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Ice Maiden

Discussion in 'Amazon' started by BlushNine, Dec 2, 2007.

  1. BlushNine

    BlushNine IncGamers Member

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    Ice Maiden

    Need some constructive criticism. Thanks.

    ICEMAIDEN by Blush

    For those of you who have wondered what a Zon built to take advantage of the Ice Runeword would be like here are some things to consider.

    Introduction
    It has been told that long ago when the Amazon people had fractured, one tribe known well to be masters at elemental magic had been thought lost in the frozen tundras of the northlands. Many years had passed without word from their sister colony, until one day a lone messenger made her way back to the cradle of her ancestors to re-establish their family bonds. She brought with her a special weapon as a gift to the High Matriarch, developed through years of focus, studying the powers of nature that dominated her land. Due to the harsh environment, much of the prey that surrounded her tribe were acclimated to the cold temperatures. Thus it was necessary to hone their skills and enhance their weapons to slay even weathered veterans of the snow. Their weapons were capable of harnessing an Amazons ability to infuse arrows with frost drawn from the moisture in the air. When notched with such an arrow, this bow greatly strengthens the crystals making them capable of piercing through resistances and land with amplified chilling effects.​

    Creation of Ice
    The Runeword Ice is almost as expensive as Faith, and as such one might want to be careful about selecting a proper host for its precious runes. Among all the bows that are available, the Matriarch (MB) and the Grand Matron Bows (GMB) are both the top candidates for use by an Amazon due to their nominal damage for their given respective speed. More importantly, these bows are bestowed with up to +3 To Bows and Crossbows Skills modifier that an Ice Amazon will greatly appreciate. This goes for any runeword you may be considering to create in a bow with the exception of Silence, since it requires a 6 socket host and both of these class specific bows are only capable of 5 sockets.

    Runeword: Ice
    Runes: Amn Shael Jah Lo (Level Required = Highest Rune = Jah = Level 65)

    100% Chance To Cast Level 40 Blizzard When You Level-up
    25% Chance To Cast Level 22 Frost Nova On Striking
    Level 18 Holy Freeze Aura When Equipped
    +20% Increased Attack Speed
    +140-210% Enhanced Damage (varies)
    Ignore Target's Defense
    +25-30% To Cold Skill Damage (varies)
    -20% To Enemy Cold Resistance
    7% Life Stolen Per Hit
    20% Deadly Strike
    3.125-309.375 Extra Gold From Monsters (Based on Character Level)

    At first glance one might think it obvious to make Ice out of a GMB to capitalize on the higher damage, but let us consider that speed is the counterbalance for damage. What the MB lacks in damage it makes up for in speed. The skill which best maximizes Ice’s potential, Freezing Arrow, cares less about physical damage since the area affect splash of its elemental component dwarfs the physical damage. Not to state that physical damage is unimportant, but less so than other builds relying on the actual arrows such as Strafe or Multi-Arrows. Anyone making any kind of high level Bow Runeword will be familiar with the IAS Breakpoint tables for these two bows. It is clear that a player will have an easier time reaching 7 frame attacks with the MB. The numbers that follow were generated from the German calculator and although there are inaccuracies in it, it is close enough to base decisions about gear selection.

    However, fool is the one who chooses a bow for Ice based on this age old debate of speed vs. power on the naked bow. This doesn’t reflect what actually happens out in the field. Thus we will impart this knowledge to those intent on making one. The following are the two main factors that will drive your decision.

    Grand Matron Bow
    Using Freezing Arrows as your primary bow skill, you will find yourself running dry of mana often. Freezing Arrow is expensive and the cost is per arrow, unlike Strafe or Multi-Arrow that leverages several shots against one cast. Insight helps. Mana-steal help. Pierce helps. Attack Rating helps. And yes, larger damage helps your mana efficiency. Inevitably you will encounter monsters that are immune to cold, as a means of dealing with them, you may choose any number of alternate bow skills to dispatch them. My recommendation is Strafe. And Strafe relies on physical damage. This is your primary reason for choosing a GMB to Ice, as a backup to your Freezing Arrows.

