How much does HF from Doom Slow Hell Monsters?

erickeeper

Diabloii.Net Member
How much does HF from Doom Slow Hell Monsters?

How much does HF from Doom Slow Hell Monsters? Is it 50% as listed in the skill or does the 33% chill effectiveness penalty apply so 16.7%?

I know that CBF doesn't work on holy freeze so I guess it would be 50%.
 

In the name of Zod

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

Its the Chill Effectiveness mod on monsters that matters. The lower the number the less effective. This is why Death Lords in Norm/Night/Hell won't slow at all since the chillEffect = 0 on all difficulties. In hell it should be 50% slow on all monsters will a chillEffect of 100.

I believe if the monster has a higher HF than you then it won't effect them either.
 

onderduiker

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

-attack rate and velocity applied by Holy Freeze is the... minimum value of HF's value or the monster's chill effectiveness listed on the Arreat Summit: level 12 HF would apply -50 attack rate and velocity to a monster listed with 50 chill effectiveness, but it would only apply -33 to a monster listed with 33.

The Arreat Summit misleadingly lists almost all values for monster chill effectiveness as positive, whereas the entries in the coldeffect fields of MonStats.txt which determine these values are almost all negative. The maximum AS chill effectiveness values listed are 50, corresponding to -50 cold effect: -50 attack rate and velocity is applied when level 12 HF is applied, although level 1 HF would only apply -30 and level >12 HF would still apply -50.

Chill effectiveness also determines the attack rate and velocity modifier applied for cold length: -50 attack rate and velocity is applied to a monster listed with 50 chill effectiveness and -33 is applied to a monster listed with 33.

HF applies to an Aura Enchanted Unique even when its HF is higher level (so it doesn't behave like Conviction).
 

In the name of Zod

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

The maximum AS chill effectiveness values listed are 50, corresponding to -50 cold effect: -50 attack rate and velocity is applied when level 12 HF is applied, although level 1 HF would only apply -30 and level >12 HF would still apply -50.
[sticking to monster.txt to avoid confusion]So the values in monster.txt are the caps placed on the effectiveness of chill. They aren't modifiers like other monster stats. So what benefits come from having a positive cap if 0 simply means zero effectiveness?


 

onderduiker

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

Positive (>0) cold effect would result in cold length applying a positive attack rate and velocity modifier: it would increase attack and movement speed instead of decreasing it. It also seems to result in difficulty level penalties not being applied to cold length (which may seem strange, but since it's a positive effect then it would be less desirable for monsters to have its length shortened).

In practice this will never happen: the only monsters with positive entries in the coldeffect fields of MonStats.txt are Frozen Horrors in Hell (33, or -33 chill effectiveness according to the Arreat Summit's Frozen Horror page), but since they're also always Immune to Cold in Hell (Cold Resist 150-190% can never be reduced to CR <100% with Conviction and Lower Resist) this doesn't get applied.

Fortunately, positive cold effect doesn't result in increased attack and movement speed being applied by Holy Freeze: >=0 cold effect results in no attack rate or velocity modifier being applied by HF, positive or negative.
 

NoisemakerArrow

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

-attack rate and velocity applied by Holy Freeze is the... minimum value of HF's value or the monster's chill effectiveness listed on the Arreat Summit: level 12 HF would apply -50 attack rate and velocity to a monster listed with 50 chill effectiveness, but it would only apply -33 to a monster listed with 33.

The Arreat Summit misleadingly lists almost all values for monster chill effectiveness as positive, whereas the entries in the coldeffect fields of MonStats.txt which determine these values are almost all negative. The maximum AS chill effectiveness values listed are 50, corresponding to -50 cold effect: -50 attack rate and velocity is applied when level 12 HF is applied, although level 1 HF would only apply -30 and level >12 HF would still apply -50.

Chill effectiveness also determines the attack rate and velocity modifier applied for cold length: -50 attack rate and velocity is applied to a monster listed with 50 chill effectiveness and -33 is applied to a monster listed with 33.

HF applies to an Aura Enchanted Unique even when its HF is higher level (so it doesn't behave like Conviction).

Banana phone? What the _____!

I don't understand anything you just said.

Is there a way to summarize all this in a clear way? Maybe a chart?

If HF at level 12 slows by 50%, why would a monster with 50 chill effectiveness be slowed by 50% instead of by 25%?


 

erickeeper

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

He's saying the "Chill Effectiveness" stat is a cap not a modifier.

