TheNix
Diabloii.Net Member
Putting hard points into strength and/or dexterity adds to weapon damage. I wonder why they never implemented doing the same thing with energy. Hard points into energy adding to the damage of spells and spell-like effects would have seemed to be the logical extension of their existing policy and surely if it was weighted correctly it wouldn't give casters too much power. Laz was experimenting with this in MXL, but I wasn't around long enough to see how it went. As it is energy is almost never used. I'd be interested to hear from you guys why you think it was never implemented and whether you think it could work.