how would this work?

Goth De Luse

Diabloii.Net Member
how would this work?

i have a necromancer that is SP and full lvl 99, he is doing fine but would like ur opinions on how good it is......


lvl 1 theeth(needed for posion)
lvl 1 corpse explosion(needed for poision)
lvl 20 poision dagger(for synergies)
lvl 20 poision explosion(for synergies)
lvl 20 poision nova(main attack)
lvl 20 skelly worrior(to use)
lvl 20 skelly mastery
lvl 1 clay golem
lvl 1 golem mastery
lvl 7 summon resist

my main idea was to...

...have the skellys hold the monsters back as i poision them
...the skellys would do normal damge to balance out my poision damge
...the poision+skellys kill every thimg in sight so it is easy to replace the skellys if neccacery merc is a DEF merc,not a might merc,the idea was to have them last longer for me to poision the sh*t out of them

my items are all sh*t,exept for a venomus ammy that gives +3 to poision and bone and a venomus burnt wand that gives+3 poision/bone and +3 poision nova

what would u recamend for items?
...and stats?

i started this necro last month in order to see how he would do before i make one of the same stratagie on-line,and now im ready to creat

rate this necro 1-10 (1= crappyist to 10= perfect)


Diabloii.Net Member
Summon resist looks like an overinvestment in hard points to me, I see you ignored the curse tree completely so you really have to rely on your army and poison to save you, still the build looks like a maxed out poison/summon hybrid minus skills. I'm sure some of the others will have opinions on how to improve your build further.

My tip: get a golemlord's wand or Arm of King Leoric (Unique tomb wand) on switch when summoning the army.


Diabloii.Net Member
Since you won't get to lvl 99 (aim for 90 tops, if you get higher = nice bonus skillpoints) you have to cut back somewhere. You also have no curses; Decrepify and Lower Resist are always good (and Amp Damage is a prereq anyway).

Decide whether you want to be a poison necro with skellies, or a Skelemancer with poison to free up skillpoints.

For poison, -%enemy resist and +% damage is preferred over +skills; for skellies +skills are needed. 3 Trang Pieces is a good and cheap starting point --- shield and gloves for the poison stuff, and you could use the armor as number 3 to get the +2 summoning. Arm of King Leoric at least on weaponswitch to create skellies, but it does have +2 P&B as well.

That's the cheap suggestions to think about; "best"(?) poison gear would be Bramble runeword armor and Death Web wand, but both are pricey. "Best" summon gear is gear with a lot +skills, or at least +summon skills --- although you need to balance this with defensive properties such as resists.

Goth De Luse

Diabloii.Net Member
thx,i knew i needed some points in curses.too late now,i got every point in the game....

but any way he is killing the sh*t out of every thing in the 8 player LAN party we had last week,even when i was doing solo act 4 hell,so maybe i dont need curses?i dont know.....Hmmmmmmm

any way dont forget to give a rating(1-10)

thx alot! :thumbsup:


Diabloii.Net Member
Rating? 5

Amp damage increases corpse explosion damage by another 50%. One point and you would have been slaughtering things that much faster. You also have no crowd control which must be a pain in the butt in certain parts of Hell when you face hordes of massed ranged units. Two points towards confusion would have made life a lot easier in those situations. Congrats on your SP 99 though. I don't think I'll ever manage that.

Try to get Trang's Shield, gloves, and another piece (belt ideally) for -25 to poison resists and +25% damage from the gloves. I'd also recommend trying to get a Death's Web. I no idea how hard it is to get one of those on open BNet, but it's effect on poison damage is tremendous.

Also, are you sure those skills are right? I count 111. Only 110 should be possible.


Diabloii.Net Member
Pherdnut said:
Also, are you sure those skills are right? I count 111. Only 110 should be possible.
The char is from a char editor, so maybe he made a mistake. I don't think the game code itself prevents you from having more skillpoints.

Also, I don't think he's planning for open bnet --- there is no reason to be concerned about gear there.

Goth De Luse

Diabloii.Net Member
no,i dont use a char editor,i dont even have one

and i dont play open

i have 111 skills becuse i counted a +skill by mistake,sry

Goth De Luse

Diabloii.Net Member
by the way,i am only able to play once a week becuse i have no internet,i have to bring my hard drive over to my freinds house on the week i typ this im on his comp. so it is immpossible to play on open,i would rather play SP or the real anyway



Diabloii.Net Member
Goth De Luse said:
by the way,i am only able to play once a week becuse i have no internet,i have to bring my hard drive over to my freinds house on the week end.
As others have said 90 is probably a good lvl to shoot for, 99 just takes too long in 1.10, especially if you can only play once a week.

I'd probably shoot for something like this:

20 Poison Dagger
20 Poison Explosion (2 prereqs)
20 Poison Nova
15 Skeletons
15 Skeleton Mastery
1 Clay Golem
1 Summon Resist (1 prereq)
1 Amp Dmg
1 Decrepify (2 prereqs)
1 Attract (2 prereqs)

Your Gear could be something like this:

Helm: Shako
Weapon: Death's Web/ AoKl
Shield: Trang's/ +3 Boneflame
Armor: Bramble or Enigma (depending on emphasis)
Gloves: Trang's
Belt: Trang's
Ring: SoJ
Ring: SoJ
Ammy: Mara's
Boots: Rare with resists.

Merc Gear (A2 might merc to help out skellies, they dont need defiance)
Infinity Eth elite polearm
Duriel's Shell
Vampire Gaze


Diabloii.Net Member
Perhaps forlow-mid lvl :
Blackbog Sharp
+3 Poison Nova 'White' wand
Peasant Crown war hat/Lore
+3 pnb magical circlet, rares
Eye Of the Etlitch, +3 pnb magical, Telling of beads or rare ammy

Merc Gear:
eth 'Honor' Lance/Spire Of Honor Lance
Crown of Theives Grand Crown

Some suggestions i could think off - hoped i helped :D