Hydraskullz Untwinked 1.13 Three-Tree Sorc Guide Hi all. Iâ€™ve been playing Diablo II since the early 1970s, but this is my first guide. This is a three-tree sorceress that Iâ€™ve been having a lot of fun with. I hope you enjoy it. Stats: Enough strength for gear, put the rest into vitality. Personally, I have 30 base strength â€“ enough to use a Stealth breastplate at low level - and I donâ€™t try for max block. Skills: Warmth: 20 points Firewall: 10 points Fire Mastery: 1+ points Static Field: 10-15 points Blizzard: 20 points Glacial Spike or Ice Blast: 20 points Cold Mastery: 1+ points Prereqs and One-Point Wonders: Inferno, Blaze. Charged Bolt, Lightning, Chain Lightning, Telekinesis, Teleport, Energy Shield. Ice Bolt, Ice Blast or Glacial Spike, Cold Nova. 11 points total. Whatâ€™s good about this build? Max Warmth: Mana isnâ€™t going to be a problem, even without Insight. Energy Shield: Truly a one-point wonder with this build, considering the help you get from Warmth. Large Static Field: It has a 9.3 yard radius, and thatâ€™s before +to skills. Untwinked: You can kick butt untwinked!* Open-Ended Gear Choices: Since this build is untwinked*, you have a lot of flexibility regarding what gear to use. Multiple Damage Types: Immunes arenâ€™t a problem. Finished Early: After level 82, invest in whatever skill you like. *This is an untwinked build, but Iâ€™m going to assume you can get at least +6 to skills quite easily. Spirit sword, any +2 ammy, and two points from elsewhere. These 6 points are going to more than double your Fire Wall damage, increase your Blizzard damage considerably, make your Static Fieldâ€™s range huge, and make investing more than one point into the masteries optional. But Hydraskullz, why Blizzard and not Frozen Orb? Because Iâ€™ve never made a Blizz sorc, and Frozen Orb is way too popular. Make your own damn guide if you like Frozen Orb so much. Merc: Act 2 Nightmare Defensive. The Holy Freeze aura is a godsend. The slower your opponent is, the longer he stays in your Fire Wall. Outfit with Insight if your mana pool is small and you want even better mana regen rates. After you have enough + to mana, you can swap it out for whatever you like, or keep using it, I donâ€™t care! The usual helm and armor choices apply: physical damage reduction gear is popular for a reason. Skill progression: Iâ€™m not going to tell you exactly what to do here, but I highly recommend getting those 10 points into Static Field as early as possible. Static Field can take anything down to 1 hp in normal, in nightmare it can take monsters down to 33% of hp, and in hell it can take them down to 50% of hp. Take advantage of this by investing early to get the radius up. If all the monsters on the screen in norm have 1 hp, you donâ€™t need a full 20 points in Blizzard yet, do you? After that, Iâ€™d focus on Warmth and prereqs. Just make sure that by the time you leave normal (around lvl 40-50), you have enough points in one of your damage spells to take down nightmare monsters that have 1/3 of their hp left. That wonâ€™t be hard. As stated above, you have some freedom after level 82. You can invest in cold or fire mastery, a Blizzard synergy, or other one point wonders like Enchant or Frozen/Shiver Armor. Gameplay: Nothing in this section should surprise you. Use your spells to kill stuff. Keep your merc alive, and use him for crowd control. Reposition your merc when necessary, using Teleport. Donâ€™t be afraid to fall back with Teleport to add distance between you and your enemy and force them to re-enter the Holy Freeze. Hit ranged attackers with Blizzard from a distance before trying to close. Static Field rules this build. Four quick casts of Static Field in nightmare will take nearly the entire screen down to 1/3 hp, then you can switch to Blizzard or Fire Wall to mop up. In Hell, Static Field will only take monsters down to 50%, so itâ€™s going to be harder to mop up. But if Hell wasnâ€™t hard we wouldnâ€™t call it Hell, would we? You wonâ€™t be doing as much damage as someone who invests in only one or two trees so it will take you longer to kill stuff. However, you will be able to handle immunes, your Energy Shield is respectable, and you can solo the entire game.