Re: I feel D3 is too much like WoW because...
*yawn* Your rhetoric doesn't impress me. I told you this before.
You need to try harder... and you'll still fail. :yes:
You're not even responding congruously anymore. The situation remains that you have taken my statements about a
product as if they were personal attacks upon
you. And that's just too bad.
Your attitude here has been revealing from day 0.
I'd think you brighter than that. Not anymore. You are funny now.
My attitude was so revealing...that you didn't...that you thought one thing but...now you think something...you know, you just don't make any sense.
You choose to use these forums to vent all that anger inside you, knowing that those that could actually do something about all your complaints wouldn't even look your way were you to come to them with your weak (read, non existing) arguments.
I think I've been fairly clear about my awareness that companies do not give a flying **** about consumers and consumer input, and that Blizzard is no exception. It's not like I'm under some illusion that if only I could talk to the development team, all would be different. Companies make products the way they want to make them, because they know people will buy them unthinkingly.
I notice that you frequently seem to set yourself up, perhaps subconsciously, as one of the developers. You talk in these very long-winded posts about all the twists and turns of creating a game. You rhetorically equate yourself with the company by portraying them as having the same disdain for me (as a person) that you have.
You still haven't differentiated how all that you question about them is not questioning their competence as Diablo III designers.
It's questioning their competence
as Diablo III designers, but not as game developers or creators of product. They're clearly quite good at that. They're creating a product that is almost certainly going to do very well critically and commercially. It's just a shame that it isn't a Diablo game.
"Their ability to agree with you"? As much as I can dig someone's sense of self-worth, you are most definitely NOT the end-all-be-all of everything Diablo unless you have something to prove that you are.
Self-deprecating humor is
lost on you people.
But D2 wasn't a constant horror fest either. It had plenty of well lit, grassy green, sun burnt, lush forest, bright snow areas.
Really the only one that I felt wasn't very tonally dark was the desert. The jungle was very claustrophobic and dense. The grassy areas were dead and lifeless, like a winter without snow. The mountainous regions were a war zone. And, as I mentioned earlier, the desert was engulfed in literal darkness for about half of Act 2.
Which "classic element" of D2 did they take out?
Off the top of my head: potions. I'm not saying
weird globules of health that materialize out of thin air don't fit with the realistic tone of the series, but I think potions were better. They were a part of the gameplay. You balanced your attention on combat and on skill setup with your attention to health and mana maintenance. And now they're dumbing it down so you don't have to
divide your attention. Because thinking about multiple tasks is
just too hard.
The devs may not have come out and said it
That makes a huge difference. When you're coming out and saying, "Yeah, most of the changes we're making, we're taking from WoW in some form," it reflects a certain pervasiveness of the attitude. When you're
not coming out and saying it, it reflects a much more muted degree of borrowing. The way that people speak and communicate speaks incredible volumes about who and what they are. For example, I don't really care for "netiquette," and that shows in the way I communicate here.
Way ahead of you, ouroboros.
When Ouroboros tells me to get the **** out of the forum,
then you can pretend to share the moral high ground with him. Until then, your attempt to equate yourself with him does not fly.