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Hybrid Barb

So I've never really splurged on a bunch of dupe-runes, but considering how cheap and common they are now and how crappy the D2 economy is at this point I figured I'd try it out just for the hell of it. I was pondering a somewhat eccentric hybrid WW/Zerk PvM Barb build. The idea is to combine the Teleporting, crowd control, and raw single-target damage output of a 'Grief'/SS Berserker with the versatility and AoE damage of a dual-wielding WWer.

The gear:

Arreat's (probably Um'ed)
Highlord's
'Enigma'
'Grief' Zerk / 'Beast' Zerk on WW switch
'Grief' PB / SS (probably Eld'ed) on Berserk switch (Wizzy / SS for Teleporting)
Bloodfist
TGod's or Verdungo's
Gore Riders
Ravenfrost / nifty rare

And the skills:

20 Berserk
20 WW
20 BO
20 Shout
one-point wonders (Sword Mastery, Axe Mastery, Inc. Speed, Nat. Res., BC, WC)
rest in Howl

Questions:

Considering all the +skills I will have (about +10), is one point in War Cry going to cut it or even be useful? The German skill planner says slvl 11 War Cry gives 3 seconds of stun, but IIRC that gets cut by 1/2 in Nightmare and 1/4 in Hell.

Should I switch Shout and Howl? Maxing Shout would increase my defense from ~7k to ~10k. Again though, considering all the +skills, does Howl qualify as a one-point wonder until I finish off the rest of my skills?

Merc: should the Warcries be enough crowd control so that I can go with the extra damage of a Might Merc? If no, would Holy Freeze be the best choice? Or maybe I should just be a little different and go with an Act 3 Cold Merc so he won't pwn himself on IM all the time.

Input appreciated, thanks.
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