How to automatically WSM-bug your claws

alphaz

Diabloii.Net Member
How to automatically WSM-bug your claws

Hi everyone, I'd like to share a trick I've used in to WSM-bug the claws of my trapper without needing to lift the glove-side claw every time you switch the weapons after casting BO from CtA.

As we know the trap laying speed of a dual-wielding assassin is based on average WSM (=weapon speed modifier) and the total IAS from all slots except the secondary claw. I think there's a table in the sticky showing how much IAS is needed to reach 9-frame trap laying speed for different Average WSMs.

From my observation, the most common way to achieve 9-frame trap laying speed while maintaining 102fcr C/C fade setup is to wield two greater talons, with the primary gt socketed with 2x 15ias jewels and griffon's socketed with 15ias jewel for a total of 45ias. However I encountered several issues with this setup:
1) The lack of Cannot Be Frozen mod
2) The high cost of 2sin/3ls/2os gt
3) No extra IAS to counter 10% slow when hit by enemy wearing arachnid or nosferatu

I was lucky and got a 2sin/3ls/2os gt for cheap, and decided to buy a slower 2/3/2 claw as my secondary because they are much cheaper even with additional staffmods (I bought a 2/3/1wb/2 scissors quhab, raising my weapon block by another percentage) and overcame the speed problem by WSM-bugging.

However, it wasn't long before manual WSM-bugging became really annoying and I finally came up with a way to automatically WSM-bug my claws:
1) The boot-side claw must be a 2os gt socketed with shael + 7fhr/dex jewel, or better yet, 2/3/2os/20+ias so that the shael can be replaced with another GG jewel
2) The glove-side claw must be a slow base speed claw (refer to the table above) and have a slightly higher dex requirement than gt (the best choice would be a scissors quhab, base speed=0 dex, requirement=82; the next best choice is a war fist with -15req jewel, base speed 10, dex req 92)
3) Without the claws on, you should have enough dex to equip boot-side gt but not enough to equip the glove-side claw without the dex from the gt.

Hence whenever the weapon slot is switched to BO etc and switched back, the gt will always be equipped first before the glove side claw and the claws will automatically be WSM-bugged :alright:

I hope that was not confusing seeing how this has turned into a wall-o-text. Here's my trapper setup as an example:

The affordable setup I started with:
Helm: Griffon's (Cham or Jah)
Boot-side/Primary claw: 2sin/3ls/2os gt (Shael + 7fhr/7dex/light res jewel)
Glove-side/Off-hand claw: 2sin/3ls/1wb/2os sq (7fhr/res jewels x2)
Boots: Shadow dancers 2sd/19dex (i.e. 79dex with anni+torch)
Amulet: 2sin/17fcr
Ring 1: fcr/str/mana/res
Ring 2: fcr/str/mana/res
20stats anni and torch
enigma
magefists
arachnid
Cta + spirit monarch on switch.

This setup gives 51fhr from gears alone due to an extra socket in the gt (without WSM-bug both sockets would have to be filled with IAS jewels).

My ultimate setup before I quit:
Helm: 08 Valk (cham)
Boot-side/Primary claw: 2sin/3ls/1df/20ias/2os gt (7fhr/7dex/3rep/29lr + 7fhr/10life/10/40lr)
Glove-side/Secondary claw: 2sin/3ls/3wb/2mb/2os sq (7fhr/10life/10/40lr x2)
Boots: Shadow dancers 2sd/20dex i.e. 80dex with anni+torch only, 87dex with gt
Amulet: 2sin/17fcr/life/mana
Ring 1 and 2: fcr/str/mana/res (e.g. Storm Loop)
20stats anni and torch
enigma
magefists
arachnid
Cta + spirit monarch on switch.

This setup gives 88fhr (bp is 86fhr) from gears alone. The 2sin/3ls/3wb/2mb/2os sq would've cost a lot more if it was a gt.
The setup also gives 50ias and since gt-sq only needs 19ias when WSM-bug, the setup has IAS stack to counter slow. Whereas on a cookie gt-gt setup, to counter slow you'd have to use valk and 40ias gt socketed with ias jewels for a total of 70ias i.e. you lose 2 sockets, not to mention a 2/3/40ias/2os gt costs like 5-6 times the price of 2/3/20ias/2os gt.

Scissors quhab is the best choice for secondary claw due to slow speed and perfect dex requirement, but you could be creative and use other types of claws e.g. war fist, suwayyah etc. as long as the claws have base speed equals to 0 or more and dex requirement between 80 to 94, with the right jewels.

An alternative setup if using war fist:
Boot-side/Primary claw: 2sin/3ls/2os gt (15ias/res + 7fhr/7+ dex/light res jewels)
Glove-side/Off-hand claw: 2sin/3ls/1wb/2os war fist (7fhr/-15req rare jewel OR Hel + 7fhr/res jewel)
Boots: Shadow dancers 2sd/25dex (i.e. 85dex with anni+torch, 92 including the dex from gt)
the rest of gears unchanged.

The main reason to Auto WSM-bug is the convenience and the lower cost. Nonetheless even the people who can afford 2sin/3ls/40ias/2os gt can benefit from auto WSM-bug as not only they will benefit from the extra sockets, the base 40ias on the gt is also enough to counter nosferatu/arachnid's slow with WSM-bugging (without WSM-bug, 70ias is needed).

Tested and works 100%. Hopefully this small trick could be helpful to trappers out there :D

PS: I couldn't believe I managed to type such a long post. Hats off to all guide writers.
 
Last edited:

wizAdept

Diabloii.Net Member
Re: How to automatically WSM-bug your claws

yup this works.
(usually) cheaper claws, more ias stack, free helm socket, no loss of ability to wsg.


one thing to note (I think) you won't be able to reequip from cta side if you happen to die on it. so for trappers who use automated wsmbug and like to use wsg or seomthing, its something to know.
btw this trick has been around for a little while, first heard of it a few years back when someone stumbled on automated wsm bugging happen by accident, but it wasn't really talked about in guides and such, so nice writeup. :thumbup:
 

TienJe

Diabloii.Net Member
Re: How to automatically WSM-bug your claws

yup this works.
(usually) cheaper claws, more ias stack, free helm socket, no loss of ability to wsg.


one thing to note (I think) you won't be able to reequip from cta side if you happen to die on it. so for trappers who use automated wsmbug and like to use wsg or seomthing, its something to know.
btw this trick has been around for a little while, first heard of it a few years back when someone stumbled on automated wsm bugging happen by accident, but it wasn't really talked about in guides and such, so nice writeup. :thumbup:
i think if you die on cta side, you just have to pick up your body, switch to claw side, and pick up the remaining corpse a second time.

it's like dying on bowside with a zon that uses str from titans to wear SS



 

wizAdept

Diabloii.Net Member
Re: How to automatically WSM-bug your claws

i think if you die on cta side, you just have to pick up your body, switch to claw side, and pick up the remaining corpse a second time.

it's like dying on bowside with a zon that uses str from titans to wear SS
ya thats what I meant. can't do it with a single click.

gives that potential for being nked or something so its just good to know about it to avoid potential nonsense ya know.



 

SeCKSEgai

Diabloii.Net Member
Re: How to automatically WSM-bug your claws

Thanks, I hadn't even thought about using stat reqs to bug claws.
 
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