I feel D3 is too much like WoW because...

Which choice(s) do you agree with?


  • Total voters
    110

korialstraz

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

So far the only change I've seen anyone talk about that actually feels like a genuine evolution of the Diablo concept is the Barb's Fury system. That feels, to me, the way that the Necromancer felt when D2 dropped, and the Assassin and Druid felt when LoD dropped. Concepts that are clearly entrenched within the Diablo tradition, but also take the gameplay into a new direction that works very well.
What about their new focus on improved storyline? Imo D2 have had a great story, and to further improve upon it sounds awesome. Not sure if you've read the novels about Diablo, but it's just a really great universe which has really great potential for awesome storyline in D3.

The only complaints I can make as of right now is that they could have made it a tad bit darker than it is, to keep with the old pattern, and that they don't make the game TOO cartoony. As it stands now, it's not too bad, but lets be careful not to shift it to the WoW Color Palette.
I kinda agree on this, but not in making it darker, but tone down on the use of ambient lighting in dungeons and caves. Though on the other hand we've only seen like 1 underground area, which is not enough to draw a conclusion that every other cave in the game have so much ambient lighting. I really do hope they don't as you say shift over to a WoW color like palette. Ofc I doubt that will happen.

A note on the art direction complaint: If the music is good and keeps to the current Diablo themes, the "darkness" might still be there, overall, which would be perfect.
Agreed! The music is imo very important in a game like Diablo, and getting it just right really adds to the mood.

After reading this endless piece of trash that you wrote, I'm convinced you are either a troll or a complete moron. Yes, you ARE crazy. You're crazy because you'd have to be crazy to see that Blizzard changed the inventory and some of the creators like WoW, and then assume they're money grubbing whores that would put Dora the Explorer in the game if it sold well. Get the **** off our board, wacko.
I think you crossed the line a little here. While you may thing he is a troll or moron and crazy doesn't mean you need to get offensive like that. He's just expressing his opinions which is what forums are for, and so far I haven't seen him brake any rules. Ofc if you feel he's trolling feel free to ignore him :thumbsup:


 

RGValdearg

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

I kinda agree on this, but not in making it darker, but tone down on the use of ambient lighting in dungeons and caves. Though on the other hand we've only seen like 1 underground area, which is not enough to draw a conclusion that every other cave in the game have so much ambient lighting. I really do hope they don't as you say shift over to a WoW color like palette. Ofc I doubt that will happen.
I doubt they will, too. Just saying that if they shift it too far that way, it may affect the style in a negative way.


 

Krugar

Banned
Re: I feel D3 is too much like WoW because...

Point 1:
Jonathan treating and calling the team behind Diablo 3 as incompetent fools is really a precious moment. The same person that gets upset over the fact someone tells him to first try and write a game before passing judgment on the work of others, decides to pass judgment on the work of others without even knowing them, their history, experience and resume. Much less understanding that a game is a process that goes far beyond personal choices. This is clearly a person bent on discrediting Blizzard efforts without one hint of a real argument. I'm sorry there are those trying to take him seriously.

Point 2:
The notion that "something is like X" is often a fallacy. It's a thought process that results of a mental predisposition for that reasoning. Because our brains are actually very good at making reality what they want it to be, this notion that "something is like X" only tends to be augmented as one delves deeper around it. But make no mistake, the contrary is also true. So it's acceptable that "something is not like X" to be as insidious and numbing.

In my modest opinion there are other type of questions, other type of arguments, much more interesting than an endless discussion on "Yes, it is -- No it is not."

I apologize if this is going to be a somewhat long post. I only hope you read it. But it is your choice if you want to. I'm particularly interested that someone like Jonathan does read it from top to bottom and more than once. The end result, I hope, is that at least he's sufficiently intelligent to give the following some thought, gain new knowledge and at least tune down his rabid attitude towards what's essentially a meaningless game not worth the hubbub.

Every game is a meaningless game not worth the hubbub.

So, more important than arguing over the validity of something so subjective as "Diablo is like WoW" is understanding how a game is actually designed and produced and -- on the grand scale of things -- how important is being like this, or different from that.

...

On the subject of artistic work, a game art concept is an ever evolving process. We all have heard stories of characters that changed in the middle of the development process, monsters that were redesigned, entire scenarios that were dumped, introduced or redrawn. There is no single entity making all the decisions on a game at the scale of Diablo 3. There are "approved makers", but no decision centers in the traditional way. The artistic process wants to be free and the team to try and find their center around the various styles of each of their elements. A game like Diablo can and will involve hundreds of individuals and years of development. For one person to question the validity of the work of all these professionals (professionals, I insist, some of them with years and years of experience on the field) is just offensive, if it even deserves to be taken seriously.

