Human History//Classes

RichterBelmont

Diabloii.Net Member
Human History//Classes

I know this is a fantasy game, but all fantasy is based on historical myth and actuality.... If you are really going to make an educated guess on what the next class is going to be, I would say the smart engineers at blizzard are basing their schemes on human culture....


I have already covered the Yeoman (actual) and Vampire (mythical) characters in a previous thread (both European Concepts) but what about other cultures and beliefs? I feel the Witch Doctor pays tribute to African myth and lore (possibly Amazonian as well). The wizard is the first character to have a distinct East Asian appearance, while the barbarian fills the celtic/viking archetype.


What about a Samurai like class? Two hand sword specialist/bow.... interesting concept, yet I feel it isnt likely due to the wizard.


Or how about a "Thugee" class paying respect to India. A Melee mystic with unique passive abilities with maybe a little range added in? (coastal pirate perhaps)

I would also love to see a native American like, Savage class: a range (bow) warrior with no connections to Sanctuary's religions, and inherently connected to nature...(maybe has melee abilities where he fights with arrows at close quarters 3/4 weapon damage... kinda interesting)


I dont know, I just think that a dark and gritty game like diablo3 (better) be would be much more engaging with classes that you can relate to. The more realistic and recognizable they are, the more enthralling the story line is IMO...


any thoughts?
 

GuardianHadriel

Diabloii.Net Member
Re: Human History//Classes

samurais are´nt diablo, even if the katana-like weapon was included in diablo 1 it was just an idea in loss of other weapons. and i do´nt see the wizz as fully asian, maybe half asian or one third so i think the asian look is still open for buisness and i think the asian look would gladly welcome a paladin:thumbup:class
 

RichterBelmont

Diabloii.Net Member
Re: Human History//Classes

with all due respect, it is impossible for any of us to know what is and what isnt in the D3 universe...I mean very little of the map has been explained away in regards to civilizations and what not....(Katanas were in D1, I also recommend that you take a close look at D1 splint mail as well : ) )


The point I am trying to make is that I feel the game would be given justice if it consisted of more realistic characters instead of fantasy based ones. (Elfs, dwarves, etc I feel should NOT be included) Ideas such as "Death Knight" just look like attempts to throw two really "cool" words by fantasy definition together to make a class...yes i did like the vampire concept, but i feel like it is a unique definition that is easily identifiable in human lore... that is not the case for ideas such as "death knight"


I the paladin Aura class still must be filled (alternative melee shield based) and so does the ranged class...I am very very intrigued as to which direction blizzard went with this..
 

GuardianHadriel

Diabloii.Net Member
Re: Human History//Classes

i agree that "death knights" are just fictions that sound like they are taken from a 10-year olds "creative" mind. and i also agree that only humans(half demons, half angels) should be playable (if that is what you mean) it kinda gives you the feeling that you are alone and outnumbered...:agree:
 

Qwink

Diabloii.Net Member
Re: Human History//Classes

and i do´nt see the wizz as fully asian, maybe half asian or one third
Actually it would be impossible for a human to be one third asian (or any other race for that mater) because you always have two parents. U can only be 2^(-x) part of any race, with x ranging from 0 to virtually infinity. :coffee:
But i dont think that classes should have too much cultural background tied to "our" world. It takes away from the fantasy. Thats also why I dont really like the witchdoctor. That and the fact that he has Parkinson :dizzy:


 

play

Diabloii.Net Member
Re: Human History//Classes

i think d1 and d2 achieve a good balance between fantasy and realism that has contributed greatly to their success

players can relate better to the characters, items and events making the game more engaging.

just my opinion;)
 

knightmawko

Diabloii.Net Member
Re: Human History//Classes

I was just thinking to myself that I hate it when people sudgest things like a Samuri or a Pharoh class, its to limited on armor I would say. but I dunno, the idea of a class that fits their archetype only in weapon and tactics would be cool, just not in look. I mean who wants to pick up Diablo and feel like they are getting a history lesson eh. But the concept of a Samuri to me is sweet, so is the concept of the Native American and the Viking and all of that stuff, but only in weapons and tactics not armors and histories, just the basic look
 
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Ultra V

Diabloii.Net Member
Re: Human History//Classes

I think it's a safe bet to say that the ranged class will be based on greek culture

take a look at these 2 artworks

http://www.sonsofthestorm.com/viewer.php?artist=drawgoon&cat=diablo&art=4#_self

http://www.sonsofthestorm.com/viewer.php?artist=drawgoon&cat=diablo&art=5#_self

This city is called Skovos, it's the home of the ancestors of both the Rogues and the Amazons. It was founded by an Angel and her lover which leads me to believe that the next ranged class will be the new holy class.

This has been around since the announcement of D3 but no one ever talks about it. Check out this page if you want to know more.
 

