Help with sommoner development

Coolkapers

Diabloii.Net Member
Help with sommoner development

I would value everyones input into this char because im not 100% certain where to go from here:

lvl52

12 Skeleton mastery (plan to max)---> 15 with +skills
9 golem mastery (plan to max??) ---> 12 with +skills
10 Iron golem (hmm not too sure if that was a good idea or not.. with amp he kida does dmg against bosses...:|) ----> 15 with +skills
2 revive --->5 with plus skills (hope to get 10 with +skills)
14 bone spear ---> 15 with +skills (plan to max)

is this good or bad? id like to know where to go/ what ive done wrong as this is my first necro. thanks

edit: Also if you could suggest the items i should plan on using and where to find that would be much apreciated.

Current items:
Carin shard
durial shell
phead with +skills to iron and sresist (pretty poor)
cleglaws pincer(poor) :(
hwains blessing(poor) :(
and rings with resists(poor) :(
 

Myrakh-2

Diabloii.Net Member
Apparently you didn't read any guides, OR bad ones. If you don't like reading, take a look at my own Skelemancer (the skill distribution), as it is pretty much the standard "pure summoner" build, with most variations being in the leftmost branch of the curses tree and the question whether to max CE or not.

Your points in bonespear are wasted, unless you have enough "uber" gear to make a viable bone/skelly hybrid. You spear is only tickling monsters in hell, and you cannot kill monsters by making them laugh themselves to death.

Iron golem... well, I'd say the points are wasted, same for golem mastery. Clay is the better choice, and both skills get only one hardpoint --- even if the golem is weak with bad gear, it will pay off in the long run.

Similar with revives: if you use them, put 1 point there and let +skills raise it a bit.

Why am I not seeing corpse explosion in your list of skills? :lol:

The summoner "core build" is finished before lvl 50, and you haven't even maxed skeleton mastery/raise skeleton yet... skeleton warriors are the way to go, unless you want to do some challenging special build.

Work on your gear a bit. I wouldn't go into hell with that kind of gear; put emphasis von +(summoning)skills and make up for some resists with charms and rare gloves/belt/boots (these rarely come with +skills).
 

rickcarson

Diabloii.Net Member
Myrakh-2 said:
Apparently you didn't read any guides, OR bad ones.
... apparently you completely missed the point of this guys build ...

He's *clearly* not putting a lot of points into the Skeletons, which is fine.

:rant: Summoner != Skeletons :rant:

It looks a bit like an old style 'zookeeper' if I remember those correctly, with the emphasis on Revives.

The build is obviously intended to have a really chunky/beefy Iron Golem, back up the Golem with Revives, and back up the Revives with the Bone Spear.

Things to do:

Gear, nice wand and armour btw! Nice combo, a butt load of life, and a boatload of mana. Swwweeet. Duuuude.
  • Well, the Cleglaws Gloves have got to go... (frostburn? chance guards? rares with good resists?)
  • Helm? Ort+Sol = Lore is a good cheap Runeword
  • Amulet? Try gambling for a +necro or +summons ammy, you probably will get a whole lot of +Pally skills ammys, try trading with a Pally who has all your +necro ammys ...
  • Or you could try to get hold of a complete set of Iratha's Finery, for a big boost to your resists.
  • Boots. Marrowwalk. oh yes, oh my. (unless you already put a point into Bone Prison (don't!)) Use their chunky salsa synergy effect to boost your Spear to obscene amounts of damage. Of course, if you can trade for these, you can probably get them to 'throw in a Shako' in the deal...

In Hell the Iron Golem's Aura won't do much damage (compared to the total hps of the monsters).

Here's my suggestion for skills:

Leave IG and Golem Mastery as they are. If you don't already have a point in Summon Resist, you might want to put 1-5 points in it. You should have a big phat Iron Golem already. Word.

What to Max:
Bone Spear
Skeleton Mastery
Revive

Max Bone Spear then alternate between Skeleton Mastery and Revive till you run out of levels (or two Revive for each Mastery, since you already have a lot of Mastery)

Yes, Revive. Be prepared to suck down those blues like nothing else. Yo gonna need all the mana yo can get yo hands on, yo? (Sorry, too much FF-10)

*Don't* max Corpse Explosion, you are not going to leave any corpses, you are going to raise up a *massive* army of Death on a stick (two sticks even!)

Fortunately, while mana might not grow on trees, you can buy it from vendors.

Your Revives alone will have you going through a *minimum* of 900 mana every 3 minutes (probably more like 2700 mana every three minutes).

Prepare yourself for a dependency problem on the blue pots.

Amp will be fine for a curse.

If you follow Myrakh's advice, you will max skeleton mastery and raise skeleton, and suck till about level 80, and only have ~15 minions.

If you follow my advice, you will kick booty and take names, and have ~30 minions.

Your choice. :)
 

Coolkapers

Diabloii.Net Member
Well i always thought it was not a good idea to max revives because of the time limit... the old ones are dead before you raise the last you can, this also turn out to be a mana problem because you never let it regen. i would consider putting 5 Max points in it and let items do the rest. As for corpse explosion i have 1 point and dont plan to put any more into it, its not worth it in my opinion even tho i do use it in crowds. With bone spear its simply to knock down 1 enemy, i then blow it up (if in a crowd) with all the body that i kill a revive and walla i have about 5 revives doing some killing. I then get 3 mages and 3 skelletons (mainly as just another target to hit for the bad guys).

I do relise that points into IG are wasted but i am still killing fairly consistanly in act 4 NM although soon as i went to act 5 the burring archers game my revives a little hell not to mension my merc.

anyway thats how i play..
I plan to max Skelleton mastery, bone spear and 5 in revive
remaining points will go into summon resist (2 already) and something else :p
 

rickcarson

Diabloii.Net Member
Coolkapers said:
Well i always thought it was not a good idea to max revives because of the time limit... the old ones are dead before you raise the last you can, this also turn out to be a mana problem
What a shame you can't just buy mana potions, that would solve that problem!

And if you could, then you could take it a step further... and have a practically unlimited number of Revives, just skulling the pots as fast as you could! :drink:

Wow, that would be great. :D
 
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