On the artists, one can know that these are individuals that have honed their individual styles and have travelled their own road in life and in their profession. "Every artist is the work of other artists", I tend to say to signify the fact everyone is a product of someone else by the influence previous work as caused on them and how important these influences have been in the building of their character and their particular style. Also to retain is the fact an artist is often very jealous and protective of their work. After all, what is being asked of them is to expose naked their own interpretation of something else. As they put all their effort in building this reality, as they shape it to their liking, they are doing the job they were asked. It is our job to accept the artistic interpretation and try and immerse ourselves in it, if we really want to enjoy the experience. Otherwise, we lose. And a game is all about enjoyment. Over-analysis or holding a grudge is the best way to kill the enjoyment. Best not to spend your money then.

Now, moving forward to other things... Scale is everything. At the scale of a game like Diablo 3, some important decisions have to be taken very early in the game development process. Sometimes even before the artistic team is hired. These decisions revolve around more abstract notions on art concept. They will often determine what type of professionals to hire and provide some initial important guidelines for the artistic work. A game may spend all its development process fishing for the right sprite, the perfect lighting, or the correct shading. But it will rarely stray from its artistic concept once this is delineated. Changing this is often catastrophic. An entire artistic team would most probably have to be sacked, new people hired and all previous work ignored. One can't just look at a game, say the graphics are too much like WoW, accuse everyone of being incompetent, and not understand the serious implications of what they are saying. At the scale of a game like Diablo 3, it would almost certainly kill the whole game development and Diablo 3 would end its days on the darkest corner of some blizzard executive drawer.

There's a whole lot more than can be talked about, and a whole lot more details could be given on what was talked about already. But there is one important last comment to be made. This is a long post already, I'm growing tired sooner than I expected and so I'm jumping to the end. I may discuss with more detail later.

So, the last argument is the subjective nature of the artistic work. You see, contrary to what some seem to believe it is virtually impossible to change someone's mind on the subject of visually liking or disliking something. In fact, the feeling tends to increase as one unconsciously feels forced to defend their point of view. I'm going to like something even more, if someone else tries to convince me it's rubbish. And the contrary is also true. We do change our opinions sometimes. But this happens at a very personal level and very rarely from a direct external influence. Added to this we have the fact everyone likes different things in different measures. So, the question is this... who are you to say it is rubbish when clearly others think it is not? And who are you over there on the other side saying it is great when clearly others think it is not?

The answer is everyone is invariably right until they realize how wrong they were, at which time they become invariably right... ad nausea. Think about it.
And in the meantime those who actually did the work of art we are so eagerly discussing the merits of, are the ones who are always right. Because they did exactly what they wanted to do.

...

On a final note, Diablo being like WoW or Diablo being not like WoW is actually a pretty horrible subject of discussion. Blizzard made it abundantly clear on several occasions, they will draw whatever they can from other games (WoW included) if THEY feel that will benefit Diablo 3. This really means end of discussion. One just needs to read Bashiok's latest comments on this issue to understand once and for all they are not listening anymore. Enough is enough!
 

korialstraz

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

I really hope everyone who has been debating the artistic style of D3 compared to WoW reads this post.

It may have been a long post Krugar, but it's one of the more interesting I've read in this subforum in quite a while :worship:
 

akboy

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

"Current design right now is to have bags. You’ll get bags and they will expand, you know kind of like in WoW, except you’re not going to open up separate windows. You’ll start off your inventory with say… you know, eight slots, right, and then you’ll get a new bag and that has ten"--Oh wait, yeah, it is completely insane. Attaway, guys. I'd hate for this game to be remotely a Diablo game.

"Yeah, most people seem to really like it. I mean the feedback has been pretty good, personally I love it, because it lets you do both, it lets you have the large icons but it eliminates the frustration that people voiced about having different sized items within your inventory."--So they listen to fans who ***** about having to, like, think and make hard decisions about inventory and stuff, because, you know, intellect FTL, but they won't listen to fans that have the complaints that I have? I wish I was enough of a tinfoil-hat paranoiac to believe they were doing this specifically to me.
How is it insane? Big bags can hold more items than smaller bags. Sounds pretty logical to me.

The inventory system in D2 had nothing to do with hard decisions or intellect. It was just tedious. Once your inventory filled up, you went back to town and sold items or put them in your stash. It wasn't a tough decision and it didn't take any intellect. It just slowed down the game.