    Grand Matron Bow (GMB)
    Damage: 14 To 72 (43 Avg)
    Level Required: 58
    Strength: 108
    Dexterity: 152
    Maximum Sockets: 5
    Weapon Speed Modifier: [10]

    IAS Breakpoints for Grand Matron Bow
    IAS/Frames
    05% 14
    11% 13
    22% 12
    35% 11
    56% 10
    89% 09
    147% 08
    292% 07​

    Matriarch Bow
    Freezing Arrows are uni-directional, discrete, and far more local than its mass slaying cousins. Those that are used to spraying the entire screen with Strafe and Multi-Arrow will find this disconcerting at first. For this reason it is important to have relatively good attack speed in order to have the flexibility of sending shots into multiple crowds. Having faster attack speed will also help keep them frozen as well as do more damage quicker. Since the majority of your total damage will come from the frost skill and less from the arrow, a quicker bow will increase your killing potential far greater than a stronger bow.

    Matriarch Bow (MB)
    Damage:20 To 47 (33.5 Avg)
    Level Required: 39
    Strength: 87
    Dexterity: 187
    Max Sockets: 5
    Weapon Speed Modifier: [-10]

    IAS Breakpoints for Matriarch Bow
    IAS/Frames
    08% 11
    22% 10
    42% 09
    75% 08
    142% 07
    That being said, I recommend reaching 9 frames at the very least. 9 frames for Multi-Arrow might be unacceptable by most but remember that Freezing Arrows, especially from Ice, will do a great deal more damage per shot. 8 frames is optimal for this build. 7 frames is nice but not necessary, infact it may be detrimental as funny as that may sound, due to the fact that you will often be sending out arrows before your first couple of volleys land and kill them, running you dry of mana on wasted shots without mana-leech. Therefore, I would recommend MB for Ice with 8 frames. In order to reach 8 frames for GMB you will need the same IAS as a 7 frame MB + 5IAS, so a MB fires approximately 1 frame quicker than a GMB. For those that are used to IAS tables based on their Faith, I would remind them that although Ice comes with 20%IAS its not like Fanaticism. You can, however, give Faith to a Rogue mercenary to accompany your Ice maiden. ;) Although a Dessert Warrior with Infinity will net you a much better boost to your Freezing Arrows.​
    Stat Points
    • Strength: Your main focus will be to meet the requirement for your helm. Nightwing’s Veil asks for 96 Strength by level 67. If you plan to use Andariel’s Visage, a popular choice, you’ll need to get to 102 by level 83. Andy’s helm also gives you plenty of strength to surpass the needed 108 for Ice in a GMB if you choose that route. You’ll only need 87 strength to equip Ice in a MB. Using a Mavina’s True sight to reach IAS BPs won’t require any strength and you can wear it much sooner at level 64.
    • Dexterity: Everything else you don’t intend on saving for Vitality. Reach 187 to wield your MB Ice by level 65
    • Vitality: 100 points minimum. Some don’t bother spending any in vitality reasoning that you have tanks such as the Valkerie, Decoy, and possibly a mercenary, but if you get Amped you are likely to die from one shot. I like to put somewhere between 125-150. With Freezing Arrows, dexterity isn’t as important since it will always splash its target regardless of your arrows chance to hit. Whether your physical arrows hit or miss does determine your mana steal though.
    • Energy: Most guides will recommend not spending any points in Energy regardless of build with very few special exceptions. This is one of those exceptions. You can do without it but at the cost of drinking a mana potion occasionally. You will drink when confronting physical immunes and you might be drinking a few if he’s also a boss. Having a slightly larger mana pool can stem the shortage. Insight is helpful, but sadly enough, it won’t be able to refill your blue ball fast enough on these occasions, so I don’t recommend relying on it.

    Skill Trees
    This build is basically a derivative of the Frostmaiden. If you are here for Ice then you are experienced enough to know what the bow tree might look like for a Frost Maiden. So most of you will find this section obvious.

