DiabloWall (Slvl 10)
Number of submissiles = 10
phys dmg/frame: 22 - 30 (problably hitshifted to .34375 - .46875)
fire dmg/frame: 57 - 70 (problably hitshifted to .890625 - 1.09375)
Hitshift is 3, i.e. the damage is multiplied by 2^3 = 8, resulting in
Phys Dmg/Frame: 176 - 240
Fire Dmg/Frame: 480 - 584
This in turn must be divided by 256 to result in the final damage
Phys Dmg/Frame: 0.6875 - 0.9375 (17.1875-23.4375 per second)
Fire Dmg/Frame: 1.875 - 2.28125 (46.875-57.03125 per second)
At 1.875-2.28125 per frame, that is 46.875-57.03125 per second. And that is for only standing in one cell of the flame from one path. Typically the player is going to be hit by 3 of these cells so the fire damage per second of being in just one trail would be 140.625-171.09375 per second from one trail. Then the closer to the starting point the target is, the more trails that are likely to be hitting at one time. Which could be up to 10 in this case at point blank range. Then do a similar calculation for the physical part of the attack