 

Ouroboros

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

Excellent post Krugar. It should be mandatory reading for the entire Diablo III community.
 

JonathanNathan

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

@JonathanNathan: Multi-Quote ftw!
I just think that posts responding to different people are different enough in content that they merit separate posts. I've always felt this way. Some forums accomodate that. Some don't.

I'm also fairly sure I read somewhere that they took some stuff from WoW to use temporarily so they could start testing stuff. ;)
I think you might be thinking of their new MMO, or their other unnamed project. If they did say that about D3, it still doesn't ring true. Way too many of the developers have gushed about WoW.

Just a quick question, for something to be WoW-centric or whatever, shouldn't it exclusive, or at least fairly unique, to WoW?
No. It need only be substantially different from previous Diablo games, and be present in WoW. The remainder of proof is satisfied by the fact that this is a Blizzard game, and Blizzard has explicitly stated that they are using WoW elements in D3.

And also, you have no problem with the Fury system, which is similar to the Rage system of, gasp, WoW but have expressed grave concerns about the generic inventory system?
Yes, it's quite simple. You've actually articulated my position right there. I probably don't need to explain this to an erudite man of letters such as yourself, but I will anyway: I don't have a problem with changes made to the Diablo concept, even WoWish changes, if they genuinely improve the game. They shouldn't be made just for the sake of making them, or to make things easier for brainless lemmings that loved WoW because their buddies showed it to them and haven't ever played another game in their lives.

Successful games will always have an influence on games that are in development.
What did D1 rip off? What about Warcraft and Command & Conquer, what did they rip off? Doom? Myst? 7th Guest?

Thats just the way of things, and, considering that Wow and D3 are both being made by the same company, you would have to expect the previous to have some influence on the direction of the latter.
Except that you wouldn't. Starcraft didn't influence D2. D2 didn't influence Warcraft III. What you'd expect is integrity and originality. What you'd expect is making some kind of effort to get the Blizzard North guys back, because they know how to make a Diablo game.

(Sorry, but Tetris was totally Ghey)
Oh well. Better than being a homophobe. Can I call you a fhukkhead, since changing the spelling changes the meaning?

After reading this endless piece of trash that you wrote, I'm convinced you are either a troll or a complete moron. Yes, you ARE crazy. You're crazy because you'd have to be crazy to see that Blizzard changed the inventory and some of the creators like WoW, and then assume they're money grubbing whores that would put Dora the Explorer in the game if it sold well. Get the **** off our board, wacko.
Awww, poor baby. And this from the guy who reported me for being sarcastic! Has oo got de sniffoos? Someday, when you grow up, you'll find out how adults handle disagreements: by being brutally passive-aggressive, by being unfairly verbally cruel, or by sublimating their emotions until they get an ulcer or a cocaine addiction.

What about their new focus on improved storyline?
I hadn't noticed. Is that something they're claiming? If they are, I find it vaguely offensive and highly arrogant. Diablo has always had an exceptionally strong backstory. Unlike the Warcraft Universe, which largely had to be retconned and reinvented for the aborted Warcraft Adventures and further retconned and reinvented for Warcraft III, the original Diablo game was always very strong on story, and a shocking amount of Diablo II was not only plotted out before Diablo's release, but was actually going to be in-game in D1. When Blizzard Evolution goes live later this year, a lot more of that will be made public. In the meantime, check out Diablo Evolution if you haven't already. Amazing stuff they're doing over there.

So yeah, I just find it kind of offensive that the Irvine guys think they're so much better at story than the North guys. Blizzard North invented the vaunted Blizzard storytelling. The Irvine guys did a great job on Warcraft III, but Warcraft and Warcraft II were paper-thin storylines pasted onto a decent backstory, but there was nothing compelling about the narrative or the quality of the fiction. Even Warcraft III is missing a certain element that the Diablo games have always had.

Not sure if you've read the novels about Diablo, but it's just a really great universe which has really great potential for awesome storyline in D3.
I've been almost uniformly disappointed in game-based novels. The Magic: The Gathering ones were never any good. They just don't get decent writers, because they know that people are buying them for the label, not the quality. Someone let me know when they get a Kurt Busiek or a Grant Morrison to write their novels. (Can you tell I'm a comics nut?) I've generally had better luck with game-based comics. I'm currently following the Warcraft Universe exclusively through the ongoing comics series and wowwiki.

