfire, though I never played it.

In addition to a crusader the remaining class should probably be a ranged class with traps, crossbows, knives, light armor.. a bounty hunter. So you'd have the barbarians defend arreat once again with pure rage and flaming hammers, witch doctors err.. doctoring the witches.. wizards to umm look for tomes in libraries.. crusaders crusade against darkness or light, and bounty hunters are just there to make a buck. What a nice plot!
 

jacobgold

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

My speculations:

Three we know:

brute force type = Barbarian

intelligence type = Wizard

summon & hex type = Witch Doctor

What we don't know, but I suspect:

stealth type = Rogue, which could be specialized as your ranger/assassin/rogue/scout/etc...

party friendly type = Priest or similar
 

Jimbob

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

The Ranged class will be the Ranger and the Holy class will be the Crusader/Templar. I don't know; these are just my guesses.
 

KnS

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

Love the idea of mixing Zon with Druid :thumbsup:
Thats would be really cool to play
 

eliot

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

there should be a character with very high damage at range, low damage at melee, and high defense. like a centurion throwing spears or javelin then having to deal with people with a little sword and a huge shield. hoplite or something. he would have limited use of ranged attacks - put 3 or 4 ranged skills on on timers, then he has to move in and start cutting.

the desert guy should get a hawk companion to go pick up globes and harass people. the coolest thing about the druid was the crows even though they were weak.

somebody should get to ride a horse, maybe the desert guy. it won't affect his overall speed compared to other guys, just give him cavalry charge skill, swinging sword in either direction along the way.
 

lunarleif

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

Nephalem​
The Nephalem are a class consisting of people who wish to realize their heritage. They engage themselves in the art of regaining the powers long lost. They summon forth pillars of flames and angelic healing skills with deadly skill.
Background: Coming from a clan near the Mount Arreat slopes, the people practice pure breeding and other techniques to bring out their demonic and angelic powers.
The Nephalem are drawn to the battles taking place in Sanctuary to learn more about demons and angels and to observe demons. They seek to absorb their energy in order to become stronger and realize their abilities more. Combat and defending their homeland are other reasons for drawing them to the battles, along with their angel's sense of hatred of evil. Advanced Nephalem can be recognized by their wings, which are either angelic or demonic, if not both, from their studies and practice.

Skill tier name
Angel​
These skills would base off of flying, buffing, and summoning bolts of holy power to destroy enemies.

Skill Tier Name
Malus​
These skills would go off on fire, summoning, death, corruption, and combat attacks.

Skill Tier Name
Nephal​
These skills help the Nephalem to physically bring himself to his origins. They allow him to take on the properties of an angel or demon and also to absorb demon's essences to allow them to gain new forms of demon and to empower their demonic forms and increase their abilities.

Example: Absorb
Effect: Absorb part of a demonic creature, dealing damage and absorbing part of their energy.
Uses: Use, give yourself a temporary boost in accuracy, damage, resistances, etc.
 
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mangrove

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

Hey guys, here are some ideas I have.

I think an Arabian/ desert character would be really cool. They could be like an earth element type class with melee skills also. Like I was thinking their casting skills could all be sand related, like a dust devil/tornado thing, or maybe make scorpions erupt from the ground, or maybe turn the ground to sand to slow enemies...or like a giant land slide that buries enemies...i dunno I think it would be cool!

And then another idea I had was a character kinda like the Warden from Warcraft III. not an exact copy, but I think it would be sick to have the big cape, and the throwing knives. And since the warden is a jailer they could specialize in trapping and chaining up their enemies.
example image by Kendrick Lim

 
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Sjeng

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

No healer, no mounting and not another dark character. Those things just don’t fit in the Diablo universe. Sure, dark characters are common in Diablo, but we already have one: the Witch Doctor. An extra dark class would be a nice addition for the expansion.

As for the healing: There shouldn’t be any need for it, especially since they introduced the health orbs thingies dropping on the ground after killing a monster. If the skills would make this mechanism more effective, like some of the Barbarian skills, then that’s fine by me, but it shouldn’t be what a whole class or a whole skills tree is about. This is a hack ‘n slash game, and also a game with a single player mode where you can’t party with someone (except a merc or some random NPC like in the gameplay video). This would render you incapable of killing monster without having to waste a whole day killing a single Fallen One.

Another reason why I think healing wouldn’t work is because this will allow you to keep your Barbarian or other classes alive without trouble, because they are already capable of keeping themselves alive WITHOUT the use of another healing source. It would make the game way too easy and HC a joke.
And the last reason (for now) I don’t like the idea of healing classes is the fact that it would be a rip-off of a lot of other MMORPG’s and I want Diablo III to stay as unique as possible. So one or a skills devoted to healing is fine by me (the Paladin in Diablo II could do this too by using Prayers, Meditation, Holy Bolt and Redemption), but a whole class or even a skill three would be too much imo.