Telzen

Diabloii.Net Member
Re: Human History//Classes

They also said we wouldn't go there and they put that out to just flesh out the world.
 

Wollsy

Diabloii.Net Member
Re: Human History//Classes

Why would a samurai, closely linked to a specific part of Japanees history, go on a fight against "Diablo" that is a concept not even excisting in Japanees (or Asian) culture?
 

RichterBelmont

Diabloii.Net Member
Re: Human History//Classes

well, I wouldnt say a Japanese culture has no place in the Diablo Universe...Feudalism, Knights, war, and violence are just as much a part of Japanese history as it is Europe's... Religiously, I dont really think the Diablo Universe has much to do with any specific faith... (except for the holy shield skill of the paladin with the cross and holy bolt's picture) I mean if you really wanna nitpick, you could ask the question "why is the cross in the game as a religious symbol if Jesus didnt exist in the world of sanctuary etc etc) I for one dont really like specific religious overtones, but I do respect the almost universal concepts of them...(thats why i feel Muslim, Buddhist, Confucious, Taoist, naturalistic, etc. overtones should be included...)


I am not making a case for a specific "samurai" class, I just think having a character based in human culture is more realistic and interesting... I mean honestly, some of the ideas on this board (no offense guys) jus sound silly...DeathKnight? flayer? Elves??? FOR REAL?!


I say add a mythical character nearly everyone can identify...(my vote is for vampire) and a historic warrior from human antiquity...(Yeoman, Chu Ko Nu, Mongol, Savage (Native American), Samurai, Thug, Saracen (I like), Dervish, there are alot of possibilities!
 

Wollsy

Diabloii.Net Member
Re: Human History//Classes

Well, I see your point, but I disagree. My point is that the more loosley you connect a class with acctual human history/culture, the more opptions you have to create items and skills.
 

squid knight

Diabloii.Net Member
Re: Human History//Classes

man, i think a pirate would kick ***. i like that idea. maybe summoning tentacles and whatnot all over the place, spewing rum all over the place, shooting cannons all over the place, saying "YARRR" all over the place, etc.
 

paperkut

Diabloii.Net Member
Re: Human History//Classes

i just watched something on the history channel about a very aggressive native american tribe (can't remember which one)... but for ranged they used: bows, tomahawks,and throwing knives, and then up close the tomahawks and knives and clubs. i think that would help tie in a good ranged class...i always wanted (and tried to make) viable throwing classes(not just the javazon)....
*the native american character wouldn't look as cool with armor on...they'd have to be an armorless class because war paint just looks sweet
 

GuardianHadriel

Diabloii.Net Member
Re: Human History//Classes

Actually it would be impossible for a human to be one third asian (or any other race for that mater) because you always have two parents. U can only be 2^(-x) part of any race, with x ranging from 0 to virtually infinity. :coffee:
But i dont think that classes should have too much cultural background tied to "our" world. It takes away from the fantasy. Thats also why I dont really like the witchdoctor. That and the fact that he has Parkinson :dizzy:
imagine that your english mothers father was asian, that would make you asian at a 1/3 degree. it is´nt 1/4 because the parents race has more influence in the way you look than your grandparents.:whistling:


 

GuardianHadriel

Diabloii.Net Member
Re: Human History//Classes

which leads me to believe that the next ranged class will be the new holy class.
I sure do´nt hope the next holy class will be ranged, ranged classes just are´nt fun, mages and wizards are even worse. But the d3 wizard is kinda cool compared to all it´s prequels in other games.
 

Funkopotamus

Diabloii.Net Member
Re: Human History//Classes

I would also love to see a native American like, Savage class: a range (bow) warrior with no connections to Sanctuary's religions, and inherently connected to nature...(maybe has melee abilities where he fights with arrows at close quarters 3/4 weapon damage... kinda interesting
As a suggestion, I don't think the native American class inspired class should be called the "Savage". Not only is that a little offensive, but it could avoid people like me picking the most European looking class and then acting really racist towards all the people playing the Savage class just to be a jerk.



 

konnu

Diabloii.Net Member
Re: Human History//Classes

I saw 2 suspicious pictures, one was a Aladin and the other was a mongolian spearman. Aladin had an oil lamp by his legs. Both of these would fit to the era of human middleages which i believe D2 reside in. D2 has a middle eastern city, D3 too i believe? Mongolians are considered brutal conquerors who would fit to the game theme(one of my favorite comics was attila when i was kid, Iznogoud was well done too). Aladins lamp story sounds quite ridiculous at first but hey, it's fantasy game hehe.

In the movie "300" there were interesting characters who threw very primitive hand grenades. would be cool as a ranged class. Very mystique, persians were considered as evil brutal invaders at that time. Atleast in greek literature. Is it just me who thinks arabian-persian-middle eastern class would fit nicely. some variety to this game genre.

Civilization IV had a nice chracter, jaguar. That game is based on human history so it would do well too i'd say.
 
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