Iconic characters, monsters and lewt in D2

lozarian

Diabloii.Net Member
Iconic characters, monsters and lewt in D2

Ok, so I'm designing an MTG set around d2 - a game I played for a VERY long time, mostly because of this:
View attachment 359

but also because I felt like making a set

I've made a few cards, but I was trying to think of the most iconic moments/items/monsters etc - from the view of the community, and then I'll make cards for them.

If anyone's interested, these are my cards so far:

Devilkin R - (C)
Creature - Demon Imp
Whenever a creature you control is destroyed, exile Devilkin and return it to the battlefield at the beginning of the next end step
Devilkin cannot attack or block alone
2/2

Devilkin - stronger than they look, but cowardly. Exploit that and you may live - Abd al-Hazir

Second:

Devilkin shaman 1 B B
Creature - Demon Shaman(U)
tap, B : return target imp creature with CMC 2 or less from your graveyard to the battlefield.
These priests seem able to bring their dead back to life. Take them down first or drown in a flood of the fallen - Abd al-Hazir

Shaftstopper 3
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 1 of that damage.
Equipped creature gets +0/+2
Equip 2


This is boring, but flavourful.
Bone Prison 1 W
Enchantment - Aura
Enchanted creature cannot attack or block, and its activated abilities can't be played
Fading 3

Wizardspike 5
Artifact
Sorceries and instants you cast cost 2 less to cast.
You may cast sorceries as though they were instants.



Bone armour 2 W
Enchantment -aura
Flash
Enchanted creature gets +0/+2
If enchanted creature would be destroyed, instead remove all damage from the creature and return bone armour to its owner's hand


Chilling armor 2 U
Enchantment
Whenever a creature deals damage to you, it does not untap during its controllers next untap step.

Lightning X R
Sorcery
Lightning deals X damage to target creature
Kicker 1 R
If Lightning was kicked, instead it deals X damage to target creature and X damage to that creature's controller.


Might Mercenary 3 W
Creature - Human Mercenary
Other creatures you and your teammates control get +2/+0
3/2

Defiance Mercenary 2 W
Creature - Human Mercenary
Other creatures you and your teammates control get +0/+2
2/3


Zakarum Priest 2 W R
Creature - Demon Cleric (U)
tap : prevent the next 2 damage that would be dealt to target creature
tap : deal 1 damage to target creature or player
0/2

Zakarum Zealot 3 R
Creature - Human Berzerker (C)
First strike
Haste
3/1


Gheed's Fortune 5
Artifact
At the beginning of your upkeep - choose one:
Until end of turn, if you would draw a card, instead scry 2 and then draw a card.
Or
Until end of turn, whenever you tap a land for mana, add 1 of any mana that land could produce to your mana pool.

I'm not sure if gheed's should be 6 instead of 5. Compare it to miraris wake - same CMC, but only on your turn, and filter instead of pump - I'm leaning towards 6.


Horadric Malus - 3
Legendary Artifact - Equipment
Equipped creature gets +1/+0
Equipped creature has 2, tap , exile horadric malus : Search your library for an equipment card, put it onto the battlefield and attach it to target creature you control.

Horadric Cube - 4
Legendary Artifact
Whenever you would discard a card, exile it instead.
You may play cards exiled with Horadric cube as if they were in your hand.
Let's be honest. All you used it for was transporting junk you'd not ID yet.


So - what's everyone's favourite bit, favourite moment - doesn't matter what it is, I'll try and make a card of it. If your favourite bit was the trade channel then damn it I'll try and make a card about it. I really want to do justice to this game.

Much <3 - Loz
 

craezyjim

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

I don't know much about magic card games, so I won't detail what you should add - but you should have something that reflects the following--

- Multi shot lightning enchanted. Maybe a bremm sparkfist card where if it is attacked, there's a chance the attacking creature will be instantly slain

- Merc AI -- 'large rock' card that distracts opponent mercenary and gets them stuck behind a rock and disables them for the turn

- Necromancer curses (attract, amplify damage); corpse explosion (slay a creature, make the body explode to do damage = hitpoints)
 

lozarian

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

Hah. Love the mercenary AI idea - I'll definitely do it.

MSLE. Something like..


Bremm Sparkfist <some mana cost>
Creature - Demon Horror
Whenever Bremm Sparkfist takes damage he deals twice that much damage split at random among creatures your opponents control.
MSLE? Ahhhh nuts.


Terrible Mercenary AI
Enchantment
Enchanted creature cannot attack, block and cannot use any activated abilities
At the start of your upkeep, flip two coins, if they both come up heads, destroy Terrible Mercenary AI
OH COME ON. IT'S A TINY URN. WALK PAST IT. Thick as a post, I swear.


The necromancer card will have one of the curses as an ability. Corpse explosion will definitely be added.

