Idea regarding followers

Chayan Khot

Diabloii.Net Member
Idea regarding followers

Now, as we've seen in the demo the PC (Player's Character) can pick up along the way "helpers" who are pretty much mercs (although probably weaker, can't wear equip and will leave once their/your objective is done) I don't mean them at all.

My question however pertains to whether or not permanent followers (you'll see soon why I don't say merc) will be a part of the game?

Now by followers I mean normal Mercs you meet/hire in town as well as people you've "recruited" to your cause, say for example while running along happily in the countryside our PC meets a farmer who's town/farm is being attacked, he will of course plead the PC to help, which he probably will, as so on their way back to the town/farm to stop the demons they go, after a gruesome battle with lots of enemies dead and a unique leading them, we unfortunately see that all the townspeople/family are dead, the farmer then swears vengeance on them and asks the PC if he may come with him to rid the world of these pests; and so, pending the PCs approval our farmer becomes his follower (so long as he doesn't already have one). Being a farmer he's not very strong, but with some time, he could learn "Proficiencies" that would ultimately place him as slightly stronger/useful than a hired merc of the same level. Of course farmer Joe is just an example, there could be a hundred ways to get your very own follower. But mostly it would add a nice twist the the whole merc business.

Any thoughts on the matter?
 

Knight_Wolf

Diabloii.Net Member
Re: Idea regarding followers

Of course farmer Joe is just an example, there could be a hundred ways to get your very own follower. But mostly it would add a nice twist the the whole merc business.

Any thoughts on the matter?

You know .. i really liked the idea of making the mercs who join you have a little story of their own or a reason to join you in fighting.

I remember i made a topic once but it only covered the technical side of mercs and how to make them more customizable and interesting here http://diablo.incgamers.com/forums/showthread.php?t=719140 .. but your idea goes in a direction i didn't think of ... nicely done.


 

Chayan Khot

Diabloii.Net Member
Re: Idea regarding followers

You know .. i really liked the idea of making the mercs who join you have a little story of their own or a reason to join you in fighting.

I remember i made a topic once but it only covered the technical side of mercs and how to make them more customizable and interesting here http://diablo.incgamers.com/forums/showthread.php?t=719140 .. but your idea goes in a direction i didn't think of ... nicely done.
Why thank you, I read your post about a month or two ago and generally liked it. I was getting tired of the bland/linear mercenaries so I though of this to spice them up. I also posted it on the official forums to see what others think.


 

Airazor

Diabloii.Net Member
Re: Idea regarding followers

That would make you get attached to your helper guy more than you could to a merc, which couldn't be a bad thing :p I like that idea.
 

stillman

Diabloii.Net Member
Re: Idea regarding followers

One problem is that the follower is doomed to die in the grind. He will die, and it will be your fault for letting him follow you. You are a fierce barbarian with years of experience in slaying demans, wheras farmer Joe is just a farmer.

The second problem: If he doesn't die then farmer Joe is going to look superior to your barb who is supposed to be the hero.

We run into the d2 problem where your merc's are more like slaves who are going to die and it's pretty much your fault.
 

Chayan Khot

Diabloii.Net Member
Re: Idea regarding followers

One problem is that the follower is doomed to die in the grind. He will die, and it will be your fault for letting him follow you.
The second problem: If he doesn't die then farmer Joe is going to look superior to your barb who is supposed to be the hero.
Sure he's going to die, the PC is going to die eventually (not counting HC) then it's just a matter of coming back to life (you spawn back at checkpoint, he spawns back a checkpoint) In the case of he dies and you don't you just go the nearest religious figure and pay a small fee to have him resurrected, lore wise we could say that when he joined you his soul was bound to yours which allows him to return to life (or whatever reason they used to explain d2 merc coming back)

We run into the d2 problem where your merc's are more like slaves who are going to die and it's pretty much your fault.
Actually they'd be less like slaves, they willingly joined you whereas in D2 you bought them.

Another thing to add: Farmer Joe lost his family, his farm is wrecked, his life as a farmer is over, he is pissed at the demons and he has better chance of lasting longer going with you then he does going alone.


 

stillman

Diabloii.Net Member
Re: Idea regarding followers

Actually, you know what? I'd be totally fine with it if the follower, after a while, says "I have served you and paid my debt to you. It is time for me to stand aside and not interfere with your destiny against evil. Fare well." He retires.

Then, you can go get another one.
 

Chayan Khot

Diabloii.Net Member
Re: Idea regarding followers

Actually, you know what? I'd be totally fine with it if the follower, after a while, says "I have served you and paid my debt to you. It is time for me to stand aside and not interfere with your destiny against evil. Fare well." He retires.

Then, you can go get another one.
That would make sense other than the fact people would go ballistic after losing the follower they've been leveling all this time as well as the abilities he acquired, not to say you can't get rid of your follower at anytime, just tell him to move on or something but I mean for the follower to spring up the fact that he's leaving, no matter the reason, will just make for a poor game experience.

