How to make Energy Shield work for you

renegademaster

Diabloii.Net Member
Re: How to make Energy Shield work for you

Kyrandia, glad to see i inspired you to make EtaCarinae (nice name too!) I added your tip about prebuffing with Memmory to the guide!

I made a dream ES melee sorc. But I was wondering, what's a very good skill to use with this kind of build for pvm? I had orb maxed and light mastery + dual dream, but she kills way slower than my bearsorc. I suppose dmg is the price for invunerablility.
I am building an Enchantress / Dual Dreamer. Fire and Lightning Melee damage should be outrageous. You can use a Demon Machine X-bow for range attacks too - the explosive bolts work with Fire Damage...

20 Warmth
20 Enchant
20 Fire Mastery
1 Fire Ball
1 Fire Bolt
1 Frozen Armour
1 Static Field
1 Teleport
20 Lightning Mastery
18 Telekenisis

At Lvl 90

Pre Buff with Memmory for partial ES!


 
Last edited:

mephiztophelez

Diabloii.Net Member
Re: How to make Energy Shield work for you

small quibble, you forgot to list the main source of iDR: The Of Life Everlasting suffix (up to 25idr), available on magic amulets and circlets. like, for example, THIS ONE

otherwise, very nice write-up. if you don't mind, i'll add a link to this guide in my guide to fire sorks.
 

renegademaster

Diabloii.Net Member
Re: How to make Energy Shield work for you

Thanks mephiztophelez for the Magic Item tip, i've added it. And thanx for the link too!
 

mephiztophelez

Diabloii.Net Member
Re: How to make Energy Shield work for you

no worries! thanx for saving me the effort of trying to make ES comprehensible!
 

skyjuice

Diabloii.Net Member
Re: How to make Energy Shield work for you

Whats the optimal form of ES mode i should go for using a bearsork as an example?
 

MoonUnit

Diabloii.Net Member
Re: How to make Energy Shield work for you

I guess it would depend if you were using dual dreams and/or enchant.
 

MoonUnit

Diabloii.Net Member
Re: How to make Energy Shield work for you

Definitely with 2 dreams and enchant to boot. :wink:
Probably could do:

Max enchant, fire mastery, warmth.
Max light mastery.
16 points in telekinese

Memory staff with +3 energy shield (prebuff)

Rest points into energy shield.

It'll be "finished" at lvl 90+ probably.

Otherwise I guess you can cut fire mastery a tad and dump the points into ES.



 

skyjuice

Diabloii.Net Member
Re: How to make Energy Shield work for you

Probably could do:

Max enchant, fire mastery, warmth.
Max light mastery.
16 points in telekinese

Memory staff with +3 energy shield (prebuff)

Rest points into energy shield.

It'll be "finished" at lvl 90+ probably.

Otherwise I guess you can cut fire mastery a tad and dump the points into ES.
Sounds like the partial ES mode. I assume you have a similar build? Any comments on this mode of ES with ~500 mana? I would rather sink Spts in some cold armor instead if the low mana doesn't justify the amount of skills allocated for tk.



 

MoonUnit

Diabloii.Net Member
Re: How to make Energy Shield work for you

Sounds like the partial ES mode. I assume you have a similar build? Any comments on this mode of ES with ~500 mana? I would rather sink Spts in some cold armor instead if the low mana doesn't justify the amount of skills allocated for tk.
I tried something similar a long time ago but it didn't go too well, since I didn't have very good gear.

Basically with warmth maxed, you'll have a massive amount of mana regen, that should hopefully keep up with a mid to high lvl on ES.



 

nulio

Diabloii.Net Member
Re: How to make Energy Shield work for you

Amazing guide! Really, many thanks!

If you want, if you ever come to Lisbon you just have won a free lunch! :p (or when I visit London again)

I'm trying to decide from a max damage fireballer or a max damage ranged enchantress and if I decide to go for the second then I'll have to decide if I want to max light mastery, add some light damage charms and use ES or go to the FO way.

This guide really helped easily and quickly understand how ES works. :)

I just have two questions.
1- The TK skill level only counts when casting ES or does it count always? (after casting when we switch back if the TH level drops so does the damage to mana ratio)
2- When casting ES and since TK is a synergy it only counts the "real" Skill points right? (I remember reading somewhere that synergy bonus doesn't count with +SkillPs but I'm not sure)
 

sirpoopsalot

Diabloii.Net Member
Re: How to make Energy Shield work for you

TK counts at all times. But the part that counts is ONLY the actual skillpoints you've spent into TK. No amount of +skills or +telekinesis from items will affect how your TK helps ES - ONLY actual skillpoints.

