Now that we are talking about drop rates, you think D3's rates are fair? Or all those ARPGs were just too generous? Because I had a hard time not leaving my runs without some good items on those games. And now with BOA in place what evil would it be to finally set the rates to what ARPGs are more likely to be? Why are the devs so afraid of it? They already developed D3 to not be replayble for years anyway, to be a simple finish-it and put down game, why all this fear that players will get what they want?
I don't know about ARPGs in general, but for D2 (which I assume, perhaps incorrectly, is your main example), loot runs dropped a lot of uniques, but they were usually not 'good' uniques. For example, I only ever got one character through Hell, and most of my time before that was spent farming Nightmare Mephisto and his 'guards.' When I cleared out Durance lvl 3, I always got about 5-6 uniques/sets, but they were never anything good. I usually got a single piece of Sigon, Isenhart's Case/Parry, and a couple low-to-mid level uniques that were no good for any class I had. I spent hours farming Mephisto, primarily because I was having trouble getting through Act I Hell and I wanted better items; ultimately, I never actually got any better items, and because of this I got bored of D2 and downloaded the mod Median XL, which I still consider to be a far superior game to D2:LoD (I certainly played it continuously for 4 years, as opposed to the 1.5 years I played D2). Basically, what I'm saying here is that the quantity doesn't necessarily matter; the quality is more important. I'd rather get one legendary every two hours that is interesting and has a real use to me, as opposed to 100 uniques that were all trash, which was mostly what running Mephisto got me.
I should note that I played only Single Player D2 and, because of this, never traded; as a result, all items in D2 were BoA for me, since I didn't have online to trade them (back then my computer didn't have an internet connection). RoS, in theory, is lessening the quantity of drops in order to increase the quality of drops: if the devs can actually follow through on that and make each legendary/set that drops feel 'worth it,' then I'd rather than one drop every hour or two as opposed to ten crappy drops per hour. My personal luck with finding good items is terrible: even in D3C all of my friends found gear that they sold for at least 100 million, while the best sell I ever made got me about 30 million, and that was after playing for twice the time it took them to get their one 'big' sell. As you can probably imagine, I'm a big fan of the 'quality-over-quantity' argument, since my personal luck is so bad that I'm not likely to hit the jackpot on the quantity end. As a result, if RoS can manage to improve the average quality of drops, then I'm fine the quantity as it is. Besides, TD just posted that he's hotfixing the PTR so that drop chances are doubled (we too that and DOUBLED IT!), so the drop chance should probably be fine now. I'd agree that previously, the PTR drop chance was too low, but as long as the items themselves are useful, the drop chance, doubled as it has been, should be mostly fine.