Help with skelemancer build As my new bonemancer is now reaching lvl 79, i have already started planning my next char : a skelemancer I've seen so many skelemancers in the baalruns and everywhere, that i just had to make myself a ready build, so that someday i can start playing 'im right away. After reading through the Skellimancer Bible and the Encyclopedia Necromantica, i came out with the following build: 20 raise skeleton & 20 skele mastery, 1 cg,1 gm,1 sr,1 magi,1 revive,1 bg,1 ig 1 teeth, 10 ce,1 pd,1 pe, 20 poison nova 16 amp, 6 dim, 1 weaken, 1 terror, 6 decrepify. Any opinions on this build? Would it work in hell diff? And am i doing something horribly wrong?? Based on my experiences this should be quite a good build (at least for my play style), but hey, Im the n00b starter and you are the l33t veterans..