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how is damage reduction calculated?

Discussion in 'Theorycrafting and Statistics' started by FlakyBizcuit, Nov 20, 2006.

  1. FlakyBizcuit

    FlakyBizcuit IncGamers Member

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    how is damage reduction calculated?

    i know it is possible to get 100% damage reduction with verdungos and ber runes if you add it all up, but i dont think it is calculated that way.

    i assume the percentage increases by the amount remaining, so if you have an item with 10% reduction, there will be 90% remaining, so another 10% reduction would only count as 9%.

    does anyone know exactly how it is calculated?
    is it possible to actually achieve 100% damage reduction, making you immune to physical attacks?
     
  2. kuafu

    kuafu IncGamers Member

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    The calculation is simply adding them up together as you initially did, but the result is then capped at 50%, so it's not possible for 100% damage reduction.
     
  3. Merick

    Merick IncGamers Member

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    If it worked the way you propose then there would have to be a fixed order that the items' PDR% was calculated.

    Also, straight "- damage" is factored first, followed by PDR by %. With 50% resist and lots of -damage you can become invulnerable to some attacks.
     
  4. scottrick49

    scottrick49 IncGamers Member

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    It does not work multiplicatively, but additively. It is capped at 50%, though, as mentioned above.

    It is possible to become immune to most physical attacks, but with straight damage reduction, not % damage reduction.



     
  5. FlakyBizcuit

    FlakyBizcuit IncGamers Member

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    thanks a lot guys that really cleared things up for me
     

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