Idea for the Monk's Second Resource At Blizzcon, Blizzard stated that they hoped to create unique resources to power each class' abilities. So, I was wondering what would suit the Monk. And then it hit me... why not use the concept of Yin and Yang? Essentially, the Monk's resource revolves around the concept of balance. His abilities either generate Yin or Yang. The orb could even use the classic Yin and Yang symbol (or a Blizzard-designed one). As more Yin-generating (Yang-depleting) abilities are used, more of the black leaks into the white area. Once completely black, the Monk is unable to generate anymore Yin and so must use more Yang-generating abilities in order to restore balance. When out of combat, the orb slowly returns towards neutral. 'Mana orb' drops quicken the speed. In addition, there could be passive abilities in the tech tree to shift the neutral point towards Yin (so you can use more Yang-generating abilities) or Yang; allowing the Monk access to powerful combos from the very start of a fight. The benefits of such a system includes: Suits the Monk's philosophy lore-wise. The Monk would always be able to use special abilities; thus compensating for his limited range of weapons/items. The restraint would be on what combos you can use. Beginners would need to spam 2 abilities (one Yang-generating and one Yin-generating) instead of just one as the game progresses. This would then promote the concept of mixing up the Monk's combos. Any comments? P.S.: For those who didn't quite understand this idea, it essentially means that the Monk's energy meter would be from -100 to +100 with him starting at 0. Certain abilities have a positive cost while others a negative one.