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Hitting the Melee Wall

Discussion in 'Single Player Forum' started by Derrick1001, Apr 27, 2005.

  1. Derrick1001

    Derrick1001 IncGamers Member

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    Hitting the Melee Wall

    Hey all,

    I really enjoy melee builds. They're just pretty much the most fun for me. The problem is, I'm hitting a damage wall and it really hurts playing in hell on anything but players 1.

    That wall is around 3k. Can't seem to do anything past that, and some characters can't crack 2k. It's a bit of a problem. Examples of chrs of mine that aren't up to snuff melee-wise is my zealot (with a not so great weapon. Nord's Tenderizer) and my maul werebear that wielding a Windhammer (right now, will switch when I hit 73ish range) can't seem to get the damage out.

    Is there something I'm missing? It's somewhat discouraging. It stops me from making new melee chrs (and by virtue, basically new chrs since those are my favorite) because I know the damage just isn't going to be there.

    Any tips or helpful advice on how to up the damage?
     
  2. Serdash

    Serdash IncGamers Member

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    Honestly, getting giant damage doesn't always need to happen. Crushing blow, Deadly strike, and open wounds can help a ton.

    I say 3k is around good damage for a melee build. As long as the minimum isn't like 200 or something. Then you've got something wonky going on.

    Try to get some decent runewords out, use skills that give better damage output and use charms/angelic combo for your AR needs.

    Honestly if any of my chars go over around 3k max damage, it's because I sure as hell plan them to do so.
     
  3. jiansonz

    jiansonz IncGamers Member

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    I can´t see how doing 3k damage would be too little. With most of my characters, I am glad if I get past 1k on average. :cool:

    Get some crushing blow, deadly strike and open wounds to help.
     
  4. Immortal_Slayer

    Immortal_Slayer IncGamers Member

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    That's because all your characters have some sort of handicap on them Jiansonz...3k for a zealot isn't really that bad, considering you;re doing 5 hits with that 3 k in almost just 1 second...but your werebear seems to be on the low damage side...Are you using HOW and how much do you have in werebear/maul? Are you using a might merc? A windhammer should give you at least 2k damage...
     
  5. sunbearie

    sunbearie IncGamers Member

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    Honestly, 3K is not bad at all for a melee char. Perhaps you should check your ar and speed. Hitting 10K doesn't mean much if you keep missing, esp for maul bears.
     
  6. frosty

    frosty IncGamers Member

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    Go 2H if you really want high damage.

    My 2H fanat zealot had 7.8k damage per singular zeal hit. But his defense suffers a lot.
     
  7. PyroStock

    PyroStock IncGamers Member

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    Even if he maxed Werebear and Maul and has ~+5skills, L25Werebear only gives a +218%ED (that's like a L19Might Aura only). And he may not be using HoW or a Might Merc. Maul's ED% isn't displayed when it's not active and HoW wouldn't show in town. The Maul Werebear also must deal with serious AR issues, a slower swing, and a Meleemancer's FHR table (only the Enchantress and Meleementalist are worse), but Shockwave does wonders for safety. I spend a lot of time fine-tuning my characters so I'm sure I'll have fun adressing these issues when my SC Werebear reaches Hell.
     
  8. Sledge

    Sledge IncGamers Member

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    fireclaws can hit 10k both damage and ar ;)
    and rabies can have awesome damage with the right gear
    fc + rabies wolf?
     
  9. Derrick1001

    Derrick1001 IncGamers Member

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    Thanks for the replies guys.

    I didn't realize that 3k was about the limit. Just seems everyone else in Baal runs is doing much better than me though :) . My werebear is actually doing alright. I *just* found a Cerebus' Bite off a minion in Mephy's throne room, so that helps. With that, bear is at 19, maul 23, HoW is at 14, shockwave is at 13. Just thought for some reason I was going way below the curve. Guess not. Oh, and I use a defiance merc to compliment my "Stone" runeworded armor so that I don't get hit too often even when things aren't stunned. I am having a problem with resistances though with my bear. Almost wish I had made "Gloom" instead for the extra res.

    Ah well,



    Thanks Again.
     
  10. corax

    corax IncGamers Member

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    like others have said most physical melee builds dont get much over 3k even with the better gears. so its really nothing to worry about.
     
  11. DeathMaster

    DeathMaster IncGamers Member

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    doing 3k damage is too little? That almost sounds like b.net speaking.

    My ww druid (reasonable good gears) cannot even push 1.5K after might merc and all his elemental damages (add about 100, over half poison, which transfer to real term = nothing), and he had blasted through hell. My concentrate barb with BoTD CB, and might merc, has trouble to hit over 4.8k. My strafer zon, has max damage (again after might merc) @900ish, she could handle hell @P3.

    Mate, 3k is really good damage.
     
  12. Liquid_Evil

    Liquid_Evil IncGamers Member

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    Was your WW druid 1-handed?
     
  13. DeathMaster

    DeathMaster IncGamers Member

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    Fleshrender + SS, it is great weapon, the damage is only a small part of the game, there are much more than raw damages.
     
  14. corax

    corax IncGamers Member

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    you should be ashamed of yourself. shifters should NEVER ever use a s/s setup...ever... they block far more than they are put in Hit recovery when two handed = bad.


    not too mention the fact that you do less damage with a might merc than my meleemancer managed without one. and nobody should ever do less damage than a meleenecro
     
  15. Sledge

    Sledge IncGamers Member

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    says he that got through hell with a wirtsin
     
  16. corax

    corax IncGamers Member

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    twinked vs. untwinked

    untwinked meleemancer would be pwnt by untwinked wirtsin
     
  17. Sledge

    Sledge IncGamers Member

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    agreed
    now go beat hell baal with an untwinked meleemancer (hardcore of course)
     
  18. corax

    corax IncGamers Member

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    to wirt? or not to wirt? that is thee question
     
  19. Sledge

    Sledge IncGamers Member

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    wirtmancer? you could blind your way through hell
    decrep and cleglaws would own
     
  20. corax

    corax IncGamers Member

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    cleeglaws pooncers?

    decrep, clay golem and a kelpie snare cleglaw combo. = teh slowass baddie
     

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