Snarlin Stef
Diabloii.Net Member
Hybrid Summon Poison Necro PVP... check this idea and comment 
ok... the idea is to create a poison necro with a small army of skeles AND MAGES that can act as meat shield or deliver the "final death blow" (mages only need to do one dmg to enemy and they can do that pretty well dont you think ?
)
max the 3 poison skills - 60 points
put 10 points or so in lower resist (i see this area as a great point saver... you just get huge diminishing returns after level 18 so i figure you you put 10 points in here and your gear bumps it to 19-20) - 10 pts
1 point fire goelm
now you can put one point into each skele skill and then dump the remaining points into skel mastery... then fill your inventory with summoning skillers. (again you already do lots of poison dmg with the synergies and the + skills gear)
~~~~~~~~~~~~~~~~~~~~~
!!!! gear.!!!!
deaths web
enigma/bramble on necro (preferably enigma)
bramble on merc
(note on bramble that the poison helps your dmg and the aura helps your skeles... seems like a nice fit here)
squeeze in the poison facets where you can.
the rest of the gear you can figure out.
~~~~~~~~~~~~~~~~~~~~~~~~~
!!!!!! the mental picture in game !!!!!!!
1) you show up tele around with your army of skele mages (yes skele mages that usually suck.. but serve a very key purpose for this build)
2) you lower resist and and poison nova and tele some more
3) either fire golem aura or skel mage will get the "final death blow" and you win.
~~~~~~~~~~~~~~~~~~~~~~
overall i like this idea because its unique and because you are using skele mages (a skill that is usually useless... VERY effectively)
can this work?
im sorry but i see maxing lower resist as a waste and that is an opportunity to really play with some skill points.
the real problem is sacrificing the +10 pb charms for summoning charms... is poison nova still effective with no pb charms?
so what do yall think?
thnx
stef
ok... the idea is to create a poison necro with a small army of skeles AND MAGES that can act as meat shield or deliver the "final death blow" (mages only need to do one dmg to enemy and they can do that pretty well dont you think ?
max the 3 poison skills - 60 points
put 10 points or so in lower resist (i see this area as a great point saver... you just get huge diminishing returns after level 18 so i figure you you put 10 points in here and your gear bumps it to 19-20) - 10 pts
1 point fire goelm
now you can put one point into each skele skill and then dump the remaining points into skel mastery... then fill your inventory with summoning skillers. (again you already do lots of poison dmg with the synergies and the + skills gear)
~~~~~~~~~~~~~~~~~~~~~
!!!! gear.!!!!
deaths web
enigma/bramble on necro (preferably enigma)
bramble on merc
(note on bramble that the poison helps your dmg and the aura helps your skeles... seems like a nice fit here)
squeeze in the poison facets where you can.
the rest of the gear you can figure out.
~~~~~~~~~~~~~~~~~~~~~~~~~
!!!!!! the mental picture in game !!!!!!!
1) you show up tele around with your army of skele mages (yes skele mages that usually suck.. but serve a very key purpose for this build)
2) you lower resist and and poison nova and tele some more
3) either fire golem aura or skel mage will get the "final death blow" and you win.
~~~~~~~~~~~~~~~~~~~~~~
overall i like this idea because its unique and because you are using skele mages (a skill that is usually useless... VERY effectively)
can this work?
im sorry but i see maxing lower resist as a waste and that is an opportunity to really play with some skill points.
the real problem is sacrificing the +10 pb charms for summoning charms... is poison nova still effective with no pb charms?
so what do yall think?
thnx
stef