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Discussion in 'PvP' started by conor rocks, Sep 4, 2006.
I need this guide
A es/orb sorc guide
I think there isn't one.
And to make one, you cannot simply say "I need this guide" like you can on JSP or Battle.net forums. Here you will find that people only make guides if the build is popular and there isn't a guide stickied yet (such as I'm making a BvC guide).
I always see these chars in private games so I thought it would be popular.
...well if u think about it it shouldnt be that hard to make one...orb requires 2 skills with synergy should total 20pts and es requires 2 with synergies another 20pts soo in total 40 pts..well prolly 45-50 with all the prereqs and will skill quests...i think u should be done by 38 (12 skills from quests) soo then all those extras u could but in cold mastery or maybe another skill possibly??? fb?? lightning?? then all u have to do is worry about gearz and stats...and those usually are the same 4 any sorc build...
im just guessing so plz dont kill me if im wrong on something...
First off, Orb + Synergy is 40 skills to max.
ES + Telekinesis is 40 skills to max.
That's 80 Skills.
You'll want atleast one point in warmth.
and level 17 cold mastery with all +skills from gear.
Why only lvl 17? It gives -100, but with Frozen Orb you will want to squeeze out all you can, as Orb alone is pretty weak. Also, -100 is too easily stacked (kiras + 2x um wizzies on a BvC = enough resistances for max in Hell). The power of Cold sorcs is the ~-250% cold resistances they get from CM. That makes almost any char either stack huge amounts or take huge damage (BvCs die in 4-5 blizzards with 2x ravens)
i think 17 is mostly for pvm. But if you have extra points as a pvp cold sorc, you should put them in mastery. Because players stack, monsters dont.
edit: Some searching netted this:
The Orb ES Sorceress
Frozen Orb: 20 pts
Cold Mastery: 20 pts
Ice Bolt: 1 pts
Other Cold pre-reqs: 4 pts
Energy Shield: 20 pts (max this last)
Telekinesis: 20 pts
Teleport: 1 pt only (if mana pool < 2500, increase this)
Other Lightning pre-reqs: 3 pts
Warmth: 1 pts (if mana pool > 2500, increase this)
This sorceress is fully viable with at least 10-15 skillpoints placed into Warmth and/or Teleport.
I would like to disagree a little bit and put points to Ice Bolt for the increase of damage to both the Orb and Ice Blast.
yeah this link covers all types of ES sorc, oopsa same link as above
I do think that an orber uses the orb 100% of the time. Unlike a blizz sorc who uses some minor spell sometimes too. Therefore the synergy to Ice Blast is a waste (or can be forgotten about). And its only a 2% synergy orb. So the points are better spent in warmth and tele to make sure you actually gain mana the whole time, no matter what you do. Unless youre not getting hit ofcourse.
But it might be only about personal preference.
BvC pwnz Es/Orb.
Desynch hdin pwns bvc.
What's your point?
Already laughing. I'm just offering the standard response that we give to people who look for PvP builds.
Also, I'd be careful posting information like this, unless you are prepared for a 10 page arguement.
And yes, I'm trolling.
Be careful? Of what? Enraged bvc enthusiasts? OHNOESS!
And no, desynch hammerdins do not NECESSARILY beat BvCs. Luis is a proof of this I thinks.
BvB>BvC in WW vs.WW
And all BvCs do not necessarily Beat es/orb.
They should. But they don't. Just like how desynch hdins should beat bvcs. It's quite simple.
More BvCs beat Es/Orbers than Hammerdins beat BvCs.
There is always a selected ~10 hammerdins that are trouble for every BvC, but anything else shouldn't be of too much trouble.
What's your basis for saying that ?
I do agree, that BvCs are > than Orb in general. It only makes sense, due to orb being elemental and all, but hdins have unblockable damage + area of attack compared to bvcs. Add in the desynch, it makes it rather hard to believe (and from what I've seen in duels) that hdins are more on par with bvcs than say bvc and orb.
All a BvC needs is Leap and 1 ravenfrost to beat an orber.
A Hammerdin needs godly desynching skills, godly prediction skills, godly gear to beat a BvC.
Not really. Raven does extend the duel, and leap's escapable with 60+fhr. 62+? whatever the bp' btw 42 and 86 for sorcs is. You can't compare godly bvcs to subpar orbers. Ofc they'll be better. If its equal-equal, godly hammerdins will decimate godly bvcs, and godly bvcs (assuming sorb, as a given) will destroy godly orbers.
It's not a matter of throwing out names of skills. Leap isnt the be all end all. only like, 3 bvcs Ive come across have actually used the bloody skill, and only Thugs used it effectively - but it was still escapable from.