This behaviour is true with every "true" synergy (fire/cold/lite mastery are sometimes considered synergies too, but these actually do get benefits from +skills, so it isn't entirely accurate to consider them as a synergy at all).

Example: adding a +3 Firebolt staff won't ever increase your Fireball damage.
 

nulio

Diabloii.Net Member
Re: How to make Energy Shield work for you

Thanks :)

I've decided to try an ES Enchantress :D As soon as I decide the exact build I'll be killing stuff with a Golben Orb in my head.
 

gabrielop

Diabloii.Net Member
Re: How to make Energy Shield work for you

I have been building a Frozen Orb/Energy Shield Sorc--I started off laboriously attached to the guide that appears on another thread here until level 50 and then basically was on my own. I am now in Act V of Nightmare at Level 64 and things are getting difficult. My mana tends to run out quickly now, whereas up until this act, I could basically blast my way through anything on Frozen Orb and whatever little damage I took, was absorbed by Energy Shield and deflected to my mana. I took a quick run through one of the side-portals in the Arreat Summit (I think it was Abbadon) and got completely hammered because the harpies all had cold immune and ate what was left of my mana--because I couldn't freeze everything, my merc had a terrible time of it and died three or four times before I got out of there completely. Here is my full build, equipment and stats---if anyone could give me advice on how to proceed, what equipment to look for, etc., I would be grateful. Thanks!


FROZEN ORB/ENERGY SHIELD SORCERESS BUILD

Character Stats:
Level: 64
Strength 55(78) Frozen Orb Damage: 267-282
Vitality 37 Stamina: 193 Life: 259
Dexterity 33(45) Attack Rating: 183 Defense: 598 (2093—with defensive aura from Merc)
Energy 280(296 Mana: 728

Fire Resistance: 84
Cold Resistance: 54
Lightning Resistance: 70
Poison Resistance: 75

Skill Levels:
Fire Skills:
Warmth: 3
Inferno: 3
Meteor: 3

Lightning Skills:
Charged Bolt: 3
Static Field: 6
Telekinesis: 3
Lightning: 3
Chain Lightning: 3
Teleport: 5
Energy Shield: 21

Cold Skills:
Ice Bolt: 3
Frozen Armor: 3
Frost Nova: 3
Ice Blast: 3
Glacial Spike: 3
Blizzard: 3
Frozen Orb: 20
Cold Mastery: 20

Equipment:
Ghoul Whorl Clasped Orb:
One hand Damage: 5 to 12
Durability: 40 of 40
+16 to Energy
+6 to Life
Cold resist +20%
+1 to Sorceress Skill Levels
+2 to Teleport
+2 to Meteor
+1 to Energy Shield
7% Damage Goes to Mana
Level 1 Teleport (33/33 charges)

Ancients’ Pledge Kite Shield:
Defense: 24
Chance to Block: 28%
Durability: 30 of 30
+50 Enhanced defense
Fire Resist +48%
Lightning Resist +48%
Cold Resist +43%
Poison Resist +48%
10% Damage taken goes to Mana

Nokazan Relic Amulet:
Fire Resist 50%
+10% to Maximum Fire Resist
Adds 3-6 Fire Damage
+3 to Light Radius
20% faster Hit Recovery

Faithful Mage Plate of Equilibrium
Defense: 435
Durability: 60 of 60
17% Faster Hit recovery
+192 to defense (Based on Character Level)

Armageddon Horn Circlet:
Defense: 28
Durability: 35 of 35
+9 to Life
+4 to Minimum damage
All resistances +16
+1 to Sorceress Skill Levels
Level 1 Twister (22/22 chrages)

Corpse Grasp Chain Gloves
Defense: 13
Durability: 16 of 16
+38% Enhanced Defense
Posion resist +18%
67% Extra Gold from Monsters
14% Better Chance of Getting Magic Items
12% Chance to cast level 4 Charged Bolt when Struck

Bladebuckle Plated Belt:
Defense: 53
Durability: 24 of 24
+5 to strength
+10 to dexterity
+93% enhanced defense
+30 Defense
Damage Reduced by 3
Attacker Takes Damage of 8
30% Faster Hit Recovery

Havoc Nails Chain Boots
Defense: 12
Durability: 16 of 16
+2 to dexterity
+25% Enhanced Defense
Lightning Resist +8%
Poison Resist +26%
20% Better Chance of Getting Magic Items
10% Faster Hit Recovery