Agreed! The music is imo very important in a game like Diablo, and getting it just right really adds to the mood.
Another thing I don't trust about the current D3. This newb is no Matt Uelmen. And the **** he was saying in that "Composer Speaks" post, about how Uelmen was getting away from the industrial style in LoD, shows just how much he missed the point. Uelmen was going operatic and classical because of the content of LoD, and even then, that was a far cry from John Williams. Closer to a Philip Glass/Trent Reznor mashup. "Siege" was the only one that was out-and-out neo-soundtrack orchestral. For all my bluster, I'm withholding a lot of judgment about much of this game, but one thing I'm almost certain that will suck is the music. This guy will pale in comparison to Matt Uelmen. The first D3 mod I'll download will be the one that replaces the music with Uelmen's D1/D2 music.


 

JonathanNathan

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

I'm doing this post separately because it is entirely devoted to one particular post. Hopefully I don't get bandeded.

The same person that gets upset over the fact someone tells him to first try and write a game before passing judgment on the work of others, decides to pass judgment on the work of others without even knowing them, their history, experience and resume.
Yes, that's actually a very natural progression. I think that I have the ability to critique the work of others. Therefore, I critique the work of others. Why is this shocking to you?

Much less understanding that a game is a process that goes far beyond personal choices.
What's funny about this is, you'd think that game development went far beyond personal choices. But to hear Jay and the others talk about it, personal choices has largely been what's guided this game.

This is clearly a person bent on discrediting Blizzard efforts without one hint of a real argument.
Right. You don't know me, son. I'm the guy who will buy any Blizzard game, the day it drops, on faith. (WoW excepted, because I have a moral opposition to monthly fees for a computer game.) I'm the guy who refuses to countenance those who say that other game companies are superior, because Blizzard's record speaks for itself. I'm the guy who still plays every Blizzard game released between Warcraft and Warcraft III: The Frozen Throne, while almost every other game I own collects dust on the shelf. I talk this way about D3--a game which I am going to buy on the day it drops--because I want it to be the best it can be, and I'm disappointed that Blizzard doesn't want to give me that. Please, son. You don't know me. I don't fit into your simplistically defined pigeonholes. You're talking to an adult now.

The notion that "something is like X" is often a fallacy. It's a thought process that results of a mental predisposition for that reasoning.
I wanted D3 to be like WoW? No, I didn't. I was basically out of the loop on this game until two weeks ago. I hadn't been paying much attention to gaming announcements for years. I actually missed the releases of C&C3 and RA3, even though the Command&Conquer franchise is one of my all-time favorites, because I was just not in the loop at the time. I started playing D2 again recently, and was moved to check for a Wiki article about something. I ended up seeing that D3 had been announced. I looked at the official releases. At first, I was excited. "DIABLO THREE AWESOME," I said to myself. But it wasn't Diablo Three Awesome. It was Diablo Three Disappointing. And that's a conclusion I came to on my own.

what's essentially a meaningless game not worth the hubbub.
Art is more important to me than it is to you. Fair enough.

Every game is a meaningless game not worth the hubbub.
Dime-store nihilism. I've played the nihilism game. I can brinkmanship you all the way down to "everything is meaningless and worth nothing," but it's kind of a useless conversation that gets you nowhere, isn't it?

The artistic process wants to be free and the team to try and find their center around the various styles of each of their elements.
Someone has sold you a bill of goods. Company property allows for VERY LITTLE creative freedom. Ask any Superman artist.

For one person to question the validity of the work of all these professionals (professionals, I insist, some of them with years and years of experience on the field) is just offensive, if it even deserves to be taken seriously.
I hope you never read a book review, a movie review, or any kind of artistic criticism of any kind again. Because you are dismissing one of the most important and necessary elements of the artistic community--criticism. Without criticism, artists and creators are completely unaccountable to their public. They become top-down force-feeders, and no one, no matter how qualified or experienced in the critical area in which they participate in, can question it. I do not accept that paradigm.

A lot of things were the work of hundreds of professionals. Like, the CIA coup in Guatemala. But you know what? I question the validity of the CIA coup in Guatemala.

It is our job to accept the artistic interpretation and try and immerse ourselves in it, if we really want to enjoy the experience.
...you'd do really well in a fascist state. Just sayin'.

Otherwise, we lose. And a game is all about enjoyment. Over-analysis or holding a grudge is the best way to kill the enjoyment. Best not to spend your money then.
Don't ever go to a modern art museum. In fact, anything written, sculpted, painted, drawn, assembled, sung, or acted in the last 100 years, it's probably best for you to stay away from. The level of audience participation and interaction and criticism that is demanded is just too much for you. Better to stay in 1805, yes?

