[Idea] Cavalier - Sword, Bow and Shield

peasant

Diabloii.Net Member
[Idea] Cavalier - Sword, Bow and Shield

Back in Diablo 2, the Barbarian was a fairly multi-talented character that while strongly focused in melee combat, had some ranged skills (though limited) and auras to give players the general flavor of these play styles. In Diablo 3, it seems the latter two aspects seem to have been downplayed in favor of the Barbarian's melee combat prowess. As such, I thought I'd try to introduce a similarly designed character to take the Barbarian's old spot.

In terms of the flavor, Diablo 3 currently lacks a character of the medieval West European archetype, something I think needs filling. Furthermore, I thought I'd try to finally give the game a hero that didn't hail from lands far away but rather homegrown from Khanduras itself for a change. And with that, I give you, the Cavalier.



Personality: Posh, foppish and histrionic

Interactions: Mixed bag; some are very polite while others aren't impressed with the Cavalier's behavior

Main attributes: Strength and Dexterity

Play style: Fast, good at killing individual targets, requires forethought

Unique features:
  1. Able to use shields as weapons a la Dual Wielding
  2. Instead of Mana, uses Confidence, which starts at 50%, going up with every kill and critical strike. Slowly returns to 50% after combat.

Back Story:

Following the doomed war against Westmarch, many of the Knights of Khanduras returned home to find it was not as before. King Leoric seemed spiraling into insanity and there were rumors of a darkness lurking deep beneath the cathedral. Sensing the end was near, some of the Knights left for their estates near the northern border. Not long after, many of the townsfolk followed, seeking refuge in the Knights' fiefdoms as the Kingdom of Khanduras collapsed on itself.

Over the next few years, these estates flourished into small, independent city states with the Knights as their rulers. Given their peerage, it comes as little surprise that the noble families insisted on educating their children in both, martial arms and more scholarly endeavors. Entsteig's close location meant they were well taught in the way of the bow whilst their parents' background provided equal training with the blade.

But as their knowledge grew, so too did their questions. They could not understand how their parents could abandon their homeland to its fate. They saw it as an act of betrayal, a badge of shame each of them carried. As such, many of these 'Cavaliers', brash and inexperienced with the outside world, eventually ventured back to Tristram, each of them determined to redeem their family's honor. Along with the hope of claiming its throne as their own.


Skill Trees (and some examples)

Close Combat ~ Focuses on melee weapons
Scorpion Strike - Swift, sword thrust which deals bonus Lightning damage. Bonus increases with each subsequent strike. Critical strike stuns target.
Peacock's Tail - A flashy attack that only deals small damage but raises the Cavalier's Confidence regardless of fatalities.
Monkey Fist - Powerful kick which deals Knockback. Critical strike stuns target.
Dragon Spear - Harpoon which when hitting enemies, pulls them to the Cavalier. If targeting ground, pulls the Cavalier to its location.
Shield Specialization - Increases chance of blocking and damage from Shields.{Passive}
Swashbuckling - Gives % chance of deflecting attacks back at enemy. {Passive}

Ranged Combat ~ Focuses on ranged weapons
Spread Shot - Fires arrows in a fan shape.
Tracer Shot - Draws enemies to a certain location.
Frost Shot - Deals bonus cold damage and slows target. Critical strike freezes target.
Aimed Shot - Deals increasing damage the longer the Cavalier waits before firing.
Kiting - Fires at a specified target continuously, even while moving.
Increased Penetration - Gives % chance that certain skills will penetrate through enemies. {Passive}


Survival and Academics ~ Everything else
Stealth - Renders the Cavalier temporarily invisible.
Search Object - Methodically search a corpse or opened box for a chance for extra drops.
Battle Orders - Temporarily increases the Cavalier and the party's health and stamina.
Battle Commands - Temporarily increases the level of all active skills for the Cavalier and party members.
First Aid - Temporarily increases the target's health rejuvenation.
Anatomy - Increases chance of critical strikes. {Passive}
Ecology - Detects nearby enemy units on the map. {Passive}
 

stillman

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

The only problem is cavaliers require horses. You've heard of cavalry, right? I just find I can't think about a cavalier without thinking of someone on horseback.
The picture reminds me of swashbuckler...maybe that would make a good class.
 

peasant

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

Actually, a Cavalier was what Parliamentarians called supporters of King Charles during the English Civil War. Prior to that, 'cavaleros' was used by Shakespeare (in Hamlet) to describe an 'overbearing swashbuckler' or 'swaggering gallant'. If you check the Merriam-Webster thesaurus, you'll see that a cavalier is 'an honorable and courteous man' related to words like 'knight', 'aristocrat', 'charmer', 'patrician', etc.

