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Hypotheticals...

Discussion in 'Necromancer' started by TheMaverickPoet, Feb 25, 2004.

  1. TheMaverickPoet

    TheMaverickPoet IncGamers Member

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    Hypotheticals...

    I was just wondering about a couple things, and I don't know the game items well enough to answer these questions myself, so I figured I would pose them to the community.

    1. What is the highest POSSIBLE number of points you can have in RS and SM?

    2. Going along with the previous question, what is the highest possible number of skeletons you can have at one time? What is the highest possible number of minions in general, including a golem?

    3. What is the highest possible number of auras you can have on at a single time?

    Any other fun questions people may think of.....
     
  2. alainpp66

    alainpp66 IncGamers Member

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    Raise Skel:
    +6 From Wand
    +6 from Head
    +2 Armor
    +3 from Helm
    +3 Ammy
    +2 Ring
    +1 Belt
    +10 Charms
    +20 Skill
    Total: Lvl 53 (Not counting Skill Shrine or BCommand) (19Skels)

    Skel Mastery:
    +6 From Wand
    +6 from Head
    +2 Armor
    +3 from Helm
    +3 Ammy
    +2 Ring
    +1 Belt
    +2 Boots
    +10 Charms
    +20 Skill
    Total: Lvl55 (No skill Shrine or BCom)

    With that setup, you could have as many as 53 Revives and and a lvl47 Mage (17 Skels)

    Along with a golem and a Merc, that makes 91.

    Well, when you're talking aura's... do you mean with this setup or with all these +Skills, how many auras could you add...

    You could have a Doom Weapon for HFreeze, but not very useful. Hand of Justice is the same... doesn't help your minions.

    You could get Thorns from Bramble. Toss it on your merc. Aren't any auras from helms. You could acquire a Tomb Reaver for more minions... Place that on an A2 merc and have another aura.

    Edit; DOH! that's what happens when you never even get near one... you block it out of your mind. So +1 to all, making it.

    Lvl54 Skel (20)
    Lvl56 Mast
    Lvl48 Skel Mage (18)
    Lvl54 Revives (54)

    94 with merc/golem.
     
  3. TPMdm

    TPMdm IncGamers Member

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    Change it to +11 from charms if you use an annihlus (spelling?)
     
  4. disci

    disci IncGamers Member

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    Sick :)

    Skeleton dmg: 1120-1125
    Attack: 1625
    Defence: 1625
    Life:986, 1220(NM), 1520(hell)
    19 Skeletons total
    Mana cost: 58

    Add Amp/Decrep and might merc.
    :p
     
  5. moi

    moi IncGamers Member

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    I'm not following the +6 to RS,SM on wand? King Leo only gives +5...
     
  6. evo_dragon

    evo_dragon IncGamers Member

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    Magic wand, +3 summoning, +3 raise skeles.
     
  7. moi

    moi IncGamers Member

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    no, that won't work at all; can't get + to lvl 1 skills as a staffmod anymore after a certain ilvl, which is before the req'd one to get +3 summoning....
     
  8. TPMdm

    TPMdm IncGamers Member

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    Wand:
    RS +5 from Leo
    SM +7 from a proper white runeword
     

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