One can't just look at a game, say the graphics are too much like WoW, accuse everyone of being incompetent, and not understand the serious implications of what they are saying.
You are too much of a company man. I think that's our biggest disagreement. You tow the company line. I just don't. I don't let them off the hook for their mistakes, just because their mistakes are epic in scale.

At the scale of a game like Diablo 3, it would almost certainly kill the whole game development and Diablo 3 would end its days on the darkest corner of some blizzard executive drawer.
Not so. Diablo, Starcraft, and Warcraft III were all scrapped and rebuilt ground-up at least once. Warcraft Adventures and Starcraft Ghost were scrapped entirely. Blizzard is not a company that shies away from the tough calls. They will change the entire game--and have done so--if it means a higher standard of quality. They've got the social capital, the credibility, to be very exacting. That's why they can release a game "when it's done." Because we know from experience that it will be a high standard of quality.

who are you to say it is rubbish when clearly others think it is not?
I'm Jonathan ****ing Nathan. That's who.:crazyeyes:

And in the meantime those who actually did the work of art we are so eagerly discussing the merits of, are the ones who are always right. Because they did exactly what they wanted to do.
Oy vey. Such creator worship.


 

Daedrith

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

All blizzard games borrow from each other, and I think Diablo is fine. It's definitely Diablo - it borrows some of whats good and makes it unique, but the rest is nothing like Warcraft at all. Visually speaking I have no doubt the game will still undergo plenty of changes, but it already looks good. Starcraft 2's visuals have changed tremendously since it was first announced (particularly the zerg units) and I feel that Diablo will have the same transformation as the development process continues. And the UI very well might continue to change as well. Blizzard only makes high quality games, I have faith in their design decisions.
 

akboy

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

Right. You don't know me, son. I'm the guy who will buy any Blizzard game, the day it drops, on faith. (WoW excepted, because I have a moral opposition to monthly fees for a computer game.) I'm the guy who refuses to countenance those who say that other game companies are superior, because Blizzard's record speaks for itself. I'm the guy who still plays every Blizzard game released between Warcraft and Warcraft III: The Frozen Throne, while almost every other game I own collects dust on the shelf.
Just because you bought almost every Blizzard game like a good fan, it doesn't give you the right to come here such a jerk just because you're not happy with one of their games.

I talk this way about D3--a game which I am going to buy on the day it drops--because I want it to be the best it can be, and I'm disappointed that Blizzard doesn't want to give me that.
Then why don't you take your complaints to the battle.net forums? Have you read the latest headline on this site? It highlights a battle.net forum member who talked about what he likes and doesn't like about the latest screenshots. He got a reply from Blizzard saying they will consider what he said. If you really want D3 to change so bad, go post there.

Please, son. You don't know me. I don't fit into your simplistically defined pigeonholes. You're talking to an adult now.
Being an adult doesn't mean much. You can still be a whiny, immature, closed minded baby.

Except that you wouldn't. Starcraft didn't influence D2. D2 didn't influence Warcraft III. What you'd expect is integrity and originality. What you'd expect is making some kind of effort to get the Blizzard North guys back, because they know how to make a Diablo game.
Are you sure about that? Warcraft II didn't have heroes, experience or dropped items or skills to level up. But they added those things in Warcraft III. It looked like they copied those ideas from Diablo 2. So were you upset with Warcraft 3?


 
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JonathanNathan

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

Just because you bought almost every Blizzard game like a good fan, it doesn't give you the right to come here such a jerk just because you're not happy with one of their games.
Well, that's a different issue. What I was saying in that specific sentence was that I resent being called a Blizzard-hater, just because I don't fall head over heels for one of their games. Am I a Blizzard-hater for not liking WoW, or can I just not be a fan of MMOs?

Then why don't you take your complaints to the battle.net forums?
Because I don't believe Blizzard gives a ****? This is a forum for speaking one's mind, yes? That is what I am doing.

Have you read the latest headline on this site? It highlights a battle.net forum member who talked about what he likes and doesn't like about the latest screenshots. He got a reply from Blizzard saying they will consider what he said. If you really want D3 to change so bad, go post there.
You're being sold a bill of goods. Blizzard spent months not only saying they wouldn't cave to fan demands or complaints, but outright making fun of people who complained. And not in a nice way, in a ****-you way.

