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I wonderous Idea...

Discussion in 'Paladin' started by Pailon, Sep 2, 2010.

  1. Pailon

    Pailon IncGamers Member

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    I wonderous Idea...

    Should I make a shockadin guide with 95 res all, 50% pdr, 75% block, and able to take on ALL situations? I've got the build done already... It's on my comp. Never died from inablity to fight. Only of stupidity in running 7 mobs with cursed, extra fast, extra strong, and Might aura (I got a lil bit cocky)

    Oops, I put I instead of My.. XD
     
  2. zrk

    zrk IncGamers Member

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    Re: I wonderous Idea...

    ..Or you can just make a hammerdin and use tgods
     
  3. Doctor Clock

    Doctor Clock IncGamers Member

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    Re: I wonderous Idea...

    There is already a Tesla Zealot guide. Yours just sounds like a slight modification in gear to be more defensive. I would just post whatever thoughts/insights you have on an existing guide.
     
  4. Pailon

    Pailon IncGamers Member

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    Re: I wonderous Idea...

    Well, I have to work out one problem... 10 damn hotkeys >.< But since it has been done... *sighs* Well at least I can tank anything I want :) Just not too much....
     
  5. DH Amazon

    DH Amazon IncGamers Member

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    Re: I wonderous Idea...

    Is that with tele, so you don't need to run at all, so you can keep max block whole time? (as those 95 res all, 50% etc... are possible to do with enigma too)



     
  6. Pailon

    Pailon IncGamers Member

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    Re: I wonderous Idea...

    It probly is possible with Enigma but I didn't use it. I really don't think a paladin NEEDS Enigma when it's tanking... Tanks don't need to tele... But, if you could get the correct gear you could probly do it with Enigma.

    Here is the gear I used..

    Guardian Angel w/ ber (kinda lame huh?)
    Herald of Zakarum w/ ber
    Vampgaze w/ ber (looking for a different option as we speak It makes his helm green when the rest is black >.<)
    Gores
    Verdungo's
    VenomGrip (5% max poison res makes it full)
    Dual RF's perfect and close to perfect 245 ar 20 dex :)
    Saracan's atm but switching to Metal grid in lvs... *sighs* lv 76 in Hell Act I is a pain... to lv anyway. I'm playing my druid atm.

    Enigma would keep the 75% block and 50% pdr... The resist would be your prob. 75 is easily gainable with a pally and you could do that. You could do my fav thing (how I got the last 5% for fire/light/cold) and put 20 hard points into res fire/light/cold taking 10% off. Then get a 4socket pally shield and 3 socket helm... 2 Lo's 2 Vex's 2 Ohm's and 1 Gul... you'd be missing 10% res on poison but antidote wins over poison res in popular opinion.. If that is yours too you could easily use Drac's instead of VenomGrip... and a 2 sock helm over a 3. But using Enigma is skill costly to the build thus making it ALOT weaker. If I had used Enigma in the first place it would be alot easier to give you suggestions.
    And a quick question.... should I take a ber out and have 49% pdr? it's 1% but I wanted opinions...

    I don't particularly like VenomGrip but if I take out a ber put in a Gul and use Dracs I'd be.... better prepared for long time tanking.
     
  7. nurman

    nurman IncGamers Member

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    Re: I wonderous Idea...

    Take it out and replace it with a shael maybe? more fhr never hurts.
     

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