How many rings must fall for a SoJ? Is there a simple relationship between the average number of magical rings that fall and getting a SoJ? I appreciate this is an alternative way of looking at the chance of a SoJ dropping which for the most part is very rare. I guess that the effect of % magic find works a little differently for rings and amulets than it does for other items like armour since rings can only be magical, rare, set and unique while armour can be normal, socketed, cracked and so on as well and mf affects that process. I know how the generation of a ring works by being selected as the type of treasure to be dropped but how is it decided whether it is a unique in the 1.10 patch and is that the same as in 1.09? Also once the server has decided that a unique ring will drop how does the server then decides whether it will be a SoJ or Ravenfrost and so on. Assuming the area is high enough to drop all unique rings what is the relative frequency of the SoJ among unique rings? In 1.09 for instance the Ravenfrost was 15 times more likely to drop than a SoJ IIRC. According to a monster drop calculator ordinary monsters in a level 83 area can drop the highest level ring Wisp Projector. So assuming areas of level 83 or above were searched how many rings of all types would have to be found on average to get a unique ring, when using say 0 % mf, and 200% mf and 500% mf. Assuming a ring has been dropped do any monsters (including bosses) have a higher chance of dropping a unique ring or are all ring drops treated the same and only the amount of % mf carried by the player / merc affect whether is is unique? In other words are all monsters the same even though some have a higher chance to drop a ring versus other treasure types. I read somewhere that chests, jugs, dead bodies and shiny chests and so on are treated as being one level lower than the area they are in. So chests in a level 84 area can drop all unique rings. Is that true? That is a lot of questions I know but I would dearly like to get an appreciation of the scale of the task and expressing the chance of a ring as being 0.000124% or whatever per kill of monster XYZ is just not as meaningful to me as knowing that 20 rings have dropped in the last hour and I need say 700 to get a unique and that on average one ring in 75 will be a SoJ and one will be a Bul Kathos etc. Also the number of rings dropped depends on the number of players in the game and it is easier to scale the likelihood in terms of rings dropped per hour. Thanks for reading, let's hope someone can answer (or provide a link to) at least some of these questions.