Chayan Khot said:
You're at the gates to the lower reaches off hell, your courage swells as you stand ever closer to defeating Diablo, you look to your trusted follower, he has grown much from being just a simple farmer, his skill with the sword rival yours and his determination is incredible, he will be of great help in the upcoming battle. Suddenly you spot a legion of demons approaching, your muscles tense and you prepare to sound the charge when suddenly

-Joe- "I have served you and paid my debt to you. It is time for me to stand aside and not interfere with your destiny against evil. Fare well."

-You- "SON OF A @£¢¤¬*&%"

 

stillman

Diabloii.Net Member
Re: Idea regarding followers

Well here's the way I see it:

Follower (looking at dead bodies): "Gosh boss, you really have this down to an art form. I should leave you to it...I'm just getting in your way."

Barb (smiling evily): "That's the idea, Mr. Meat Shied...uh, I mean Tanky Tank....I mean....what was your name again?"

Follower: "Really though, I almost got whacked back there! Did you see my life orb? You got your two bk rings and crown of ages, and--"

Barb: "Get with the times, maggot! Back to the front lines with you!"

It's more of an immersion problem for me. It just all looks bad knowing there is a 100% chance he's going to die. He's a walking corpse before anything else.
 

Qwink

Diabloii.Net Member
Re: Idea regarding followers

I think it would be great if they could implement that with a quest. A farmer appears who has to protect his family, but he's not strong enough. He will go with you and leech a bit of your xp. After he has grown enough he says something like: thanks for teaching me in the arts of warfare. After that you get a quest reward and you can visit him for growing weeds for potions or whatever. :alright:
This would be a total new quest experience and the reward is a lot more logical then in D2. I mean u kill a cave of weak monsters and u get a skill point, but when u kill big D u get essentially nothing
 

Chayan Khot

Diabloii.Net Member
Re: Idea regarding followers

Well here's the way I see it:

Follower (looking at dead bodies): "Gosh boss, you really have this down to an art form. I should leave you to it...I'm just getting in your way."

Barb (smiling evily): "That's the idea, Mr. Meat Shied...uh, I mean Tanky Tank....I mean....what was your name again?"

Follower: "Really though, I almost got whacked back there! Did you see my life orb? You got your two bk rings and crown of ages, and--"

Barb: "Get with the times, maggot! Back to the front lines with you!"

It's more of an immersion problem for me. It just all looks bad knowing there is a 100% chance he's going to die. He's a walking corpse before anything else.

Okay, at this point the point is getting moot, if people want to use him as a meat shield (while somehow not giving him decent equip) that's their choice, personally I've never seen anyone use their merc as a meat shield specifically designed to die for their sadistic pleasure but w/e to each his own.

Sure to START he will be a defenseless farmer who has a high chance of dying BUT if the player takes time to protect and train him then EVENTUALLY he will get better/experienced and will be a killing machine in his own right. An example would be a lvl 10 player getting a lvl 5 in D2, sure it's weak but after a while it'll be get to lvl 10 and be even stronger than a merc that was hired at lvl 10. If players let him die constantly then fine, they'll have a merc that's weak, dies constantly and is of no use to them in the end game and their only option remaining will to hire one.

Now, it seems pretty clear that you'd be the type of player that'd take care of him while he gets stronger, am I right? Then who gives a **** about what others might do?

Sorry if this starts sounding like a rant but the point is that you just need to make him stronger and you're golden, they could probably add a feature so that farmer joe leaves if the player is an *** to him but I doubt it.


 

Chayan Khot

Diabloii.Net Member
Re: Idea regarding followers

I think it would be great if they could implement that with a quest. A farmer appears who has to protect his family, but he's not strong enough. He will go with you and leech a bit of your xp. After he has grown enough he says something like: thanks for teaching me in the arts of warfare. After that you get a quest reward and you can visit him for growing weeds for potions or whatever. :alright:
This would be a total new quest experience and the reward is a lot more logical then in D2. I mean u kill a cave of weak monsters and u get a skill point, but when u kill big D u get essentially nothing
That makes sense, the implementation would probably be easier if there's a sort of pre-determined "training grounds" ie you encounter the farmer in a quillrat den and the conversation goes something like this:

Joe: Greetings hero
Barb: Greetings farmer, what are you doing in this cave?
Joe: I'm training so I can protect my family, also the more I kill the less there are to terrorize the countryside
Barb: Good idea, need any help?
Joe: Why yes, if it's not too much trouble I would greatly appreciate help to clear this cave.
Barb: Not a problem at all.

and so they go slaying monsters left and right, as this kill the last quillrat, a bit mother quillrat appears, kill it and you split the loot with farmer Joe (he gets a small chest of gold or something and you get physical loot) and friendship ensues.

I also like your idea of Joe staying for like a level (though that would make him a helper and not a follower)


 

konnu

Diabloii.Net Member
Re: Idea regarding followers

I'd like more if you could go to the farm attacked by demons/robbers/whatever, join the villains and threaten the head of the family that you'd kill all if he doesn't join you as a slave. And only if he joins you, you'll save his family and kill the villains. That weak farmer would follow you untill he's dead, which wouldn't take that long.
 
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