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How many summons can you have out at a time?

Discussion in 'Necromancer' started by System_of_a_Dwn, Jan 29, 2004.

  1. System_of_a_Dwn

    System_of_a_Dwn IncGamers Member

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    How many summons can you have out at a time?

    I just started my first necromancer and I was wondering how many summons i can have out at a time? I was planning on going as a Skelemancer and not too sure of a good template (due to the boards crapping out). Say if I max Skele, Mage and Revive how many minions can I have out? Can I have the max that my skill will allow me of Skelies, Mages and Revives?
     
  2. TPMdm

    TPMdm IncGamers Member

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    The max is only limited by the number of +skills you can get. In 1.1 they changed the number of minions necro can summon. After level 3 you only get a new skeleton with 3 more points, you get bonuses and stuff for more skill points, but it takes 3 points to get a new skeleton.

    MAx skeleton first, while still having a few points in mastery. Eventually max mastery. Don't max revive, one point is sufficient (if that, in hell I hardly touch my revive hotkey). Put one in all your curses. The only ones that might want investing are the left hand side curses due to duration.
     
  3. System_of_a_Dwn

    System_of_a_Dwn IncGamers Member

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    So i just want to max out Skele, Mage and Skele mastery? No revive? I really wish I would have started this character before the forums took a dump lol. Anyone know the skill layout for a good skelemancer?
     
  4. Higgens

    Higgens IncGamers Member

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    Max Skeleton Mastery, Raise Skeleton, Raise Mage, and Corpse explosion is good.
     
  5. HarbingersOfSkulls

    HarbingersOfSkulls IncGamers Member

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    If you maxxed out Skeletons, Mages, and Revives....you would have 9 of each (if I remembered correctly) without any + skills.

    Though, trying to keep up with reviving 20 revives would be alot of work in my opinion.

    HoS
     
  6. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Look at the Sticky in the top of the forum named Skellimancer Bible.
     
  7. System_of_a_Dwn

    System_of_a_Dwn IncGamers Member

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    I looked at that sticky and it looked good and all but I wasn't too sure about poison nova. Didn't seem very viable to me. I guess I will just max Skele, Mage and Mastery and then see what else I can get later. What about Resist? How does Summon Resist help out with your summons? What bonus does it give to Skelies, Mages and Revives?
     
  8. Ghist

    Ghist IncGamers Member

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    On my summoner(1.10) the largest number of creatures at the same time was 65.

    17 skeleton warriors
    16 skeleton mages
    32 revives

    Revives were not maxed.
     
  9. TPMdm

    TPMdm IncGamers Member

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    Summon Resist gives your minions the stated bonuses to their resistances. Without SR they have 0 resist regardless of difficulty. With a few points they become quite durable to elemental attacks. The skill description describes it as a synergy, but aside from the stated resitances it doesn't do anything else, no hidden bonuses (there was a rumor about hidden bonuses some time ago).
     
  10. Abdul Alhazred

    Abdul Alhazred IncGamers Member

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    You must have had uber +skills gc, becasue I have most of the best + gear and rs stuff, but I can only get 13 skellies with lvl 34 rs. You would have to have had like 48 lvl rs????? How?
     
  11. gvandale

    gvandale IncGamers Member

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    as stated in the sticky up top it's just my suggestion. s-mancer's are way to darn easy, and you can have tons of leftover's.

    basics:
    max warrior
    max mastery
    5-10 ce
    1 amp
    1 cg
    1 g res
    1 sum res

    done.

    Now put the rest where you feel like. I put a table in my sticky on the # of skell's you get with levels. Imagine +1 skell per 3 slvl's. do the math.

    g

    :rant:
     
  12. kasten

    kasten IncGamers Member

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    All the best +skill equipment and an inventory full of +summoning skill charms I would guess.
     
  13. Lothos

    Lothos IncGamers Member

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    don't forget you have a golem as well. Does a merc count too? I am going the skelimancer route as well just to try out a necro again. I haven't decided what to do with my leftovers yet. PN, BW, or SM all seem like fun but not necessarily something I would max.
     
  14. Ghist

    Ghist IncGamers Member

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    Bonus to Raise skeleton:
    +2 "Delirium" helmet
    +1 Vipermagi
    +5 Arm of King Leoric(+5 SM and +4 RSM)
    +3 Boneflame
    +2 Mara's Kaleidoscope
    +1 SoJ
    +1 Arachnid Mesh
    +1 Annihilus
    +9 summoning skill charm
    +20 skill points
    = 45 RS, 44 RSM, 47 SM(Marrow)
     

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