Ideal MF Hammerdin Build

ewpublic

Diabloii.Net Member
Ideal MF Hammerdin Build

Hello everyone,

I was just reading the thread about MF'ing with a Hammerdin and although it got some decent replies, most of the posts were about what items they have or what items they can get cheaply...

I'm more interested in the IDEAL case so I thought it would be great to have a new thread where we discuss this.

I'm not so experienced in Hdins builds so I will let the more experienced people do the typing :)

Please state the IDEAL item set you'd have and second/third choice. If you can, also state skills and stats at lvl 90.

Thanks and looking forward to your replies!
 

renaudl

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

I think the IDEAL case would go like this :

Helm : Shako + Ist
Armor : Enigma Archon Plate

Weapon 1 : Heart of the oak
Shield 1 : Herald of Zakarum + Um
Weapon 2 : Ali baba + Ist + Ist
Shield 2 : "Rhyme" runeword in a good shield with resists

Gloves : Chancies
Belt : Arachnid Mesh (maybe goldwrap here, but I think the 30mf is not worth all the bonuses you get with arach)
Boots : War Travelers

Ammy : Mara's (or Rare ammy with skills, resists and mf)
Ring 1 : Nagelring
Ring 2 : Nagelring (Here you can go with a Soj for more killing power or a Ravenfrost for the cannot be frozen mod)

Gheed's + pcombs + 7% mf small charms

Merc with insight is always usefull.

Strength : you dont need more than 89 in strength, cause that's what you need to wear HoZ and it gives +20 to strength.

Dex : Enough to get 75% max block with Holy Shield.

Vitality : Everything else

Energy : base

For the skills look for the guide called "Maximum damage hammerdin, a mathematical approach" to know when to max what skill but basically it goes like this :

Max : Blessed hammer, Concentration, Vigor, Blessed Aim.
1 skill : Redemption and Salvation
the rest in Holy Shield.

Hope that helps!
 

ThomasJohnsen

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

I'm more interested in the IDEAL case so I thought it would be great to have a new thread where we discuss this.
There is no ideal case!
It depends heavily on a lot of ifs and buts.
- Where do you usually mf (area mf/boss mf)?
- How many players are in the game? (ie. in a 1-player game alot of the +skills gear can be switched for mf-gear)
- How is your style of playing? (do you use redemption?, pots?, insight merc?, play aggressively/passively?)

The setup provided by renaudl is definately not my dream setup. Though he has a lot of +skills items, the gear he states only provide 60 fcr, which simply dosen't cut it for my hammerdins (125 fcr > 75 fcr > any mf).

---

#EDIT: A great setup for most places would be:

Shako (Ist for additional mf or Um for resists)
Enigma AP
Wizardspike (Ist)
35 fcr Spirit in a [email protected] ST
Arachnid's Mesh
Crafted amulet with +2 Pala skills/20 fcr/...
2 x SoJ (or Raven/Wisp/Dwarf)
Chance Guards 40mf
War Travelers 50mf

Switch (CtA + Spirit)

This setup will provide 125fcr along with some DR and quite a bit of MF.
And if you play him like a Vanquisher, he will be able to solo most places in an 8-player game with the right charms to back up.



 
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fallenseraphim

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

The best part about paladins is that with a bit of gear they kill everything. Put on your standard shako (topaz), maras, nigma, hoz (cham for no freeze), hoto, wartravs, arachs. For rings take mf fcr so you reach 80 fcr. take the chanceguards for gloves. u should with good gear at a high level hit something around 300. Put your gheeds and a few small mf charms and your almost at 400. More mf than that is usally a waste anyway. This way ur pali will own face. Forget a switch weapon, its not worth it... grab ur cta and spirit. The way I like to run is eldricht, shenk, nithlatak, trav, meph, diablo, summoner, andy. Takes some practice but with auto tele you can do it in under 15 minutes.
 

ewpublic

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

Thanks for the replies guys!

