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Hunting for a particular blue

Discussion in 'Theorycrafting and Statistics' started by scwizard, Jul 22, 2010.

  1. scwizard

    scwizard IncGamers Member

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    Hunting for a particular blue

    How does hunting for a particular magic prefix work?

    Do you want to hunt in an area with level equal to that of the prefix level, so that prefixes of higher level are less likely to drop?

    So if I'm searching for a Powered Orb, I should search for it in Nightmare Abaddon?
     
  2. Victus

    Victus IncGamers Member

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    Re: Hunting for a particular blue

    All orbs have magic level of 1. So their affixlvl=max(qlvl,ilvl)+1. This means that any orb with ilvl59 or higher can get the powered prefix(lvl60). A place to search is any area with lvl59 or higher.

    I use that recipe to reroll Magic Heavenly Stone in order to get +3Lightning Skills +3Lightning 20fcr 2soc orb (note that the outcome has ilvl=25 and you cant get +3Lightmastery with it):
    3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon

    There are two more recipes that can be used:
    3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon - with heavenly stone only
    3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type) - here use only elite socketed orbs.

    I only use the chipped recipe and the standard one because flawless gems have much better use for rerolling charms with perf gems.
     
  3. scwizard

    scwizard IncGamers Member

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    Re: Hunting for a particular blue

    Even with the flawless recipe it's impossible to create a Orb with the lightning mastery staffmod.

    This is because the ilvl for the result would be 30, and a ilvl of 37 or above is needed to have a base skill tier of five.

    Lightning mastery is a tier six skill, so it can only spawn on a staff with a base tier of five, those with ilvl greater than 37.
     
  4. scwizard

    scwizard IncGamers Member

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    Re: Hunting for a particular blue

    Two questions about item drops.
    1. Is ilvl always equal to mlvl?
    2. Is a monster's mlvl always equal to the area level?
     
  5. worstnameever

    worstnameever IncGamers Member

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    Re: Hunting for a particular blue

    ilvl = mlvl

    and from what Ive been told mlvl is uqual to that, with champion/fanatic/ghostly/etc being +2, unique monsters being +3, and unique minions being +1

    Im also searching for a nice list of item levels, some uniques and sets have higher/lower ilvls than their unmodified items

    found it, http://www.chrisclarke.co.uk/D2stuff/PDFs/List of TCs.txt


     
  6. Victus

    Victus IncGamers Member

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    Re: Hunting for a particular blue

    1. Yes for drops from monsters. For chests - ilvl=arealvl. For racks and stands - ilvl=arealvl-1.
    2.First in all difficulties champions get 2 levels bonus to the base level of that monster type, uniques and their minions get +3 lvls.
    In normal mlvl is equal to that in Monstats.txt file. In nightmare and hell mlvl=arealvl.
    Exception: Monsters with value 1 in the boss column in Monstat.txt save their level unmodified.
    Exception from the exception above: Griswold and Radament get a +3lvls bonus to their lvl in monstats file in all diificulties for some unknown reason.
     

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