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How does cold res affect cold length?

Discussion in 'Theorycrafting and Statistics' started by Tecibbar, Aug 21, 2010.

  1. Tecibbar

    Tecibbar IncGamers Member

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    How does cold res affect cold length?

    Could some one give me some general pointers to cold length?

    1.suppose my cold res is 95% and have half freeze, would my frozen length be reduced to 1/40?

    2. Does cold res affect how much you are slowed? ie. from 40% to 10%?

    3. Does holy freeze slow casting/attack?

    4. How does cold work with holy freeze?

    5. Suppose holy feeze slow by 50%. does that means enemy speed are halfed or 1/(1+50%)=66.6%.

    6. what about poison?

    7. How come some poison length seem to last forever?
     
  2. onderduiker

    onderduiker IncGamers Member

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    Re: How does cold res affect cold length?

    1. Yes, Cold Resist 95% and Half Freeze Duration would reduce cold length to 1/40 (0.5*(100-95)/100).

    2. CR % has no effect on the attack and movement speed reduction applied to players: in the absence of Cannot be Frozen or cold immunity, cold length always applies -50 attack rate and -50 velocity to players, hirelings and pets.

    3. Holy Freeze can reduce attack rate but not cast rate.

    4. -attack rate and -velocity from cold length and Holy Freeze sum, so cold length (-50) and level >11 HF (-50) will apply -100 attack rate and -100 velocity to a player. -attack rate and -velocity applied to monsters by cold length and HF depends on their chill effectiveness: in Hell, the vast majority of monsters have 33 chill effectiveness or less, which means cold length and HF will apply -33 attack rate and -33 velocity or less each (-66 or less in total). Players, hirelings and pets all have 50 chill effectiveness in all difficulty levels.

    5. If the enemy receives no attack rate or velocity bonuses and has 50 chill effectiveness, then -50 attack rate and -50 velocity from HF should approximately half attack and movement speed.

    6. Poison Resist % doesn't reduce poison length, although obviously poison damage and length won't be applied to Immune to Poison targets. Poison Length Reduced by % from items and Cleansing do reduce poison length, though.

    7. Difficulty level Resist % penalties also apply to PLR %, so players and hirelings will have PLR -100% in Hell if they don't equip any PLR % items: this doubles poison length. In Nightmare and Hell Ladder and single-player games, monster poison length also increases by 1/16 or 6.25% with each additional player, so poison lengths can be approximately 43.75% longer in eight-player games.
     
  3. Tecibbar

    Tecibbar IncGamers Member

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    Re: How does cold res affect cold length?

    Thanx for the detailed explaination, that clears a lot.

    From my understand, I have some new questions
    1. in normal mode, chill effectiveness is 50%, so a monster slowed by both HF and cold would be -100%, which would completely stop them, but they seem still able to move slowly.

    2. ghost have chill effetiveness 0% in hell, but they can still be slowed by HF, can't they?
     
  4. onderduiker

    onderduiker IncGamers Member

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    Re: How does cold res affect cold length?

    1. There's a limit below which a unit cannot be slowed: units cannot be reduced below -85 attack rate, and apparently movement speed or velocity cannot be reduced below 1 yard per second.

    2. Units with 0 chill effectiveness won't be slowed by either cold length or Holy Freeze (HF will slow Immune to Cold units, though, if they have some chill effectiveness).
     

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