To figure out the reduced frame rate for a given monster and HF level take the monster's chill effectiveness and the HF Slows by X% number. The actual slowing effect is the lesser of the two numbers.

Thanks for your help.
 

onderduiker

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

If HF at level 12 slows by 50%, why would a monster with 50 chill effectiveness be slowed by 50% instead of by 25%?
Unlike drain effectiveness, chill effectiveness is not a percentage modifier so it doesn't modify cold length or the attack and movement speed (attack rate and velocity) modifier applied for cold length and by Holy Freeze: instead, chill effectiveness determines what that speed modifier is.

The table below displays the speed modifier which is actually applied when Holy Freeze is applied to targets with different chill effectiveness values:

Code:
Holy Freeze     Chill Effectiveness
                 50   45   40   33   30   25   20   15   10    5    0   -33
Level   [highlight]Speed   -50  -45  -40  -33  -30  -25  -20  -15  -10   -5    0    33[/highlight]
---------------------------------------------------------------------------
    1     [highlight]-30[/highlight] | -30  -30  -30  -30  -30  -25  -20  -15  -10   -5    0     0
    2     [highlight]-34[/highlight] | -34  -34  -34  -33  -30  -25  -20  -15  -10   -5    0     0
    3     [highlight]-37[/highlight] | -37  -37  -37  -33  -30  -25  -20  -15  -10   -5    0     0
    4     [highlight]-40[/highlight] | -40  -40  -40  -33  -30  -25  -20  -15  -10   -5    0     0
    5     [highlight]-42[/highlight] | -42  -42  -40  -33  -30  -25  -20  -15  -10   -5    0     0
    6     [highlight]-44[/highlight] | -44  -44  -40  -33  -30  -25  -20  -15  -10   -5    0     0
    7     [highlight]-45[/highlight] | -45  -45  -40  -33  -30  -25  -20  -15  -10   -5    0     0
    8     [highlight]-46[/highlight] | -46  -45  -40  -33  -30  -25  -20  -15  -10   -5    0     0
    9     [highlight]-48[/highlight] | -48  -45  -40  -33  -30  -25  -20  -15  -10   -5    0     0
   11     [highlight]-49[/highlight] | -49  -45  -40  -33  -30  -25  -20  -15  -10   -5    0     0
   12     [highlight]-50[/highlight] | -50  -45  -40  -33  -30  -25  -20  -15  -10   -5    0     0
   13     [highlight]-51[/highlight] | -50  -45  -40  -33  -30  -25  -20  -15  -10   -5    0     0
Hopefully that's clearer.


 

nurman

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

It slows them down. Isn't that enough?
 

onderduiker

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

Holy Freeze does not slow down Act bosses in any of their incarnations; it also doesn't slow down monsters with 0 chill effectiveness, which in Hell include Bone Fetishes, Willowisps, Wraiths, Talic and Korlic (among others).

Since how much HF slows monsters depends on their chill effectiveness, it might be useful to know, for example, that since all Blood Lords (Frenzytaurs) in Hell have 0-20 chill effectiveness (and all but Night Lords have 0-10), HF will do little or nothing to slow them down... unlike alternatives like Decrepify or Slows Target.
 

FreezBee

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

Holy Freeze does not slow down Act bosses in any of their incarnations; it also doesn't slow down monsters with 0 chill effectiveness, which in Hell include Bone Fetishes, Willowisps, Wraiths, Talic and Korlic (among others).

Since how much HF slows monsters depends on their chill effectiveness, it might be useful to know, for example, that since all Blood Lords (Frenzytaurs) in Hell have 0-20 chill effectiveness (and all but Night Lords have 0-10), HF will do little or nothing to slow them down... unlike alternatives like Decrepify or Slows Target.
Aha! That's very good to know. Thank you!

- FreezBee



 

onderduiker

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

I compiled the table myself, after using a skill calculator to get Holy Freeze's speed modifier and referring to MonStats.txt for all current values for chill effectiveness (although they aren't necessarily present in every difficulty level: for example, no monsters have 45 chill effectiveness in Hell).
 

XCodes

Diabloii.Net Member
Re: How much does HF from Doom Slow Hell Monsters?

Ok, so chill effectiveness is both the % that monsters are slowed if they are chilled, and the cap on the velocity reduction of Holy Freeze. Also, if they have 0 chill effectiveness, they can't be frozen.

Is all that right?
 
Top