Are you sure about that? Warcraft II didn't have heroes, experience or dropped items or skills to level up. But they added those things in Warcraft III. It looked like they copied those ideas from Diablo 2. So were you upset with Warcraft 3?
The concept of a character who carries things and levels up is older than Diablo, and not remotely Diablo-centric. The analagous thing in this situation would be for me to say that Diablo rips off Warcraft because there are swords.


 

akboy

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

Because I don't believe Blizzard gives a ****? This is a forum for speaking one's mind, yes? That is what I am doing.

You're being sold a bill of goods. Blizzard spent months not only saying they wouldn't cave to fan demands or complaints, but outright making fun of people who complained. And not in a nice way, in a ****-you way.
Bashiok responded to the post by saying, "Thank you, that was a perfect feedback post. These are the types of posts I can literally bring directly to the designers." Do you think he was lying? Why would he show the post to the developers if they wouldn't even consider changing something?

The concept of a character who carries things and levels up is older than Diablo, and not remotely Diablo-centric. The analagous thing in this situation would be for me to say that Diablo rips off Warcraft because there are swords.
The same could be said for your complaints about D3. Cartoony graphics and large inventories are older than WoW, and not remotely WoW-centric. If Blizzard could add new things to Warcraft III like heroes and items, then why can't they add new things to Diablo 3 like a different graphic style and larger inventories?

My point wasn't just that they took it from Diablo 2, but that the elements made Warcraft 3 very different than Warcraft 2. Were you upset about those differences?

Swords aren't centric to any genre, so that's not a good example. Heroes, experience, leveling up abilities and picking up items are very centric to RPGs. Those elements changed Warcraft from strictly an RTS to an RTS with a strong RPG focus. That was a significant change, a much bigger change than anything in D3. It's still a hack and slash RPG. It's pretty hypocritical to complain about the lack of consistency in D3 when Warcraft III had a much bigger issue of consistency.


 

xduncanx

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

The concept of a character who carries things and levels up is older than Diablo, and not remotely Diablo-centric. The analagous thing in this situation would be for me to say that Diablo rips off Warcraft because there are swords.
hahahahahah... keep digging buddy.
The same can be said about Diablo 1 with respect to every point you've made. The inventory system, the small shoulder pads, the realistic look, the Gothic medieval setting. all unoriginal. They (Blizzard) don't have to stick with ****. As long as the game looks like diablo (the game is unmistakably D3) and plays like diablo (which it seems to do) then they can't go wrong.

Face it, you won't be happy unless they re-release D2 as D3 or go back in time and erase WOW. Your sad pissing and moaning makes me feel great about myself and this bright green grass I'm happily munching on. mmmm...:yes:


 

Krugar

Banned
Re: I feel D3 is too much like WoW because...

What's funny about this is, you'd think that game development went far beyond personal choices. But to hear Jay and the others talk about it, personal choices has largely been what's guided this game.
What's funny about this, the above once again shows you have no idea how a game is developed. And you feel you are entitled to question the professionalism and competence of those involved.

Right. You don't know me, son.
I hope you are at least 58-60. Because otherwise it would be quiet impossible to be your son. You reveal yourself and your lackluster character with every single sentence. "You don't know me" followed by an assumption I'm some kid on the same sentence is just too funny. The contradiction is no more a joke than you are.

I'm 42, btw.

I talk this way about D3--a game which I am going to buy on the day it drops--because I want it to be the best it can be, and I'm disappointed that Blizzard doesn't want to give me that. Please, son. You don't know me. I don't fit into your simplistically defined pigeonholes. You're talking to an adult now.
Adulthood and maturity are two different things. You clearly show no signs of the latter. Your insistence to call me "son" is just your weak attempt at provoking me. But you really can't. You just don't know that yet.

Your opinions, but especially how you have put them, and your insistence on them, all helped create a sort of shield. You see, I pity you and your attitudes. I actually feel I'm superior to you. You lack juice to be able to have a decent conversation with anyone on this matter. So, you do make people feel better about themselves and look at you with scorn.

Meanwhile, you can cut down on the "I own this and that since this and that day". You are not some exclusive product of Blizzard fanhood. Some of us here know the company and their work too from even before you did. And you don't see us trying to use that as some form of empowerment. Because it isn't. Definitely not for the matter at hand. Maturity indeed.

Finally, because you will in fact buy this game the day it comes out, no matter what you think about it and all you have been saying about it, is really yet another revealing aspect of your personality. Incredible!


