How to attain +20 Skill Pts ?

Zorandel

Diabloii.Net Member
How to attain +20 Skill Pts ?

As stated in topic. I keep wondering how to get +20 skills on my summonmancer as some players have said to have. I have a +2 weapon, homunculus, and a +2 helm. How to get +20 is beyond me. Surely there are +1, +2 unique eqs, but it still wouldnt make +20...
 

sirmessbu

Diabloii.Net Member
Anni 1 skill
Torch 3 skills
Skillers up to 9 skills
magic helm may get 3 skill or ya get 2 skill from shako or something else
magic amy 3 to summoning or 2 necro skill or mara
arach belt 1skill
soj or Bk 1skill each
shield 2 or 3 depending on wich one (homo/ spirit/ any good head ya may find)
weapon can easily go from 2skill and more (many unique wand have +2 necro skills along with others skills or Heart of the oak runewod have +3)


Thats about 25 skills right there.
 

LorveN

D3 Off Topic Moderator
Most summonmancers use Arm of King Leoric, which is quite a useful wand.

One-Hand Damage: 10 To 22 (16 Avg)
Required Level: 36
Required Strength: 25
Durability: 15
Base Weapon Speed: [-20]
+50% Damage To Undead
10% Chance To Cast Level 2 Bone Prison When Struck
5% Chance To Cast Level 10 Bone Spirit When Struck
+ (1.25 Per Character Level) 1-123 To Mana (Based On Character Level)
10% Faster Cast Rate
+2 To Terror (Necromancer Only)
+2 To Raise Skeletal Mage (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Raise Skeleton (Necromancer Only)
+2 To Summoning Skills (Necromancer Only)

+2 To Poison And Bone Skills (Necromancer Only)

(The bold parts might be interesting for summonmancers... :azn: )
 

Dazuni

Diabloii.Net Member
Zorandel said:
As stated in topic. I keep wondering how to get +20 skills on my summonmancer as some players have said to have. I have a +2 weapon, homunculus, and a +2 helm. How to get +20 is beyond me. Surely there are +1, +2 unique eqs, but it still wouldnt make +20...

not really that hard,
(Skelly, Magi, Mastery)
Golem lord crown +3, 3, 3
Eni +2, 2, 2
That belt +1, 1, 1

Amu summon + 3, 3, 3
BK, soj +2, 2, 2

Arm king leoric +5,4,5 *(+6, 6, 6)
Homu +2,2,2 *(+6, 6, 6)
Morronwalk 0,0,2

torch, anni, 9 skiller, 13, 13, 13

total +31,+30+33 (+36,36,39)

* in theory if you get golem lord +3 skelly, magi, sm, you can have +6, 6, 6 for both wand and shield, but I dont think it can spawn.

so you are looking at some 51,50,53 or if you find those godly wand and head, 56, 56, 59 (edit, before BO and skill shine)
 

bogie

Diabloii.Net Member
LorveN said:
Most summonmancers use Arm of King Leoric, which is quite a useful wand.

One-Hand Damage: 10 To 22 (16 Avg)
Required Level: 36
Required Strength: 25
Durability: 15
Base Weapon Speed: [-20]
+50% Damage To Undead
10% Chance To Cast Level 2 Bone Prison When Struck
5% Chance To Cast Level 10 Bone Spirit When Struck
+ (1.25 Per Character Level) 1-123 To Mana (Based On Character Level)
10% Faster Cast Rate
+2 To Terror (Necromancer Only)
+2 To Raise Skeletal Mage (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Raise Skeleton (Necromancer Only)
+2 To Summoning Skills (Necromancer Only)

+2 To Poison And Bone Skills (Necromancer Only)

(The bold parts might be interesting for summonmancers... :azn: )
I wouldnt say that most summoners use it, most of use run around with hotos and beasts these days, AOKL just doesnt offer enough bonuses (ie. resists, fcr, etc) for it to warrant the use for the extra +2 to skeles.
But for the origninal question, its easy to get to +20 skills
+3 from heart of the oak (hoto)
+2 from enigma
+2 from homunculus
+2 from shako
+3 summon ammy
+3 from dual sojs and arach
+3 from torch
+1 from anni
+7 from summon gcs
Thats +26 skill points right there, and you could add +1 from a golemlords circlet, +1 from boneflame, +2 from 2 more summon gcs, and +2 more if u really felt the need to use aokl, so a total of +32 to skeles, or lvl 52 skeles :grin: . Thats nice, find a way to get an extra +2 skill points in and u got yourself 20 skeles.
 

LorveN

D3 Off Topic Moderator
bogie said:
I wouldnt say that most summoners use it, most of use run around with hotos and beasts these days, AOKL just doesnt offer enough bonuses (ie. resists, fcr, etc) for it to warrant the use for the extra +2 to skeles.
True true, but it would be stupid not to summon skellies with it, then switch to other gear. (=hoto/beast/whatever)
Its not just +2skellie, it is also +3 skelliemastery. :azn:
 
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