Iconic characters, monsters and lewt in D2
Ok, so I'm designing an MTG set around d2 - a game I played for a VERY long time, mostly because of this:
View attachment 359
but also because I felt like making a set
I've made a few cards, but I was trying to think of the most iconic moments/items/monsters etc - from the view of the community, and then I'll make cards for them.
If anyone's interested, these are my cards so far:
Devilkin R - (C)
Creature - Demon Imp
Whenever a creature you control is destroyed, exile Devilkin and return it to the battlefield at the beginning of the next end step
Devilkin cannot attack or block alone
2/2
Devilkin - stronger than they look, but cowardly. Exploit that and you may live - Abd al-Hazir
Second:
Devilkin shaman 1 B B
Creature - Demon Shaman(U)
tap, B : return target imp creature with CMC 2 or less from your graveyard to the battlefield.
These priests seem able to bring their dead back to life. Take them down first or drown in a flood of the fallen - Abd al-Hazir
Shaftstopper 3
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 1 of that damage.
Equipped creature gets +0/+2
Equip 2
This is boring, but flavourful.
Bone Prison 1 W
Enchantment - Aura
Enchanted creature cannot attack or block, and its activated abilities can't be played
Fading 3
Wizardspike 5
Artifact
Sorceries and instants you cast cost 2 less to cast.
You may cast sorceries as though they were instants.
Bone armour 2 W
Enchantment -aura
Flash
Enchanted creature gets +0/+2
If enchanted creature would be destroyed, instead remove all damage from the creature and return bone armour to its owner's hand
Chilling armor 2 U
Enchantment
Whenever a creature deals damage to you, it does not untap during its controllers next untap step.
Lightning X R
Sorcery
Lightning deals X damage to target creature
Kicker 1 R
If Lightning was kicked, instead it deals X damage to target creature and X damage to that creature's controller.
Might Mercenary 3 W
Creature - Human Mercenary
Other creatures you and your teammates control get +2/+0
3/2
Defiance Mercenary 2 W
Creature - Human Mercenary
Other creatures you and your teammates control get +0/+2
2/3
Zakarum Priest 2 W R
Creature - Demon Cleric (U)
tap : prevent the next 2 damage that would be dealt to target creature
tap : deal 1 damage to target creature or player
0/2
Zakarum Zealot 3 R
Creature - Human Berzerker (C)
First strike
Haste
3/1
Gheed's Fortune 5
Artifact
At the beginning of your upkeep - choose one:
Until end of turn, if you would draw a card, instead scry 2 and then draw a card.
Or
Until end of turn, whenever you tap a land for mana, add 1 of any mana that land could produce to your mana pool.
I'm not sure if gheed's should be 6 instead of 5. Compare it to miraris wake - same CMC, but only on your turn, and filter instead of pump - I'm leaning towards 6.
Horadric Malus - 3
Legendary Artifact - Equipment
Equipped creature gets +1/+0
Equipped creature has 2, tap , exile horadric malus : Search your library for an equipment card, put it onto the battlefield and attach it to target creature you control.
Horadric Cube - 4
Legendary Artifact
Whenever you would discard a card, exile it instead.
You may play cards exiled with Horadric cube as if they were in your hand.
Let's be honest. All you used it for was transporting junk you'd not ID yet.
So - what's everyone's favourite bit, favourite moment - doesn't matter what it is, I'll try and make a card of it. If your favourite bit was the trade channel then damn it I'll try and make a card about it. I really want to do justice to this game.
Much <3 - Loz
Ok, so I'm designing an MTG set around d2 - a game I played for a VERY long time, mostly because of this:
View attachment 359
but also because I felt like making a set
I've made a few cards, but I was trying to think of the most iconic moments/items/monsters etc - from the view of the community, and then I'll make cards for them.
If anyone's interested, these are my cards so far:
Devilkin R - (C)
Creature - Demon Imp
Whenever a creature you control is destroyed, exile Devilkin and return it to the battlefield at the beginning of the next end step
Devilkin cannot attack or block alone
2/2
Devilkin - stronger than they look, but cowardly. Exploit that and you may live - Abd al-Hazir
Second:
Devilkin shaman 1 B B
Creature - Demon Shaman(U)
tap, B : return target imp creature with CMC 2 or less from your graveyard to the battlefield.
These priests seem able to bring their dead back to life. Take them down first or drown in a flood of the fallen - Abd al-Hazir
Shaftstopper 3
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 1 of that damage.
Equipped creature gets +0/+2
Equip 2
This is boring, but flavourful.
Bone Prison 1 W
Enchantment - Aura
Enchanted creature cannot attack or block, and its activated abilities can't be played
Fading 3
Wizardspike 5
Artifact
Sorceries and instants you cast cost 2 less to cast.
You may cast sorceries as though they were instants.
Bone armour 2 W
Enchantment -aura
Flash
Enchanted creature gets +0/+2
If enchanted creature would be destroyed, instead remove all damage from the creature and return bone armour to its owner's hand
Chilling armor 2 U
Enchantment
Whenever a creature deals damage to you, it does not untap during its controllers next untap step.
Lightning X R
Sorcery
Lightning deals X damage to target creature
Kicker 1 R
If Lightning was kicked, instead it deals X damage to target creature and X damage to that creature's controller.
Might Mercenary 3 W
Creature - Human Mercenary
Other creatures you and your teammates control get +2/+0
3/2
Defiance Mercenary 2 W
Creature - Human Mercenary
Other creatures you and your teammates control get +0/+2
2/3
Zakarum Priest 2 W R
Creature - Demon Cleric (U)
tap : prevent the next 2 damage that would be dealt to target creature
tap : deal 1 damage to target creature or player
0/2
Zakarum Zealot 3 R
Creature - Human Berzerker (C)
First strike
Haste
3/1
Gheed's Fortune 5
Artifact
At the beginning of your upkeep - choose one:
Until end of turn, if you would draw a card, instead scry 2 and then draw a card.
Or
Until end of turn, whenever you tap a land for mana, add 1 of any mana that land could produce to your mana pool.
I'm not sure if gheed's should be 6 instead of 5. Compare it to miraris wake - same CMC, but only on your turn, and filter instead of pump - I'm leaning towards 6.
Horadric Malus - 3
Legendary Artifact - Equipment
Equipped creature gets +1/+0
Equipped creature has 2, tap , exile horadric malus : Search your library for an equipment card, put it onto the battlefield and attach it to target creature you control.
Horadric Cube - 4
Legendary Artifact
Whenever you would discard a card, exile it instead.
You may play cards exiled with Horadric cube as if they were in your hand.
Let's be honest. All you used it for was transporting junk you'd not ID yet.
So - what's everyone's favourite bit, favourite moment - doesn't matter what it is, I'll try and make a card of it. If your favourite bit was the trade channel then damn it I'll try and make a card about it. I really want to do justice to this game.
Much <3 - Loz