Dime-store nihilism. I've played the nihilism game. I can brinkmanship you all the way down to "everything is meaningless and worth nothing," but it's kind of a useless conversation that gets you nowhere, isn't it?
See, you are getting there! It's a kind of conversation that is getting you nowhere. You are trying to desperately give it a meaning, but the simple fact of life is that it is failing. And it will fail.

Your "nihilism" comparison is just yet another weak attempt and dismissing an argument through absurdity. By elevating an argument to the level of absurd, you hope to contradict it by simple observation. But those methods don't work with me and few in here will fall prey to them either. That you think you can use such cheap methods reveal your lack of imagination and your general attitude that privileges cheating and exaggeration. You are more transparent than you think.


 

korialstraz

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

I just think that posts responding to different people are different enough in content that they merit separate posts. I've always felt this way. Some forums accomodate that. Some don't.
Imo quotes accomplish this very well. I'm aware this is OT, but I'm always annoyed when I see people with 2-3 or even 4 posts in a row responding to someone. I'm not sure how much you know about the different tags you can use on a forum, so please don't take this the wrong way, I mean no disrespect. But usually when I quote people and feel the need to split up the post to avoid huge wall of texts I always make sure each quote has the OP's name in it. A typical quote tag would look like this:

[ QUOTE ][/ QUOTE ] without the spaces ofc.

Now when quoting someone you get for example this when I quote you:

[ QUOTE=JonathanNathan;7073133 ][/ QUOTE ]

Now when I split someones post I make sure to include the start and end tag of the quote that would label the quote with your name. That way it is easy to see who you're responding to and what they wrote, and imo this is enough to not need a different post for each reply. Anyway this is just my opinion, and since I'm not running nor moderating this forum I won't enforce my opinions on you. Just thought I'd share my view on the matter. But I guess I've done enough OT posting for now ;)

I think you might be thinking of their new MMO, or their other unnamed project. If they did say that about D3, it still doesn't ring true. Way too many of the developers have gushed about WoW.
I don't think so. I'm almost certain they said this about D3, and IIRC it was mostly aimed at skill icons and such. Although I can imagine it's easier to copy similarities from other games to get it working so they can test different aspects of the game, then to finish off with finding the artistic direction which makes the game unique. We've already seen some pretty big changes, and I doubt it's the last.

There is one thing I fail to see though, why is it such a bad thing that they borrow some stuff from WoW, adapt it to D3 and improve upon it. Just because the borrow from WoW doesn't make D3 a ARPG version of WoW ;)

On another note, if you've followed the production of SC2 you can see the exact same thing. Not long ago a lot of units had a graphical overhaul, which made them look more like the standard units in terms of color and feel than what they used to be. And it was also said that the entire Zerg class would recieve an overhaul and major improvements would be made all over. I think that what they did here was to get the game working so they could start testing it, then make the improvements later which makes the SC games unique.

I hadn't noticed. Is that something they're claiming? If they are, I find it vaguely offensive and highly arrogant. Diablo has always had an exceptionally strong backstory. Unlike the Warcraft Universe, which largely had to be retconned and reinvented for the aborted Warcraft Adventures and further retconned and reinvented for Warcraft III, the original Diablo game was always very strong on story, and a shocking amount of Diablo II was not only plotted out before Diablo's release, but was actually going to be in-game in D1. When Blizzard Evolution goes live later this year, a lot more of that will be made public. In the meantime, check out Diablo Evolution if you haven't already. Amazing stuff they're doing over there.

So yeah, I just find it kind of offensive that the Irvine guys think they're so much better at story than the North guys. Blizzard North invented the vaunted Blizzard storytelling. The Irvine guys did a great job on Warcraft III, but Warcraft and Warcraft II were paper-thin storylines pasted onto a decent backstory, but there was nothing compelling about the narrative or the quality of the fiction. Even Warcraft III is missing a certain element that the Diablo games have always had.
Yea I think they're claiming that they want to focus more on storry, however I don't find it offensive or arrogant at all. Blizzard has been working closely with Richard Knaak which have been writing several novels set in the Diablo universe, and I think they intend to use the story provided from the novels along with what we've seen in D1 and D2 to improve on the storry. And when they say improve upon the story I don't think they mean enhancing it to new levels, mainly try to focus more on the story for D3. Let's face it, the actual in game storytelling wasn't that great. And if they continue with the awesome storyline of Diablo but enhance the storytelling in game that'd be an amazing improvement. Btw thanks for the tip on Diablo Evolution. I'll try and make time to check out the website ;)

Blizzard North may have invented the story, but I'm sure you know that several employees of Blizzard North moved to Flagship Studios (IIRC) and started working on Hellgate: London. We see how well that game did. So giving Blizzard North devs all the credit doesn't do justice to Blizzard. The Blizzard North devs failed miserably when not working for Blizzard, which says quite a bit about Blizzard as a company.