    • 20 Freezing Arrow
    • 20 Cold Arrow
    • 20 Strafe
    • 01 for all pre-requisite skills.
    • 01 At least for each Passive skill
    You will have plenty of skill points left over. My recommendation is to dump them in either another bow skill like Guided or Critical Strike. Deadly Strike on the bow stacks sequentially with Critical strike, not in parallel. What this means is that if you have 20% Critical Strike chance, then your Ice's 20% Deadly Strike and 20% Critical Strike will not equal 40% chance of Double Damage. Neither does it mean you can get Double Damage from DS and then Double Damage from CS to equal Quadruple Damage. Whatever DS misses (100%-20% = 80%) CS will try to proc on (20% of 80% = 16%), so your total chance is a little less than the additive sum (20% + 16% = 36%). So don't worry about reaching a limit with Critical Strike, though it does have diminishing returns for invested points. Some will even recommend Penetrate to help with the leeching. Ice Arrows might seem like a good idea, but remember that you can obtain longer freezing times with other items such as charms. Cold damage charms will all lengthen the cold duration the same regardless of size or damage.​

    Gear Selection
    Ice isn’t a runeword for the poor nor is it hardly a first choice among the Faithful. So this guide will assume that you have the necessary bank of equipment to try some combinations. Most of the equipment choices are based on the same principles that guide your choices for a traditional Bowazon, but there are some differences. We will not list all the mods that come with each item that are highlighted in this guide since anyone can simply look them up if a particular item is of interest to you. Comments provided will emphasize those attributes which are more relevant to this build, not necessarily the best attributes.

    Primary mods
    Look for IAS Breakpoints and focus on +Skill items. Pierce is even more important here than it is in Strafe or Multi-Arrows due to the fact that AoE damage scales geometrically, not linearly. For every time Freezing Arrow Pierces, it will splash 3 or 4 more monsters, not just the one additional monster the arrow hits. +Mana gear is normally something you don’t look for in other Amazon builds but you will appreciate it here since the Frostmaiden is more caster than traditional arrow spitter.

    Secondary Mods
    Bonuses to physical attacks, such as Attack Rating, Deadly Strike and Crushing Blow are not unimportant but less relevant. Remember Ice already has Ignore Target Defense & Deadly Strike (which stacks sequentially not concurrently with Critical Strike), Crushing Blow is at half effectiveness with ranged weapons and even worse with bosses. Only your physical arrow carrying the frosty payload will deal them, the splash will not. Cold damage modifiers are preferred over other types. Every source of cold damage will increase your freeze length and they do add to splash. Other types of slowing effects will stack on top of your chill, such as Slow Target by X%.