Fortuitous Ring of Chance:
19% Better Chance of Getting Magic Items

Doom Grip Ring:
+2 to Life
+13 Mana
Lightning resist +12%
Cold Resist +15%
+5 to Light Radius
Half Freeze Duration
5% Bonus to Attack Rating

Charms:
1. +19 to Life, +16 to Maximum Stamina
2. + 13 to Maximum Stamina
3. 10% Extra Gold from Monsters
4. +3 to Strength, Fire Resist 10%
5. +5 to Defense, +4 to Strength
6. + 5 to Strength
7. Adds 2-3 Fire Damage, Lightning Resist +26%
8. Poison Resist +7%
9. +12 to Life, +2 to Mana
10. + 1 to Strength, Poison Resist +7%
11. +17 Defense, +5 to Strength
12. +14 to Life, +30 to Mana
 

gabrielop

Diabloii.Net Member
Re: How to make Energy Shield work for you

OK, maybe I reacted a little too quickly. I think my trouble was really just because those damn harpie like creatures in the pit-run of Abbadon were cold immune. I just finished the Frozen River quest and had no problem with it---but since I am here . . . what is the best option when I am not FOing people right and left? Meteor is not that strong at that level nor is Chain Lightning?
 

scottee

Diabloii.Net Member
Re: How to make Energy Shield work for you

@gabrielop: looks like you need a bit more focus for your build. You've got skill points scattered all around, too many points in cold mastery, and no decent backup for cold immunes. Not to mention, FO is not very powerful once you hit later acts in hell.

I'd suggest trying a Nova/FO build- max Nova, LM, FO, Telekinesis, 10ish in CM, rest in ES. With good +skills and lightning skillers in your inventory, you'll have a decent ES. Full Tals wouldn't be a bad gear choice for this build, so it can be done relatively cheaply.
 

sirpoopsalot

Diabloii.Net Member
Re: How to make Energy Shield work for you

I agree with what scottee said about having things scattered around too much. Even the best backup attacks with good gear are going to need a minimum of 15 points (you really want more though) - and you don't have those points, nor do you have the "best" backup attacks.

I'd definitely recommend a rebuild. However... if you want to try to salvage what you have, and seeing you're only level64, that does leave some time to make this viable (read: not great, but viable)...

My advice for the moment in fighting cold immunes is to use Static Field first to remove 66% of the monster's life (in NM - it's only 50% in Hell), then try to position the monster between you and the merc - at that point you spam telekinesis (pinning the monster against your merc) while the merc gets the kill.

Otherwise, it's not great, but you may consider returning to Act2 Normal, purchasing a "gray" 2-socket staff with +3 Firewall from Drognan, and making a 'Leaf' runeword. +6 Firewall isn't quite enough to be "reliable", but eventually you can kill things with it.

And working with what you already have, Lightning will be better than Chain Lightning... not that you've got enough points for either to really be worth a damn.


Going forward, with the points you have available in the future, I'd recommend you put a point into Fire Mastery and dump everything else into Firewall. It's not the best skill to aim, but the damage is very good for a small number of skillpoints. Basically, Firewall and Frozen Orb are the two best skills for spending only ~20-30 skillpoints in - almost all of the others will need at least a maxed mastery and ~40+ skillpoints into that tree to be strong enough to kill in Hell. Considering what you've already scattered around, I can't see much else that will work, to be honest (err... unless you just teleport past all cold immunes in the future and only use Static+merc to kill the ones you need to - not a bad idea, actually).
 

gabrielop

Diabloii.Net Member
Re: How to make Energy Shield work for you

Thanks guys. I only set up the build the way I did, because that was the way the guide set the build up (the next skill to pump up to 20 was telekenesis for its effect on ES). When I ran through the Frozen River--any one who got close to me died pretty quickly and my mana was fine. I think the only reason I had a hard time in that one pit run was because I was surrounded by champion and regular harpies that were all cold immune. I really only put points in FO, ES, and CM--most of the rest of my points came from added bonuses to sorc skills. Admittedly, I think the build is meant more for magic find than anything else, so that at higher levels you can easily get into some decent drop areas with little difficulty. For instance, I just ran Pindle for the first time in Nightmare and I obliterated the whole field in about five seconds. I know, by the time I get to Hell, I am going to need a lot more damage power, but it seems like the only thing I have to worry about are cold immunes.
 
Top