Hitting the Melee Wall Hey all, I really enjoy melee builds. They're just pretty much the most fun for me. The problem is, I'm hitting a damage wall and it really hurts playing in hell on anything but players 1. That wall is around 3k. Can't seem to do anything past that, and some characters can't crack 2k. It's a bit of a problem. Examples of chrs of mine that aren't up to snuff melee-wise is my zealot (with a not so great weapon. Nord's Tenderizer) and my maul werebear that wielding a Windhammer (right now, will switch when I hit 73ish range) can't seem to get the damage out. Is there something I'm missing? It's somewhat discouraging. It stops me from making new melee chrs (and by virtue, basically new chrs since those are my favorite) because I know the damage just isn't going to be there. Any tips or helpful advice on how to up the damage?