    Undesireable mods
    Chance To Cast Flee/Terror are terrible mods for this build. Freezing Arrows are most effective when targets are closely clustered due to the area effect splash damage it relies on to dispatch your enemies. Not only do monsters scatter away when hit with this mod, but it also increases their movement speed making them even harder to target.​
    Helms
    • Nightwing’s Viel: +2 Skills, +15% To Cold Skill Damage. Looks like a good match for our Ice build. This makes your Freezing Arrows very powerful but at the cost of alternative larger IAS hats. Your arrows will be plenty powerful enough, so once you try out different hats you will likely agree that faster hats are preferrable. You can socket this with a Fervor Jewel (15% Increased Attack Speed) if you wish, otherwise you won't make that 8 frame Breakpoint.
    • Andariel’s Visage: +2 Skills, +20IAS, and a lot of Strength. What’s not to like about this? 2 problems to consider. High Strength requirement, and -30 Fire Resist. I recommend Fire Resistance in this socket. You can alternatively place an Fervor Jewel in this if you are 15 shy of a Frame Breakpoint.
    • Mavina’s True Sight: +30IAS and extra Mana. Punching a hole in this one with a Fervor Jewel is an expensive way to get that Frame Break but if you have one it’s only slightly better than the cheap substitute.
    • Triple Fervor Helm: Since we’re not looking to runeword this you can use a Jeweler’s hat that might come with another mod.
    • Delirium: +2 Skills, some defensive Chance To Cast mods gives this worth some mention but Fleeing monsters are harder to hit, especially with Freezing Arrow. Freezing Arrows prefer monsters to gather and cluster for better effect. You are better off with one of the other hats.
    • Vampire Gaze: Mana Steal, 6-22 Cold Damage - 4 Second Duration. Again, choosing a helm without inherent IAS means socketting a Fervor in it to get to your 8 frame BP.
    Armour
    • Fortitude: Enhanced Damage makes this armour good to wear for traditional Strafers and MultiArrow Specialists. For this build it takes a back seat to Chains of Honor. Not entirely bad, there are better mods to boost your damage with Freezing Arrows.
    • Chains of Honor: This is your best bet overall. +2 Skills, lots of resistances and 20 strength goes along way to wearing some of that other gear.
    • Quad Jeweled Armour: A cheap solution to boost your damage and flexibility. Unfortunately the other mods you can get with the Fervor Jewels don’t match up to a proper runeword.
    • Ormus: up to 15% extra Cold Damage for those who want to try a stacked damage approach. This is fun.
    • Twitchthroe: Yes it has 20IAS but if you are rich enough to build a Frostmaiden you can do better than this. Included here just in case you got lucky with a free Ice and need the IAS.
    • Iceblink: Remember this vendor trash? Stacking cold and freeze modifiers is a fun experiment.
    • Treachery (Shael Thul Lem): 45IAS, Fade (60 Resistances and 15%Physical Damage Reduction). Good alternative to the 60IAS Quad Fervor Armour to reach 7 frames, but you will need to make up 15 IAS. I wouldn't recommend it for 8 framers since you'll get more bang for your buck with Coh and make up the IAS elsewhere.
    Belts
    • Razortail: Pierce. Combined with your Pierce skills get it to 100%. Don’t ask anymore questions about this. Just do it.
    • Nosferatu’s Coil: 10IAS and Slow will stack on top of chilling effects to make monsters really crawl, but this is at the cost of losing 100% Pierce. It’s a novelty to use it on this build. Go with Razortail.
    Gloves
    • Rare/Crafted/Magic: +2 Bows, +20IAS, or knockback are not unheard of on gloves. Getting all three mods on one pair is. Try to get bows and speed. Frozen targets can not be knockedback therefore knockback is really of only use when facing frozen immunes. Champions and bosses also fit this category, but you’ve got recastable tanks.
    • Laying of Hands: Great gloves for Strafers and Multi Arrow users, not so great for Ice wielders. You’re better off with rares or crafted.
    • Frostburn: Increased Maximum Mana 40%, and more Cold Duration. Two mods welcome to the Frostmaiden. Unfortunately No IAS on these puppies.
    Boots
    • Silkweave: Increase Maximum Mana 10% and Mana per kill
    • Sandstorm Trek: up 15 Strength
    • Marrowwalk: up to 20 Strength
    • Gore Riders: Doesn’t really do much for your Freezing Arrows but it will help take down bosses at half effectiveness or 1/16 of total health damage per hit.
    Jewelry
    • Highlord’s Wrath: +1 Skills, 20 IAS
    • Cat’s Eye: 20 IAS
    • Eye of Elitch: 2-10 Cold duration varies and is hidden. +1 Skills
    • Atmas Scarab: Amplify. I keep this in my inventory in case I run into a boss that is both Physical and Cold Immune. Knock his physical immunity off with amp and use guided or strafe.
    • Ravenfrost: Cold Duration 4 seconds, Can not be Frozen.
    • Stone of Jordan: +1 Skills, Increase Maximum Mana 10%
    • Manald Heal: Mana Steal, Mana Regeneration 20%. Though I recommend finding rares that have much better properties with similar Mana Steal.
    • Rare/Crafted Rings and Amulets: This is obviously dependent on the attributes you find on them.
    Outfits
    Here are some sample outfits designed to complement and support a goal towards IAS Breakpoints for a MB Ice. There are not many convincing arguments to use gloves without 20IAS since you can get a variety of very good attributes on rares and crafted. Together with Ice you’ve knocked off 40 IAS that you need whether you are shooting for 7 or 8 frame.

    Shooting for 7 frames will force you to use a Quad Fervor Armour or Treachery. However I don’t recommend the Quad Fervor Armour for 8 frame outfits, since the other attributes you might get with your Fervor Jewels are far less impressive than those you would find on runeworded armours. Furthermore you will need some IAS on the helm even if you choose to wear IAS on your amulet if your shooting for 7 frames.

