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I need Charg-a-din guide/tips

Discussion in 'Paladin' started by white_flame5775, Mar 13, 2004.

  1. white_flame5775

    white_flame5775 Banned

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    I need Charg-a-din guide/tips

    I need a guide or tips on a PvP charg-a-din.

    I was think a charge-a-din goes like this:

    Skill-

    Charge-20
    Vigor-20
    Concentrate-20
    Holy Shield-10
    All Synergies-5~10
    All Prerequisites-1
    Thorns- all the rest


    Stats-is this right?


    STR- enough to use heaviest item(around 120-140)
    DEX- enough for max block
    VIT- all the rest
    ENRG- base

    Weapon-

    A decent sword and shield, and on other swith a 2-H big damage weapon
     
  2. white_flame5775

    white_flame5775 Banned

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    ::Edit::

    Skills-

    Charge-20
    Vigor-20
    Might-20
    Concentrate-20
    All Prerequisites-1
    Thorns- All left-over skill points(for vs. barb)
     
  3. white_flame5775

    white_flame5775 Banned

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    ::Edit::::Edit::(lol sry, edit for some reason doesnt work for me)

    Skills-

    Charge-20
    Vigor-20
    Concentrate-20
    Might-20
    Holy Shield-5
    All Prerequisites-1
    Thorn- All left-over skill points

    Stats-

    STR- enough to use heaviest item(140)
    DEX- enough for max block
    VIT- All the rest
    ENRG- Base

    Weapon-

    a decent sword and shield, and on weapon switch a 2-Handed, heavy, and large damage weapon

    is that about right? or will it be any good if i make it?
     
  4. Soepgroente

    Soepgroente IncGamers Member

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    Fanaticism instead of concentration. Concentration is for people who also use blessed hammer.

    Get a big damage weapon and beat the crap out of everyone :thumbsup:
     
  5. memememe173

    memememe173 IncGamers Member

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    Have the weapons range 2 or lower

    With large range weapons you'll have to back up and charge again when it dosn't knockback, but with a range 1 or 2 weapon you can continously charge
     
  6. Soepgroente

    Soepgroente IncGamers Member

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    Then again you hit a lot easier with range 3+ weapons......... and you're likely to take out your opponent in 1 hit with a real damaging weapon and fully synergized charge......
     
  7. memememe173

    memememe173 IncGamers Member

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    T-Maul is low range and high damage

    but range 4-5 is bad if you arn't CERTAIN your killing the guy in one hit
     
  8. binofury

    binofury IncGamers Member

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    would a ghostflame work here as a good short range wep? its got good damage ignore target defense and is pretty quick?
     
  9. Halcyon

    Halcyon IncGamers Member

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    I saw a guy with a ethereal BoTD Thunder maul that completely pwned every living thing that came outside town. He 1-hit a tanknecro. ... O_O
     
  10. memememe173

    memememe173 IncGamers Member

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    Charge dosn't need IAS
     
  11. Forbiddian

    Forbiddian IncGamers Member

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    Crap, does Fanat add more damage than Conc?

    Dammit, I'm making a Hammerdin on Classic and I think that Fanat will add damage, also (Might does).

    Grrr. Does Fanat add more?
     
  12. memememe173

    memememe173 IncGamers Member

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    Level 20 Might adds 230%
    Level 20 Conc. adds 345%
    Level 20 Fanat. adds 373% and 173% to attack
     
  13. clacz

    clacz IncGamers Member

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    I also started work on a PvM charge to play with some friends. My skill plan is similar to white_flames5775's. In the PvP chargedin guides they all recommend Fanat aura for the AR boost. I'd rather use concentration for the bigger radius, but I'm not sure how badly it will affect my chance to hit in PvM. Any suggestions?

    I haven't played a charger before, so are they any big weak points of the build? Is there a secondary skill I should pick up?
     
  14. LovelyGods

    LovelyGods Banned

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    Can sombody explain to my y the :cheesy: you would use thorns in a pvp duel? that is a major waste of points that can be used somplace else.

    Do this..

    20 Charge
    20 Fant
    20 Vigor
    20 Might
    20 Holysheild

    OR

    Replace holysheild for Blessed Aim. leave hs at lvl 1.

    and don't forget 1 zeal. ( if u might wnat to zeal then leave hs at lvl 1. Ba for more ar so u hit every time.)

    this will help out too when ur lvling and even in pvp ...

    but really people, thorns don't do anything in pvp. I've fought many pure thorn pala and i kill em in one charge , the thorns do what..like 200 damage to me..

    Thorns = No Thanks. :flip:
     

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