How to turn on my merc?

monkadin

Diabloii.Net Member
How to turn on my merc?

ok sometimes it takes like 4 or more battles for my might merc to activate.
if i rasie any skells it takes longer because they start getting the kills, but the reason i'm going to the 'easy' places is to get my army....

...so is there any trick to turning him on?
 

gvandale

Diabloii.Net Member
a1 outside of town. let him run around and jiggy. he'll get "turned on", then start raising the armies.

g

:yep:
 

Necrochild313

Diabloii.Net Member
geez, I don't know exactly what does it, and I've asked around and noone really seems to know. I always just tell people that you have to "piss him off" because that's what it seems to take. Him getting knocked around a bit and knocking around a bit. Perhaps some code junkie knows.
 

47thRonin

Diabloii.Net Member
Not that I have heard of. Although I think awhile back this question was posed here and one member came up with the theory that maybe the A2 Merc Auras are trigger activated (ie: Prayer merc doesn't activate until party as taken "x" amount of damage).

This theory sounds somewhat plausible as my prayer merc tends to activate quicker than any other type of merc I've seen. Of course there are the few times he has not activated at all...

-47thRonin
 

gvandale

Diabloii.Net Member
im telling you. let him run around and kill a few things. wether that makes 47th ronin right or not...i don't know.

but a2 might needs blood baby!

g

:yep:
 

RealCf

Diabloii.Net Member
I now have the strongest temptation to post the lyrics of "Tom Jones-Sex bomb"

~Baby you can turn me on! :teeth:
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Well monkadin, this depends on the type of Merc.

When one has the Act II, III and IV Mercs the best you can do is wear some lace lingerie, lie on the bed in a daring pose and play some soft Jazz on the background. If you also have some alcoholic beverages then things really get heated up. Best way to turn on a Merc. :p

If you have the Act I Merc things get complicated. They involve leather, whips, candles and chains. I’d rather not go into that. :scared:


On a more serious note. You really can’t control it. The Merc of my Skelliemancer takes forever to turn on the aura ( ;) ). This is BEFORE I have my Skellies up, you nitwits. But the Merc of my Meleemancer almost instantly gets his Aura going ( ;) ) when he sees a pack of monsters.
 

TPMdm

Diabloii.Net Member
Anybody been playing summoners long enough to remmber when the mercs had 2 auras and would switch at whim? That was waaaaaay more frustrating then just letting him go ape-s*** in act1. At least mercs now keep the same aura on all the time once it's on.
 

wickedWinter

Diabloii.Net Member
monkadin said:
ok sometimes it takes like 4 or more battles for my might merc to activate.
if i rasie any skells it takes longer because they start getting the kills, but the reason i'm going to the 'easy' places is to get my army....

...so is there any trick to turning him on?
Sometimes it's the simple things, you know. Light a candle, wear a nice shirt.. there's so much made about being wild and exciting.. but really keeping it simple might do the trick. When the merc comes home, surprise the merc with a nice dinner. Always works..

What's that about auras?? oh.. oh yeah. I try to alter my play a little to keep him more protected until the aura goes on. That's about all I know to hope to accomplish.

...you could also send the merc flowers at work...
 

gvandale

Diabloii.Net Member
yea know, my merc always complains about how we never go out anymore, and all i do is want sex then off to sleep. then i say all he wants is to cuddle and talk!

oops, did I say that out loud
*looks around....runs of wildly like homer simpson*

g

:yep:
 

HarbingersOfSkulls

Diabloii.Net Member
monkadin said:
ok sometimes it takes like 4 or more battles for my might merc to activate.
if i rasie any skells it takes longer because they start getting the kills, but the reason i'm going to the 'easy' places is to get my army....

...so is there any trick to turning him on?
My HF merc needed to see charsi at first for inspiration, but after seeing Anya, it became something more serious to him.

Though, he keeps asking me if he has a shot at getting them both in mood for a little "tension reliever" session. Guess all the killing (and dying) has him needing one.

Now, it's Barry White or Barry Manilow that he keeps asking about for "mood music"

Damn Merc, wish he would HF himself now :drink:

HoS
 

Vizier

Diabloii.Net Member
monkadin said:
...so is there any trick to turning him on?
I've always watched him to see if anything triggers this. It seems like the aura never turns on until he gets hit at least once. To test this out I guess I should have taken my merc to normal act1 and let him scrap a bit before posting this. If my theory was on-track, then his aura shouldn't turn on until I heard him yell in pain or see him flinch. It would be better if he was wearing some super-high defence armor with a Spire of Honor so the chances of him getting hit would be pretty slim.
 

monkadin

Diabloii.Net Member
i've been taking his armor off in act one and that seems to help a bit - also i dont cast my clay golly till after... still other than a date with charsi, cant seem to get him up faster
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
monkadin said:
cant seem to get him up faster
Try viagra. :D

If you find a reliable method let me know. My current Defiance Merc seem to want to cuddle with the monsters for ten minutes before he gets turned on.
 

Dausuul

Diabloii.Net Member
Mad Mantis said:
When one has the Act II, III and IV Mercs the best you can do is wear some lace lingerie, lie on the bed in a daring pose and play some soft Jazz on the background. If you also have some alcoholic beverages then things really get heated up. Best way to turn on a Merc.
Actually, while your approach will probably work with Act II and III mercs--and even Act V--I've found that Act IV mercs require a bit more work. They tend to be kind of spacey... almost like they're not really there... so you have to do something really unusual to get their attention.
 

Lyte_Hammer

Diabloii.Net Member
i was gonna comment on the Act IV merc thing but i thought it better just to leave it alone and not risk angering the mantis......
 

HarbingersOfSkulls

Diabloii.Net Member
Lyte_Hammer said:
i was gonna comment on the Act IV merc thing but i thought it better just to leave it alone and not risk angering the mantis......
You should post it, Mad Mantis would most likely :drink: to it anyway.

HoS
 

Necrochild313

Diabloii.Net Member
TPMdm said:
Anybody been playing summoners long enough to remmber when the mercs had 2 auras and would switch at whim? That was waaaaaay more frustrating then just letting him go ape-s*** in act1. At least mercs now keep the same aura on all the time once it's on.
Yeah but I was really dumb then and I didn't know wtf was going on...lol
 
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