    For 8 frame Icers, your largest sources of IAS are the helms. The Triple Fervor Jeweled Helm, and Mavina’s with a Fervor are both 45 so take your pick. Socketting Andy’s Helm is close at 35 and will just make the cut for 8 frames without needing IAS on the amulet. Nightwing’s on the other hand will require you to Fervor it and wear a 20IAS amulet to reach 8 frames.

    145 IAS 7frame Outfit (142 needed)
    20 MB Ice
    20 Rare/Crafted Gloves
    60 Quad Fervor Jewel Armour
    45 Mavina’s Truesight + Fervor Jewel (or Triple Fervor Helm)
    Add a 20IAS amulet to break 150 for 8 frame GMB

    150 IAS 7frame Outfit (142 needed)
    20 MB Ice
    20 Rare/Crafted Gloves
    45 Treachery
    45 Mavina’s Truesight + Fervor Jewel (or Triple Fervor Helm)
    20 Highlord's Wrath
    This will give you 8 frames for a GMB as well

    75 IAS 8frame Outfit
    20 MB Ice
    20 Rare/Crafted Gloves
    35 Andariel’s Visage (Fervor Jewel)
    00 Amulet of your choice

    80 IAS 8frame Outift (75 needed)
    20 MB Ice
    20 Rare/Crafted Gloves
    20 Andariel’s Visage (Fire Resist Jewel)
    20 Highlord’s Wrath

    75 IAS 8frame Outfit
    20 MB Ice
    20 Rare/Crafted Gloves
    15 Nightwing’s Veil
    20 Highlord’s Wrath​

    Conclusion
    Ice is a fun bow and provides you a way to build an Amazon that isn’t cookie cutter. It possesses a great deal of damage and power but the cost is vulnerability. I had alot of fun building and playing my Ice Maiden but what I came to realize is that it is more powerful but far less flexible or as easy to use as my Faithzon. So, in conclusion, I have built a Faithzon with Ice as the switch weapon :) GL HF

    (c) Blush
     
    Friiser likes this.
  2. crawlingdeadman

    crawlingdeadman IncGamers Member

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    how did i miss this going up and how has it been up for over a week and no one's posted a reply?

    *starts reading*

    OT: i've noticed something about your posts. you are one of the neatest posters ever. even if your guide was total crap it'd still be more pleasurable to read than some of the "good" guides i've read strictly on the neat factor.
     
  3. BlushNine

    BlushNine IncGamers Member

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    Thanks for your compliment. I used to be an Engineering Manager. "Neat" writing skills is a prerequisite to being a manager when you want your audience to quickly distill information in your reports.

    I was wondering the same thing about this post being left untouched, but I can only assume there's not much of a demand for Frost Maiden builds with so many Faithful Zons. My only other suspicion was that it was total crap as you say. However, I would have expected some people to trash it in response if that was the case.
     
  4. Stomoxys

    Stomoxys IncGamers Member

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    Very thoughtful and in-depth strategy, and indeed very nicely written. Kept me reading from A-Z. I bet you're playing on a US server (and from the US), if not i really want to know where you learned your english =].

    Ice is out of reach for me (budget-wise), and i already have a javazone and a strafezon, but i'll seriously consider making an icemaiden / frostmaiden / whatever when i have the runes for it :). (And btw, i think thats the problem causing the lack of responses ;) )
     
  5. prion

    prion IncGamers Member

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    it's a good guide. I didn't post b/c i didn't have anything to add. I also had that nagging feeling that it had been done before but now I think you've got the first full guide for an icemaiden.