Thanks jim. I've been being a bit too serious with this. Need to think about more humorous things. Been actually very helpful with just those suggestions.
 

Uppis

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

Instead of necromancer, maybe a Nihlatak Planeswalker? Just tossing it here.. Some of these guards seem WAY OP/Above the normal mana curve (well hello Bone armor making all of your creatures Indestructible for 2W [why is it white anyways]).
*Uppis
 

lozarian

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

It's white because it's purely protective - see eland umba from rise of eldrazi. It's probably a little too strong, might need to be 3 W or 1 WW but it's not much better than something that just gives regen.

The defiance and might mercs I wasn't sure about - but compare to the armorers/armorsmiths from M11, they're +1 toughness or power more, for an extra mana.


I guess I could make the bosses or superuniques into PW, but I feel the heroes should definitely be creatures, getting stuck in and fighting. I can get the argument for nihi though. I'll have a think about it.
 

Chromesto

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

I'm not much of a MTG player so my ideas might not work very well but anyway. I think runes, runewords and magic find are some rather important aspects on Diablo 2 LoD so those could be in it somehow. Some ideas:

Magic Find: There could be cards that grant player some Magic Find counters and by removing those counters (or just using some other way to activate some MF abilities) you could search your deck for an artifact or maybe an equipment card (if there is enough of them for such ability to have a point) and put it into play / equip it for free/lower cost.

Runes: These could be artifacts or cards that you keep in your hand without much of other purposes. They could be enchantments as well that can be attached to equipment cards for some effect(s). Another option could be that there would be just two kind of runes: Regular Runes and High Runes and they would be counted by having counters for them.

Runewords: There might be some sort of generic "white" equipment card or cards that have a list of abilities that are like: "discard and remove Jah Rune and Ber rune from the game to make this Enigma" or something similar. Of course it would be pointless to have more than just a handfull of the most common runewords (like Enigma, Spirit, Insight, Grief...).

Hellforge: Search your deck for a rune card. It might not be perfect when taking it into account that the highest rune you can get is Gul in D2 but at least it is one way to go. If runes wouldn't be cards but counters it could add x to the Regular rune counter which would fit quite nicely to the D2 theme. HRs would be obtained with some other means in that case.

Teleport: No idea how it could work in the MTG but it's so powerfull skill in D2 that it should have some sort of existence in a MTG D2 set.
 

ThomasJohnsen

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

Many skills and spells lend themselves toward creature enchantments, tappable artifacts or instant/sorceries. Auras can be global enchantments, circles of protection or damaging enchantments/artifacts (much like Pestilence). Particularly the Necromancer curses, Paladin auras/combat skills, Sorceress spells, Assassin passive skills and various summoning skills could make for interesting cards.
There are many named creatures and creature classes in Dii that can fittingly be represented in MTG besides the obvious choices of the bosses. Colors could be decided by area, act or similar. Also areas and acts could make for additional mana cards or manasource sorceries/artifacts etc.
You could also add some of the features spawnable on Dii creatures as new creature abilities in MTG (besides trample, flying, banding etc.). For instance manaburning, extra strong, auras etc. might give new dimensions to creature combat.

There would of course have to be 4 rarities of cards: Normal, Magic, Rare and Unique (with Sets [possible bonus effects by having set cards in play], Crafts [artifacts or enchantments permanently added to creature/land] and socketables [able to have added runes/gems etc.] as optional variants).
In my opinion, allowing socketable creatures, land and artifacts would be particularly funny - you can only add enchantments to a permanent provided it has an empty socket.
All effects of sets/socketables/crafts will of course require a slow progressing game, thus disallowing very powerful creatures/effects. This will require a great deal of balancing to ensure that no deadlocked games decided on decksize occur.

just my $0.02 - will keep an eye on this thread :)
 

stephan

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

Well I have no idea for a card, but you definitely should have Deckard Cain. :p

Maybe he can allow you to view the top x cards of your deck or something.
 
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Silverbanshee

Diabloii.Net Member
Re: Iconic characters, monsters and lewt in D2

You might want to consider the idea of monster attributes (LE, FE, Fast, aura effects) as Monster Aura cards , and "Boss" rare and mythic rare (act boss) monster card that have the comes in to play ability of ability of search library for a monster aura and put it in to play attached to this boss monster. the FE effect would have to be red, of course, and you might want to add a kicker cost to make it really blow up to simulate the nightmare FE bug that killed so many of us :). also with the number of iconic items in the game you'll have to be careful not to become to artifact heavy.

Runes and sockets are interesting and clearly a big part of Diablo, but I wonder how that would work in actual MTG. generally, cards that need to assembly with other cards slow tempo and create situations of card disadvantage. a few runes might work as equipment, and cards that come pre-socketed with a a comes into play attach ability might get around that.

Very interesting Idea, but I think it will be very hard to balance things on the color wheel.
 
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