I've been almost uniformly disappointed in game-based novels. The Magic: The Gathering ones were never any good. They just don't get decent writers, because they know that people are buying them for the label, not the quality. Someone let me know when they get a Kurt Busiek or a Grant Morrison to write their novels. (Can you tell I'm a comics nut?) I've generally had better luck with game-based comics. I'm currently following the Warcraft Universe exclusively through the ongoing comics series and wowwiki.
In the case of most of the Diablo novels I think you're misstaken. Of course this is just my opinion, but I liked all the novels based on Diablo, some a lot more than others. The only novel I know if that was not writting by Richard A. Knaak is The Black Road by Mel Odom, and although I liked those written by Knaak more, The Black Road had a special charm about it which I liked. If I were to recomend one of the novels it would be The Kingdom of Shadow by Knaak or the Sin Wars trilogy. Especially if you like the Diablo story, the trilogy has tons of background story about the first invasion of the High Heavens and Burning Hells into Sanctuary. The Kingdom of Shadow focuses a lot on the followers of Rathma (necromancers).

Another thing I don't trust about the current D3. This newb is no Matt Uelmen. And the **** he was saying in that "Composer Speaks" post, about how Uelmen was getting away from the industrial style in LoD, shows just how much he missed the point. Uelmen was going operatic and classical because of the content of LoD, and even then, that was a far cry from John Williams. Closer to a Philip Glass/Trent Reznor mashup. "Siege" was the only one that was out-and-out neo-soundtrack orchestral. For all my bluster, I'm withholding a lot of judgment about much of this game, but one thing I'm almost certain that will suck is the music. This guy will pale in comparison to Matt Uelmen. The first D3 mod I'll download will be the one that replaces the music with Uelmen's D1/D2 music.
I haven't paid that much attention to the music in D3 yet, and so far what we have heard is fairly limited, so I won't comment on it much at this point. I just hope it will come somewhat close to what D1 and D2 was.


 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Re: I feel D3 is too much like WoW because...

Okay, I've read through all the tl;dr posts. Now I'm going to say this just once. Stop using veiled and not so veiled insults when replying to people. If you feel something is insulting use the "report" function. There is no need to respond in kind. The next person to insist on using more of these insults will be the lucky recipient of a ban.
 

visom

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

Your way of making us reply is just manipulative... we have to say what we don't like about D3 even though we actually like it?

1. State an individual reason why you think D3 is too much like WoW.
D3 is nothing like WoW. Even if WoW never existed and Blizzard still has the full original Diablo series developer D3 would turn out 75% the way it did right now. Look at D3, green/yellow grass, plants, living trees. What do you want? You want those grass to be all dead and blood stained, those plants plants to be dead, those trees to be leafless and toppled over? 1 serious flaw that's in everyone's argument is that D3 should look scary, but D2 was never scary and those people know it damn well in their hearts. That is just a lame excuse. D2 is extremely colorful, I even have screenshots to prove it right here

2. State why this above reason is WoW-centric.
It's just a shoulder plate... what is so much of a big deal about it? I'm sure there are more down to earth equipments, just lower level ones and those big bulky armors are just for more options on your looks. D2 wasn't 100% realistic and I don't expect the same from D3.
That big bulky armor is ONLY from the barbarian, why don't you say something for the necromancer? He has a big skull shoulder plate with a 20cm horn sticking out of it.

3. State why this is a bad thing, and how D2 was different. Important!
You know how much of a change D2 went from D1?
-Character boundaries
-Individual skills
-MUCH more colorful
-more realistic armor
-less emphasis on the scary music
-faster paced = more action packed
-areas feel more unique with different architect, while in the dungeons all the levels pretty much look alike aside from the colorful (until you get near the bottom where it has bones)
 

snurrfint

Diabloii.Net Member
Re: I feel D3 is too much like WoW because...

I will explain how new things are made up. It works for every damn invention ever beeing made. The formula is simple. Take atleast 2 things that allready exist and combine them. some few examples.

cellphone = radio + telefone
submarine = boat + fish
car = engine + weels + wagon
hamburger = bread + meat
cheeseburger = hamburger + cheese
Diablo 3 =/= diablo 2
Diablo 3 = diablo 2 + Wow + god of war + diablo + ... + sacred 2 + dota + heroes 3 ...
 
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