"Chance on Kill to summon a Hydra at the enemies location" Wand (Wizard only) View attachment 4685 This is what Josh Mosqueira used as his primary example of how Legendaries in loot 2.0 will be "Build Changers". Call me stupid, but how on earth does an item effect like this change your build at all? What skill would you change if you equipped this weapon? What different items/item stats would you target if you used this weapon? Would you be more likely to take the Hydra skill, if so, how does this item make your build any different? It simply spews out a hydra on a dead body, which does a few more passive DPS. How does this influence elements of your build at all? The answer is, just like Firewalker's legendary effect, it doesn't. It is a gimmick of passive dps, no different to the unthoughtful legendarys we currently have. Crap like this angers me, because it shows that Blizzard are still on a different planet when it comes to what players want. We don't want gimmicky effects that add a few more passive dps, we want stats/item effects that actually CHANGE the way you build your character. So you might say, what about that Monk weapon that refunds Dashing Strike if the target is 20 yards away, isn't that "build-changing"? Directly buffing a single skill is a very shallow and a disappointing way to make builds diverse. Simply forcing an item to be awesome for skill X is not creative and definitely not satisfying to the player. Players want to customize their build based on their item, and vice versa. Not simply get full primary stat + crit + IAS + *insert legendary that directly buffs desired skill*, which the path that Blizzard seems to be going. After a year of the community asking for this, I am disappointed that Itemization is still going to be a linear, one dimensional, uncreative and boring item system that is far inferior to Diablo 2's.