    I vote it be added to the list
     
  6. sunflowersmooth

    sunflowersmooth IncGamers Member

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    i agree.

    as for comments, u didnt mention war travs. treks can get 15/15, but war travs also have the +damage. and how much do you notice the boost from silkweaves and the 5 per kill? is it enough to sacrifice damage and 20 or 30 stat pts?

    also, u did mention multishot when most ice guides ive seen usually recommend strafe as the back up. when i use my faith zon, i ended up using multishot almost exclusively over strafe because it just seemed to clear areas and even small packs much faster, and i think most faith zons realize this. is leaving just one pt in strafe and pumping multishot a good idea in an ice build, or is there a reason everyone seems to recommend strafe so much
     
  7. BlushNine

    BlushNine IncGamers Member

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    The extra damage you get with War Travelers are completely dwarfed by the Freezing Arrow damage. However, it will add to your mana stealing efforts, how much I don't really know. Since there aren't any other boots that augment functionality of Frost Maidens in particular, my only criteria for the boots were to boost stats so as to alleviate requirements in wearing other gear. You do bring up a point though that +mana per kill will help the mana efficiency. This is a choice for the player to make whether you're getting enough mana back with your other gear selections.

    Multishot in general is much easier to use due to its spread, release (no Strafelock), and required investment points for effectiveness than Strafe. You can also send alot more arrows in the air at one time which simply translates to higher total damage overall than Strafe, but you don't need alot of skill points invested to do this. Strafe benefits damage per arrow from higher skills levels where MultiArrows do not. This is the reason people invest in Strafe. In other words, going from 15 to 20 in MultiArrows does far less for you than going from 15 to 20 in Strafe. I recommend investing in Strafe as well. With as much +skills you will have from a build like this, you will more than likely have a high enough MultiArrow with just 1 point investment to still use MultArrow if you wish.


     
    Last edited: Dec 12, 2007
  8. chien

    chien IncGamers Member

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    Very nice written guide: )

    Do you have merc sections? As I can see, there are few options: Act2 merc with Insight to have unlimited mana or act2 merc with infinity to enhance cold damage/or break cold immune or act1 merc with Faith => don't need that many IAS in your gears=> more flexible for your gears :)

    Don't have wealth to make faith/ice this season yet.

    Just my 2cents :)

    Chien
     
  9. prion

    prion IncGamers Member

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    IMO you only need a few points in multi once you count plus skills you'll be shooting plenty of arrows. I think my Mav frostmaiden has four hard points in multi.
     
  10. BlushNine

    BlushNine IncGamers Member

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    Mavinas set is nice for a Frostmaiden but to be honest I was kinda disappointed with it mainly because of the lack of IAS to reach 8 frames. It's still a viable option to be sure, but for such a difficult to obtain set and a set that requires all your slots except boots and jewelry, it's such a let down to be 10IAS short.
     
  11. maiku

    maiku IncGamers Member

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    I don't have too much to add because you've written an excellent and clear guide for a dream Frostmaiden. I've run a couple of Frostmaidens based on Buriza, Lycander's Aim, and finally M'avina's Set (which is my latest and probably last one...unless I somehow magically find legit runes to make myself an "Ice"). However, I do have some suggestions.

    You should mention that it is possible to build up a substantial mana reserve with large and grand charms with mana. "Insight" is definitely a help, but running an "Infinity" on your Merc is much better, as you point out. My Mav Frostmaiden has over 500 mana, mostly granted by her rings and a couple +50 mana GCs. Mana and mana leech are not a concern on her, even if the Merc dies and I lose his Meditation aura.

    While Silkweaves are good boots (I have two pairs of them and I have used them on Frostmaidens), I recommend Goreriders or War Traveler's over them for a Frostmaiden. Goreriders won't benefit FA, but it will help to make Strafe more deadly as a back up attack (and more so if you can get Decrepify or Amp on enemies somehow, to allow CB to work without enemy PDR affecting it) and make her more flexible against Cold Immunes. I use Goreriders on my Mav Frostmaiden. The CB is spread around quickly with Strafe. War Traveler's also work, because your Strafe will hit harder and help you leech more, and are the better pick if you plan to do a lot of MFing. Frostmaidens can make good MFers, especially in Chaos Sanctuary or Worldstone Keep, where FA renders entire crowds immobilized and killed with ease.

    Should also note that Strafe can help trigger curses and special effects. This is what makes me take Strafe over Multishot in most of my Bowazons. (WWS, Atma's Scarab, Slow, etc.) The added damage to Strafe from investing more points in it is helpful but somewhat disappointing, although more points help Strafe leech effectively.

