How about steerable minions? Hey Blizzard employees, I hope you are browsing, because I would like to tell you about one of the most annoying features of summons in D2: they don't attack where you want them to. This is why the Enigma runeword is so great. Oh sure, I like to move quickly across the map as much as the next guy. But that's just gravy, and not really that much different than loading up on lots of faster running gear. No, faster movement is not why I like enigma on my necromancer. The reason is: teleporting is the only real way to command your army. Otherwise, you're just sort of making friendly suggestions to them. Teleporting puts them exactly where you want them. But teleport as it curently exists in D2 is pretty cheesy. A summoner shouldn't need teleport to begin with. He should have some sort of point and click thing for his minions. Maybe even something where you have several little groups hotkeyed, like in Starcraft or Age of Empires. Also: in D2, Blizz seems to have had an aversion to making summons too strong. The necro and druid minions were just a sad joke for most of D2's history. I assume there is a reason for this phobia you guys seem to have--having powerful minions makes the game too safe and easy? Sooo...keeping that in mind, how do we make a summoner powerful, but at the same time, not a lazy risk-free class? The only thing I can think of is, tie his health to summons just like the blood golem, or something. Or have the summons be boosted by whatever armor/weapons you are wearing. Suggestions?