I want him to be able to do 8-ppl Baal that's for sure. Fcr is not hugely important because i can tank with a strong merc but good mf is pretty important.

How would you alter your build for that Thomas?

Some questions:
- Why Dwarf?
- What's a Vanquisher?
- What's "AP" for in Enigma and how much will it cost me in Ists?
- How much total dmg do I need? Is 9k alright?
 

ThomasJohnsen

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

I want him to be able to do 8-ppl Baal that's for sure. Fcr is not hugely important because i can tank with a strong merc but good mf is pretty important.
Believe me 125 fcr > mf. 125 fcr puts enemies in recovery quicker (thus saving you some hits) plus it kills alot faster (even with less skills due to more spinning hammers - 9 frames vs. 10 frames). Try 10 runs with 75 fcr and then 10 with 125 fcr and notice the difference. Not to mention, that you tele faster.

Some questions:
- Why Dwarf?
- What's a Vanquisher?
- What's "AP" for in Enigma and how much will it cost me in Ists?
- How much total dmg do I need? Is 9k alright?
- Dwarf will save your life, if you stand close to a Fire Enchanted monster, when it is killed, due to the Fire Absorb on it. A FE enchanted monster with alot of HPs (ie. alot of monsters in 8-player games) will certainly kill you upon dying, if you're less than 4 ft. away - even with 90 Fres. Trust me - I play hardcore and safety > anything there.
- A Vanquisher is a build that relies on hammers + smite. Vanquishers are more versatile than pure hammerdins, and can take down bosses much quicker.
- AP is Archon Plate. And a 15ed Archon plate with Enigma will cost you roughly 16-17 Ists (Europe ladder prices) on ladder atm. (Jah = 7 Ists, Ber = 7 Ists, Base = 2 Ists+).
- Around 10k damage should be sufficient for Baal runs in 8-player games IIRC. My softcore paladin did 13k (he has long since been erased when ladder ended) and he didn't have much trouble clearing 8-player games.

Check out the Strategy compendium for details. You should aim for 125fcr, 86fhr, 15+DR, 75+100 Lres (lower res + conviction gloams), 75+50 Fres (lower res + FE monsters), 75 CRes and 50+ PRes IMO.

EDIT: Survivability > mf too - dying often makes for slooow runs.



 

mainaman

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

i don't get ppl that put ist in shako for 25 mf, instead of ptopaz for 24 mf, like the 1 mf difference will dramatically change the drop rates....
 

ThomasJohnsen

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

i don't get ppl that put ist in shako for 25 mf, instead of ptopaz for 24 mf, like the 1 mf difference will dramatically change the drop rates....
Me neither :rolleyes:.
But he did ask for the best build (with as much mf as can be cramped into it). Obviously he must be rich :greedy:.



 

ewpublic

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

LOL - not yet - but I need to know what I'm aiming for :) PTopaz is just fine tho, even if I was rich!!

Thanks for the elaborate responses.

Can't you buy an Eni for 11-12 ists on EuScL (already made one) ?
 

ThomasJohnsen

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

Can't you buy an Eni for 11-12 ists on EuScL (already made one) ?
I don't keep close track of the prices on EUScL. But the last prices EpicDevia gave in the PC forum (few days ago) was 6-7 Ists for Jah and similar for a Ber. Thus an Enigma for 11-12 Ist is a bargain. But the prices have allready dropped alot on East, and they will drop pretty quickly on EU too.

If you allready own an Enigma consider yourself rich :thumbup:.

FYI - I am nowhere near an Enigma yet (EUHcL).



 

ewpublic

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

I got 10 ists so I don't know how far I am but I'd like to think I'm close :)

Edit: I think I have traded more than 800 pgems while trading to equip my sorc with Tal set :)
 

ewpublic

Diabloii.Net Member
Re: Ideal MF Hammerdin Build

Ok I just got Enigma AP 15 ed (def 1371) for Ohm + 7 ists - was that a good deal? :D
 
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