What you're thinking of is a cavalryman, which is also sometimes (mistakenly?) called a cavalier.
 
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Vagrant Lustoid

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

I really like the idea of the Cavalier actually. It's solid and for the most part seems pretty clever and usable. Combining Ranged with Sword and Board is nice, in my opinion. Makes for a realistically well-rounded medieval warrior.
 

HTAPAWASO

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

I really like this idea.

Provides a nice break from the otherwise-seemingly-inevitable rogue/hunter/amazon class.

I think cavalier probably makes us think of horses much as the word 'knight' does - you don't need a horse to be a knight, but as these people herald from the privileged classes, they probably did historically fight on horse most of the time, which is what makes us associate that with them.

Not sure if that's the case with cavaliers, but it seems plausible.
 

Schpwuette

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

Love it, but the ranged skills could do with some work ;] (If blizzard were actually making this class, I'm sure they'd handle that nicely)
Oh and, a histrionic personality with stealth as an ability? :O
(really like 'anatomy' and 'ecology'!)
 

artsipappa

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

This is a great idea!
But the ranged idea.. Light sword character and bow?
Imo, doesn't work..
BUT if we replace the bow with throwing daggers, it could work little better when looking at the whole character.
 

Gamekk

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

Sweet I really like this idea of the Cavalier.

However I have a hard time to picture the guy with a bow. This is hack'n'slash so bow won't be used simply for pulling or killing targets fleeing. This means you either have to spec on bows or melee? That's like trying to fuse two characters in one... Take away the bow and I'm in.
 

peasant

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

Sweet I really like this idea of the Cavalier.

However I have a hard time to picture the guy with a bow. This is hack'n'slash so bow won't be used simply for pulling or killing targets fleeing. This means you either have to spec on bows or melee? That's like trying to fuse two characters in one... Take away the bow and I'm in.
However, aren't melee and ranged damage bonuses both derived from Strength points? In terms of statistics, melee and ranged weapons both benefit the same way. In terms of gear, you can switch as and when if you want to. Besides, didn't Blizzard say their idea for the skill trees was so that players tend to focus on one (as in each one isn't designed to compliment others)?

As for the usefulness of bows as weapons, one example I'd like to use is Kiting. On its own, the idea is to allow the Cavalier to attack a particular enemy (especially one with high hit points) while keeping one's distance (since the Cavalier, unlike the Barbarian, doesn't have much in way of hit points) by running around the screen. But when combined with Increased Penetration, the Cavalier can now use Kiting to target an enemy boss across the screen and then run around, catching as many of the boss' underlings in the crossfire so that the Cavalier's arrows go through them (killing them) before they hit the boss.


 
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knightmawko

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

Pretty cool, I like the idea of a balanced warrior, I would like to see something close to this put into the game, Blizzard needs to have a sudgestion box hahah.
 

saltybawls

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

I've been thinking about a character class very similar to this. I posted it in on a few other threads. Here are my comments:

I think the shield is out of place. I proposed it more as a "weapons specialist," who primarily uses bows, but up close uses light blades to push back and debilitate monsters. (kind of like the elves in lord of the rings--but not ***). It could even have some sneaky attacks like a "backstab" attack that does a dickton of damage if you attack something from behind with a blade.

It should be a suave, badass, human class, in many ways more like an assassin than the d2 assassin. It would have an "archery" tree, a "blademaster" tree, and perhaps a passive skills tree but with a cooler name (something about intense training/conditioning, b/c humans don't have magic powers or anything). The only problem I see with this, is that usually you focus on 2 out of 3 trees, but it seems like all 3 would be pretty important here. definitely doable though... blizzard could work it out.

Just another thought: they could even make a class-specific item, that's 2 small blades (god damnit this is about to be LoTR again - i'm not even a fan) that the character whips out quickly and can slice and dice very swiftly and masterfully. Like these:



The only other names I could think of are headhunter (unfortunately reminiscent of warcraft trolls), hitman (too modern--and bald), Sentinel (ehh), and Manhunter (I actually kind of like this one). Cavalier is too pompous and euro poofter sounding, in my opinion.

Long live the manhunter. I'd totally play him.

thoughts?
 

saltybawls

Diabloii.Net Member
Re: [Idea] Cavalier - Sword, Bow and Shield

I almost forgot... one last comment about the cavalier:

"Monkey Fist"

hahahahaha. i love it. what about monkey claw?

T: "Would you like a monkey claw Phillip?"
P: "Yes please."
T: !FART!
T: "That's called the monkey claw because it feels like my colon is being ripped apart by a thousand monkeys."
P: "The monkey claw is smelly."
 
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