A support class on the other hand would be a really nice addition, because Diablo II also had those. And of course that would mean a aura type character like the Paladin, which had the best support skills without having to worry about becoming incapable of killing. As a matter of fact, the support skills boosted the killing speed of not only the Paladin himself, but the whole party as well.

And last, and one of the worst ideas that I heard: mounted character. Serious, are you serious? What would this mean for the gameplay if this was used like the mounted characters in other games? A faster moving character, with high damage attack, additional defense and a mount that could level up and become even more durable and stronger. This would cause major balance issues if you ask me! And I hear you scream: ‘But then we won’t make it any stronger, faster, and more durable so you won’t be any stronger but just look [email protected]!’ But I think that would just be lame. It would be the same as Sir Lancelot riding a Shetland pony or a donkey.
However, and this I must add because else I would lie to myself: if it is integrated in the skills, for example by making a ‘Mounted Combat’ skill tree or something like that, it could work out just fine. But that would be something for an expansion because it would fit in the open character spots as well as the character that I have in mind.

This is what I think should happen to the 4th and 5th characters after looking at the known characters:
Strength: Barbarian
Magic: Wizard
Dark/Summoning: Witch Doctor
Ranger: The Desert Assassin (as mentioned)
Support: The Dervish (as mentioned and this would be the GW look-a-like, except for the skills)

I would like to explain a bit how I would like to see these to classes being made and played:

Desert Assassin
The DA should be a Assassin/Amazon hybrid. He/She would be able to use small weaponry like daggers, claws etc. With the possibility to dual wield, since it would give the DA more hits per second and a faster look (the look of a character is important! Where a Barbarian feels like power, the DA should feel like speed). The skill tree would consist of a couple of active skills, allowing charge-up, kicks and buff skills (think BoS, Fade and Venom). Since Diablo III will make use of skill runes and passive skills of synergy, one or two charge-up skills, kick skills and buff skills would be enough. Because, f.e. the kick skill: one rune makes it a rapid (multi) kick, the other rune makes it an explosive kick and the third makes it a teleporting kick. For the charge-up skills the same thing: normal charge-up is extra damage, but with a rune in it, it causes fire damage on charge one, a fire explosion with AoE damage on charge and a meteor shower to drop on and sets monster ablaze charge three. Another rune does these things except with could damage and frost and yet another does this with lightning damage and stun. Simple, noh?

The DA should also be able the use a ranged attack. A bow or spears for example. Merging all the Amazon skills in one tree would be a possibility, since you would be able to use a skill rune to make a bow attack skill either a multi shot or a strafe. Same with magic arrows: one skill will make the arrow search its target (Guided Arrow), the other makes it possible to show without arrows (Magical Arrow). The same could be done with the spear attacks. This way you have enough room for the passive skills (either standalone (dodge f.e. or synergy for the attack skills) and skills like Valkerie/Shadow Master.

The last skills tree would be traps. The same as the current traps, but with some additions and variations. Perhaps Arcane Traps, Ice Traps, Strom Traps etc. Or traps that inflict conditions (like the Witch Doctor trap). This tree could also be used for simple magic related to his element and attributes. Either way, enough options here.

Oh, and this look plezzzthanksalot :loving:


Dervish:
Scythe attack tree + Paladin aura’s tree (offence and defense). Make it possible to use small scythes in combination of a shield with addition skills and you are all set to go.

As for the Dervish look, for those who don't play Guild Wars:
 
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Sjeng

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

I couldn't come up with a better name so I used a name that is common to a lot of Guild Wars players.

It's possible that we might see this class in the game, but it wouldn't have "dervish" for a name, since as Jay Wilson pointed, out that's too obscure a class name. They want short, clear names with a connotation players are familiar with. The skills and back story can be very creative and interesting, but the name should not be so odd as to confuse players.
 

lunarleif

Diabloii.Net Member
Re: Ideas for 4th and 5th classes

Sorry about the healing:whistling: However, in Diablo 3, I think that Blizzard is going for everything new except the barbarian. The witch doctor is barely like anything of the past and the wizard is a very different sorcerer. However, some of the things being suggested are on the line of bringing back old stuff since all you guys simply can't change from you preconceived notions:crazyeyes: Another funny fact is that you will probably like what Blizzard makes and completely contradict yourself:thumbup: However, I'm not saying that there aren't bad ideas out there :scratchchin: So, will people try to quit it on summoning complete copies of preexisting skills? Instead of doing that, innovate and create completely new skill systems rather than drawing on other ones. I'm not attempting to insult those who have been innovative.
 
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