    IMO, this guide should be stickied. Long overdue. ^_^
     
  12. Eilo Rytyj

    Eilo Rytyj IncGamers Member

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    Mucho nice guide.

    It's a pity about Mav's set, it was obviously designed with Freezing Arrow (or at least the cold arrow skills) in mind, but the lack of a fast weapon and any large amount of +skills leaves a lot to be desired.

    One gripe I have with Ice is it's lack of physical damage compared to Faith. Especially if made in a Mat. Bow for the faster speed. Both are competent Freezing Arrow cannons; where Ice has the better FA damage, Faith has the versatility of speed and higher physical damage of the arrows, as well as large the AR% bonus (300% on top of Penetrate and Fanaticism's AR%) to allow high chances to hit, and potentially higher +bow skills to keep Multishot and Magic Arrow as 1-point wonders yet still be high enough for end-game use. Actually, I prefer to have Multishot no higher than slvl 15, since the mana cost generally becomes detrimental to your upkeep as you get higher, and there's rarely cases when there's 15 or more monsters in a single group. Even then, with 100% pierce, you'll be hitting most of the monsters in any given mob more than once, so a high level Multi is not needed.

    Contrary to your guide, I don't recommend placing your extra skill points into another Bow skill after Freezing Arrow+synergies and Strafe are maxed. Those points would be better served in maxing out Valkyrie IMO, as it lets you make use of three of the best tanks in the game; Valkyrie, Decoy, and your Mercenary. Maxed Valkyrie sends her life into the near-immune levels, especially if she's prebuffed with +passive skills at slvl 35 or above. She also makes for an OK supplementary damage source. Sure, slvl 17 is when she gets her War Pike, but when she's at slvl 35+ she makes it hurt.

    Personally I'm a Faithful Frostmaiden Fanatic. I'm the type of guy who prefers a well-rounded character with 2 or more elements focused on to allow easy times with all monsters, regardless of immunity. Faith allows nearly the same numbers of Freezing Arrow damage, with almost twice the physical damage per arrow hit, as well as a greater chance to hit against all the monsters of Sanctuary (+300% AR and ITD versus just ITD alone). I also roll with a maxed Strafe, so she'll be just as potent as a pure Strafer as well. The best of both worlds, I suppose, just how I like it.
     
  13. korialstraz

    korialstraz IncGamers Site Pal

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    hey Blush. i see you posted this guide on a different forum as well :)

    btw im norwegian_viking if you wanted to know (is that against the rules? if so i will edit).

    good work on that build. just wish i could afford ice (even though you said it works without the runeword).
     
  14. chien

    chien IncGamers Member

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    Another under-rated bow is "Winzendraw" :) If it is perfect one (-35%), it is pretty good for budget frostmaiden :)

    Chien
     
  15. crawlingdeadman

    crawlingdeadman IncGamers Member

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    i think, though, that the point of his guide was to make an Ice maiden and not a frost maiden. that's why he only went in depth on the base bow type and not other bows. his guide is dedicated to making the most out of 'Ice'. it's still an excellent guide that everyone making a frost maiden should read whether or not they can afford ice.
     
  16. chien

    chien IncGamers Member

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    LOL, yeah, you are right. Totally forget the title :)

    Chien
     
  17. BlushNine

    BlushNine IncGamers Member

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    All very good points. Thanks for the responses. Now how do we go about getting this stickied?
     
  18. crawlingdeadman

    crawlingdeadman IncGamers Member

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  19. zarirazz

    zarirazz IncGamers Member

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    great guide! too bad i'm SP and should i ever get a Jah it'd go to an enigma=P
    btw, a little noob question here;
    does the cold damage/duration from Holy Freeze transfer to the frozen arrow's splash dmg just like holy fire/exploding arrow combo?
     
  20. BobCox

    BobCox IncGamers Member

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    Nice, I have stuck to M'avina's Set and Buriza-Xbow till now (cheap that you can't up it but after how it was abused I kind of understand) but I missed this choice.
    Props for it (Stickied vote) I will give it a try if I get a chance.
     
    Last edited: Dec 14, 2007

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