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Help with my MF sorc

Discussion in 'Sorceress' started by Shako, May 18, 2005.

  1. Shako

    Shako Banned

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    Help with my MF sorc

    I made a meteorb sorceress this past weekend, but she just seems to get torn up by hell andy and anything higher than that, and shes level 80. I mistakenly made her be able to carry a stormshield and for some reason, I thought the strength requirement was 196. Even 156 is too high. So I decided to remake my sorceress. She is a pure blizzard sorceress and she looks somethin like this:

    Skills:

    20 Blizzard
    10+ Ice bolt
    20 Ice blast
    20 Glacial Spike
    1 to any cold armor (probably shiver armor)
    20 Cold Mastery
    1 Static Field
    1 Teleport
    1 Warmth
    1 Prerequisite (Telekinises; however you spell it, Frozen Armor, Frost Nova)

    Equipment:

    Helmet- Perfect Topaz Shako
    Weapon/Shield(Primary)- Ethereal Oculus and Perfect Diamond Whistan's Guard
    Weapon/Shield(To switch before boss dies)- 5 isted Crystal Sword and Rhyme Grim Shield
    Armor: Chains of Honor Wire Fleece *EDITED*
    Gloves: 40% Chance Guards
    Belt: Upgraded Goldwrap
    Boots: 45-50% War Travelers
    Amulet: +2 Skills with 25% Magic Find
    Rings: 2 Perfect nagel rings
    Charms: Near perfect Gheeds, 7% mf sc, Annihilus (20 Strength)

    The highest strength is on my equipment is Wire Fleece which is 111 and with the Annihilus, the highest I need is 91. So stats go as this:

    Strength: 91
    Dexterity: 153 (Max block on Whistan's Guard at level 85)
    Vitality: Rest of points in here!
    Energy: Base

    Mercenary: Act2 NM Defensive Merc

    Helmet: Delirium Winged helm
    Armor: ??
    Weapon: Doom Ethereal Cryptic Axe

    *Everything on Merc ethereal, because equipment doesn't lose durability on merc right?*

    Would this sorceress be able to do Pindle, Andy, Meph with ease? She has around 488% MF, but I want to be able to do the runs quick and easy. I know if Pindle is cold immune, I'm screwed but, please critique this. :thumbsup:

    EDIT: Changed skullders to Chains of Honor for resists and better survivability
     
  2. Ankeli

    Ankeli IncGamers Member

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    id rather wear the coh myself for resists and put the skully on merc...
    you dont really need 612 mf
     
  3. Shako

    Shako Banned

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    I edited and switched around the Chains of Honor for my personal use. The resists and better defense should help me survive better. How about the skills, would I be able to do Hell Andy, Mephisto, Pindle, Eldrich, etc?

    I think the sorceress looks pretty good, I'm just asking the D2 forums what they think. :thumbsup:
     
  4. HCTwinJava

    HCTwinJava IncGamers Member

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    DOOM in the hands of a NM defensive merc is no longer a DOOM.

    Eitehr switch your merc or switch DOOM.
     
  5. Shako

    Shako Banned

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    You sure that 'Doom' in my mercenary is not longer 'Doom' because Halciets guide asks that you look for a 'Doom' Ethereal Cryptic Axe. I think it still stays the same. :uhhuh:

    EDIT on GEAR-

    Helmet: Perfect Topaz Shako
    Weapon: Ethereal Oculus and Perfect Diamond Whistan's Guard//Mosers Blessed Circle --- Which to choose
    Weapon(Switch): 5x Isted Crystal Sword and Rhyme Grim shield
    Armor: 'Chains of Honor' Wire Fleece
    Gloves: 40% Chance Guards
    Belt: Upgraded Goldwrap
    Boots: 44% War Travs
    Rings: 2 Perfect Nagel rings
    Amulet: +2 Skills, +20 resists all, +25 Magic Find
    Charms: 26% Gheeds, 7% sc mf, Annihilus

    Would this give good survivability combined with good Magic Find. :cool:
     
  6. Hrus

    Hrus IncGamers Member

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    For running Meph/Pindle/Andy you don't need much survivability. You can go with much more MF (Skullders instead of Coh) or my personal route: Tal Rasha's armor + amulet + belt.
    BTW: nice amulet there.

    If Pindle is cold immune, he can be done by static field + your merc quite fast, if it is in 1-player game.
     
  7. HCTwinJava

    HCTwinJava IncGamers Member

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    The best thing that comes with the runeword DOOM is the HF aura - at a fixed level of 12.

    The best thing that comes with the Act2 NM defensive merc is the HF aura - at a lvl that increases whenever the merc has gained enough experience.


    The DOOM wpn in the hands of this merc is a wpn that offers no aura.

    He can get a much, much better wpn if the HF aura on DOOM is not needed (it will actually lower the overall HF effect when the game cycles through the two HF auras).
     

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